Hi! I'm speklez. A somewhat nw guy at pokemon showdown... but I've been playing pokemon for a long time and I've learn from my past mistakes. This is a Trickroom team built around mega camerupt. It started with mega aggron, then mega slowbro, then Cam... with the help with XxGoomyTheGodxX and Mob Squad on Pokemon showdown (well Goomy had more TR experience) this Tr team has gotten me far...
so without further ado, here's the team
Camerupt (M) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 4 Def / 232 SpA
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Mega camerupt... this beast is amazing in Trickroom...
With 145 base SpAtt after mega evolving + sheer force, it can KO a lando T with a fire blast.
Stealth rock is for crippling pokes who threaten the team like chesto rotom-w
but thats where HP grass comes in... earth power is for knocking out steel and opposing ground types.
Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
- Trick Room
- Psychic
- Ice Beam
- Moonlight
Porygon2 @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Spe
- Toxic
- Tri Attack
- Trick Room
- Thunderbolt
Pory2 and Cress are my Trickroom settlers. i usually start with Pory2 as the lead, then move straight to cam, but it doesnt work out so good sometimes.
toxic on pory poisons opposers and i have two SpA moves.
Cress is somewhat the same, but with moonlight to keep her healthy...
Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Conk is a good sweeper in and out of trickroom... its a classic conk set. in xy, my conk would allways get burned alot in battles so guts helped me keep it going.
max Att helps it deal good damage. Drain and Mach are Stab, while Icepunch is for dealing with dragon types, while knock off deals with pokes like eviolite chansey... it is by far the most annoying pokemon ever... T-Orb gliscor sucks too...
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Taunt
When you see a skarmory, you think its gonna send out SR or spikes, but as you can see, its moveset contains nothing of the sort... i use defog for SR cause it ruins the team, and taunt is for taunting the taunters. they completely stop the trickroom... if skarm is lucky, he can taunt taunters like gengar.
Dragalge (M) @ Black Sludge
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]
- Scald
Last but not least we have Dragalge...it was my toxic spiker then i replaced it with scald...
Draco meteor is STAB, sludge wave is for dealing with fairy types. HP fire for steel types, Maybe opposing Skarm, and scald for fire types like other camerupt, mega zardX and Y, and heatran...
Well there you have it, the TR team that can go fast like sanic... there are times where this team has failed me, and where it brought me to victory... if you like to make any edits, I'm all ears!
Importable:
Camerupt (M) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 4 Def / 232 SpA
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
- Trick Room
- Psychic
- Ice Beam
- Moonlight
Porygon2 @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Spe
- Toxic
- Tri Attack
- Trick Room
- Thunderbolt
Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Taunt
Dragalge (M) @ Black Sludge
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]
- Scald
so without further ado, here's the team

Camerupt (M) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 4 Def / 232 SpA
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Mega camerupt... this beast is amazing in Trickroom...
With 145 base SpAtt after mega evolving + sheer force, it can KO a lando T with a fire blast.
Stealth rock is for crippling pokes who threaten the team like chesto rotom-w
but thats where HP grass comes in... earth power is for knocking out steel and opposing ground types.

Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
- Trick Room
- Psychic
- Ice Beam
- Moonlight
Porygon2 @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Spe
- Toxic
- Tri Attack
- Trick Room
- Thunderbolt
Pory2 and Cress are my Trickroom settlers. i usually start with Pory2 as the lead, then move straight to cam, but it doesnt work out so good sometimes.
toxic on pory poisons opposers and i have two SpA moves.
Cress is somewhat the same, but with moonlight to keep her healthy...
Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Conk is a good sweeper in and out of trickroom... its a classic conk set. in xy, my conk would allways get burned alot in battles so guts helped me keep it going.
max Att helps it deal good damage. Drain and Mach are Stab, while Icepunch is for dealing with dragon types, while knock off deals with pokes like eviolite chansey... it is by far the most annoying pokemon ever... T-Orb gliscor sucks too...

Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Taunt
When you see a skarmory, you think its gonna send out SR or spikes, but as you can see, its moveset contains nothing of the sort... i use defog for SR cause it ruins the team, and taunt is for taunting the taunters. they completely stop the trickroom... if skarm is lucky, he can taunt taunters like gengar.
Dragalge (M) @ Black Sludge
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]
- Scald
Last but not least we have Dragalge...it was my toxic spiker then i replaced it with scald...
Draco meteor is STAB, sludge wave is for dealing with fairy types. HP fire for steel types, Maybe opposing Skarm, and scald for fire types like other camerupt, mega zardX and Y, and heatran...
Well there you have it, the TR team that can go fast like sanic... there are times where this team has failed me, and where it brought me to victory... if you like to make any edits, I'm all ears!
Importable:
Camerupt (M) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 4 Def / 232 SpA
- Stealth Rock
- Fire Blast
- Earth Power
- Hidden Power [Grass]
Cresselia @ Mental Herb
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 40 Def / 220 SpD
Sassy Nature
- Trick Room
- Psychic
- Ice Beam
- Moonlight
Porygon2 @ Eviolite
Ability: Trace
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Spe
- Toxic
- Tri Attack
- Trick Room
- Thunderbolt
Conkeldurr (M) @ Assault Vest
Ability: Guts
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Skarmory (M) @ Rocky Helmet
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 236 Def / 24 Spe
Impish Nature
- Roost
- Defog
- Brave Bird
- Taunt
Dragalge (M) @ Black Sludge
Ability: Adaptability
Shiny: Yes
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Sludge Wave
- Hidden Power [Fire]
- Scald