Hello everybody, I wanted for some time to make a team with my favorite mega pokemon, charizard, and after a lot of battles, I think I came up with someting good, here we go.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
The pokemon I centered this team about, dragon dance and though claws make this mon a threat that can sweep a team after a turn of setup, flare blitz and dragon claw are for stab and roost is for longevity.
Maximum ev investment with allow zard to hit as hard and as fast as possible. Charizard is part of both the fwg and the steel fairy dragon cores.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
I thought of gastrodon bacause it could handle some of the mons that prevent charizard from setting up or sweeping: with maximum investment in sp.def and hp gastrodon checks the most common variants of heatran and greninja/ash-greninja. Toxic is for chip damage, recover for survivability and two stab moves.
Gastrodon is also an electric and water immunity, part of the fwg core and only weak to grass wich zard 4x resists.
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Leaf Blade
- Smart Strike
Kartana, part of both the fwg and the dragon fairy steel cores, and the z move user of this team, with swords dance to boost its attack and a nuke in bloom doom, kartana can punch a hole in the opponents team, and even sweep if its counter are removed. Max investment in atk and speed to hit hard and fast, leaf blade and smart strike for stab, sacred sword for opposing steels and tyranitar.
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Roost
- Volt Switch
- Hidden Power [Ice]
This team laked a defensive wall, and zapdos works pretty well with charizard,its a ground immunity has volt switch for momentum, hp ice for ground types, heat wave for steels and roost for recovery.zapdos has a bold nature max hp evs, 20 evs in speed, enough to outspeed base 70 neutral nature Pokémon, and the rest im defence. Its typing allows it to check most hawlucha variants and its overall very solid, with static and rocky helmet zapdos is a nuisance to all phisical attackers, especially fake out and u turn users.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
This team still needed stealth rocks and speed control, and so I chose the omnipresent lando-t, in the scarfed variant, to opt to this problem. Moveset is of course stealth rock, u turn to make use of landos ability to make it kinda like a defensive pivot,
Earthquake for stab and stone edge for stuff like the zards, volcarona and mega pinsir.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Scald
- Taunt
The team still had no form of hazard control, and charizard and zapdos both really appreciate and need it. I went with fini because of its typing, since it completes the dragon steel fairy core, gives the team a dragon immunity and water type works well with charizard. Fini is a good defogger since, unlike zapdos, it isnt weak to stealth rock and its base defences allow it to be difficult to take out, especially combined with leftovers and max hp, even thought Im running a kinda speedy set with taunt so its not too defensive, but I've already got a physical and a special wall so its fine.
Thats the team i've come up with, and its doing kinda well for me, for any questions or suggestions please dont esitate to let me know, I really appreciate it.
Charizard-Mega-X @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
The pokemon I centered this team about, dragon dance and though claws make this mon a threat that can sweep a team after a turn of setup, flare blitz and dragon claw are for stab and roost is for longevity.
Maximum ev investment with allow zard to hit as hard and as fast as possible. Charizard is part of both the fwg and the steel fairy dragon cores.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic
I thought of gastrodon bacause it could handle some of the mons that prevent charizard from setting up or sweeping: with maximum investment in sp.def and hp gastrodon checks the most common variants of heatran and greninja/ash-greninja. Toxic is for chip damage, recover for survivability and two stab moves.
Gastrodon is also an electric and water immunity, part of the fwg core and only weak to grass wich zard 4x resists.
Kartana @ Grassium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sacred Sword
- Leaf Blade
- Smart Strike
Kartana, part of both the fwg and the dragon fairy steel cores, and the z move user of this team, with swords dance to boost its attack and a nuke in bloom doom, kartana can punch a hole in the opponents team, and even sweep if its counter are removed. Max investment in atk and speed to hit hard and fast, leaf blade and smart strike for stab, sacred sword for opposing steels and tyranitar.
Zapdos @ Rocky Helmet
Ability: Static
EVs: 252 HP / 236 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Heat Wave
- Roost
- Volt Switch
- Hidden Power [Ice]
This team laked a defensive wall, and zapdos works pretty well with charizard,its a ground immunity has volt switch for momentum, hp ice for ground types, heat wave for steels and roost for recovery.zapdos has a bold nature max hp evs, 20 evs in speed, enough to outspeed base 70 neutral nature Pokémon, and the rest im defence. Its typing allows it to check most hawlucha variants and its overall very solid, with static and rocky helmet zapdos is a nuisance to all phisical attackers, especially fake out and u turn users.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
This team still needed stealth rocks and speed control, and so I chose the omnipresent lando-t, in the scarfed variant, to opt to this problem. Moveset is of course stealth rock, u turn to make use of landos ability to make it kinda like a defensive pivot,
Earthquake for stab and stone edge for stuff like the zards, volcarona and mega pinsir.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 16 Def / 12 SpA / 40 SpD / 192 Spe
Calm Nature
IVs: 0 Atk
- Defog
- Moonblast
- Scald
- Taunt
The team still had no form of hazard control, and charizard and zapdos both really appreciate and need it. I went with fini because of its typing, since it completes the dragon steel fairy core, gives the team a dragon immunity and water type works well with charizard. Fini is a good defogger since, unlike zapdos, it isnt weak to stealth rock and its base defences allow it to be difficult to take out, especially combined with leftovers and max hp, even thought Im running a kinda speedy set with taunt so its not too defensive, but I've already got a physical and a special wall so its fine.
Thats the team i've come up with, and its doing kinda well for me, for any questions or suggestions please dont esitate to let me know, I really appreciate it.