Hi guys !
I am pretty new to competitive pokemon and i'd want to make a nice team to begin competitive on 3ds wifi .
After some searchs, I thought about this one (thanks to Smogon strategy pokedex and forums for EV spreads) :
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Dragon Dance
- Dragon Claw
- Flare Blitz
The team is centered on Mega-Charizard X, able to decimate entire teams after some dragon dances, with powerful fire and dragon STABs, Roost for sustain.
Jolly Nature and speed EVs are there to outspeed jolly choice scarf threats (Landorus-T, Excadrill).
--------------------------------
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
I chose then Excadrill for his ability to clear the stealth rocks with Rapid spin for Zard X. Besides, he hits really hard with the Life Orb, abd can outspeed many foes under sand, thanks to Sand Rush.
That's why we go then to a Sand setter.
-----------------------------
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Tyranitar is my preference (maybe i'm wrong) over Hippowdon, despite its many weaknesses.
He sets sand, got buffed by it and buff his teammate Excadrill by he same occasion.
I chose a choice scarf set to pursuit trap psychic-ghost types. With that set, he can attack fast (but doesn't outspeed everyone of course) and hard with nice Rock and Dark STABs .
-----------------------------
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
There again, a physical attacker. I took Azumarill for its awesome capacity (Huge power) coupled with a Choice Band. Its Fairy typing brings protection against Dragons and common Fighting type, and the ability to hit them hard.
Aqua Jet is for revenge kills.
-----------------------------
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Then comes Ferrothorn, the physical tank of the team. He puts the rocks in the game, can decently attack fairies with Gyro Ball and water-types with Power Whip.
Lot of sustain with Leftovers + Leech Seed.
-----------------------------
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Finally, the Pivot of the team. An another thread reminds me that Tornadus-T is a good counter to some big threats of the team : Serperior and Fighting team in general. Hurricane is a powerful STAB, and Heat Wave is there for Skarmory, Metagross, Ferrothorn,...
U-turn is the key move and Assault Vest brings some special bulk (coupled with Regeneration).
-------------------------------------------------
-------------------------------------------------
Importable :
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Dragon Dance
- Dragon Claw
- Flare Blitz
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
---------------------------------------
---------------------------------------
I tried this team on Pokemon Showdown (which I discovered recently; very nice and fun tool), and this is not that bad for a start. I see a lot of potential and I guess it will be even better with more experience (anticipation, etc).
What do you think about this team? Can I begin to breed in game in order to make this team for wifi battles?
Do you think that the lack of Special attackers (besides Tornadus-T) is a big weakness ?
Do you have some tips to improve this team?
Thank you very much for your answers and advices.
PS: sorry for my English, which is not my native language
I am pretty new to competitive pokemon and i'd want to make a nice team to begin competitive on 3ds wifi .
After some searchs, I thought about this one (thanks to Smogon strategy pokedex and forums for EV spreads) :
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Dragon Dance
- Dragon Claw
- Flare Blitz
The team is centered on Mega-Charizard X, able to decimate entire teams after some dragon dances, with powerful fire and dragon STABs, Roost for sustain.
Jolly Nature and speed EVs are there to outspeed jolly choice scarf threats (Landorus-T, Excadrill).
--------------------------------
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
I chose then Excadrill for his ability to clear the stealth rocks with Rapid spin for Zard X. Besides, he hits really hard with the Life Orb, abd can outspeed many foes under sand, thanks to Sand Rush.
That's why we go then to a Sand setter.
-----------------------------
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Tyranitar is my preference (maybe i'm wrong) over Hippowdon, despite its many weaknesses.
He sets sand, got buffed by it and buff his teammate Excadrill by he same occasion.
I chose a choice scarf set to pursuit trap psychic-ghost types. With that set, he can attack fast (but doesn't outspeed everyone of course) and hard with nice Rock and Dark STABs .
-----------------------------
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
There again, a physical attacker. I took Azumarill for its awesome capacity (Huge power) coupled with a Choice Band. Its Fairy typing brings protection against Dragons and common Fighting type, and the ability to hit them hard.
Aqua Jet is for revenge kills.
-----------------------------
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
Then comes Ferrothorn, the physical tank of the team. He puts the rocks in the game, can decently attack fairies with Gyro Ball and water-types with Power Whip.
Lot of sustain with Leftovers + Leech Seed.
-----------------------------
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Finally, the Pivot of the team. An another thread reminds me that Tornadus-T is a good counter to some big threats of the team : Serperior and Fighting team in general. Hurricane is a powerful STAB, and Heat Wave is there for Skarmory, Metagross, Ferrothorn,...
U-turn is the key move and Assault Vest brings some special bulk (coupled with Regeneration).
-------------------------------------------------
-------------------------------------------------
Importable :
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Roost
- Dragon Dance
- Dragon Claw
- Flare Blitz
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Rapid Spin
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Pursuit
- Stone Edge
- Superpower
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip
---------------------------------------
---------------------------------------
I tried this team on Pokemon Showdown (which I discovered recently; very nice and fun tool), and this is not that bad for a start. I see a lot of potential and I guess it will be even better with more experience (anticipation, etc).
What do you think about this team? Can I begin to breed in game in order to make this team for wifi battles?
Do you think that the lack of Special attackers (besides Tornadus-T) is a big weakness ?
Do you have some tips to improve this team?
Thank you very much for your answers and advices.
PS: sorry for my English, which is not my native language
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