ORAS Doubles OU Mega Camerupt Trick Room Team, AKA TheRoomWreckers

NOTE: Before I begin, I would like to say that this is my first RMT (But I am still very experienced with the Metagame) , so don't expect everything to be perfect. However, I put lots of effort into this RMT and I hope for good feedback. Also I give full credit to illmeowstic for almost half of the team's idea (and some sets), this is his original post: http://www.smogon.com/forums/threads/rmt-mega-camerupt-pangoro-trick-room.3522995/
Also thanks to "Yellow Paint" for his great changes!

Alright, Here are the pokemon:
[Also sorry If some of the images aren't working]
Mega Camerupt (Surprise, Surprise)

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Cresselia

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Escavalier

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Sylveon

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Hariyama

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Porygon2

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STRATEGY:

Lead with a TR setter & an offensive pokemon then let them set up trick room and attack/fake out . On the next turn set up trick room if you haven't already and use an attack Most of the rest of the strategy is self-intuitive (I also only have this as the strategy for now, after the changes to the team in general, this leads to a less rigid strategy). Here are some replays of sweeps (Unfortunately I don't have some tougher battle replays, and the first opponent was a total noob. I also was using an alternate version during these battles with ursaring and the un-edited version, but I got rid of him eventually. He also doesn't see much action in those games). http://replay.pokemonshowdown.com/doublesou-225050996 http://replay.pokemonshowdown.com/doublesou-225054720

SETS & EXPLANATIONS:

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Vesuvius (Camerupt) (M) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Earth Power
- Heat Wave
- Protect

This is Vesuvius the Mega Camerupt, the star of this team and main sweeper, now let's get into the details of the set. His ability is Solid Rock so that if he switches into a super effective hit, he'll take less damage and because his other two abilities aren't too useful (Anger Point & Magma Armor). Eruption is his main STAB sweeping move, which he'll use as long as he has full HP, he then has Sheer Force Boosted Earth Power as more STAB. Then he has heeat wave because it's Sheer Force Boosted and it a strong fire move that doesnt need full HP. Finally, Protect is a very useful tool for any doubles pokemon and allows for Cresselia to set up trick room. The EV spread is to let Camerupt hit as hard as possible and take a hit or two before fainting. (Also all the natures are like two boosts because of trick room :D)

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SumoMaster (Hariyama) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Ice Punch

This is SumoMaster, a great fakeout-er and general attacker. Yellow Paint Made this set (Same with the escavalier), but I'll explain why it's useful and the benefits. Guts is best because of the 1.5 boost and sheer force stops the Fake Out flinch and it's generally not as good. Fake out is for obvious reasons, and close combat is a very powerful and useful STAB with no attack drops (There are defense drops though). Knock Off for the utility of getting rid of items and it works as coverage. Ice punch finally for coverage and it is very useful against common pokemon such as Lando-T

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Excalibur (Escavalier) @ Life Orb
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Megahorn
- Knock Off
- Protect

This is Excalibur, a main attacker whose incredibly low speed makes him a very dangerous and powerful mon. Overcoat is great for spore and anyother weather damage (Also Shell Armor/ Swarm Suck). Iron Head is obligatory STAB great for faires (Mainly, but also rock/ice types). Megahorn is another powerful STAB wich can OHKO tyranitar and do alot of damage in general. Knock off is great ultility for getting rid of eviolite/lefties etc. Protect is so trick room can be set up and seeing if an opponent is going for a fire-type move (Also a great doubles move in general).

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Celestia (Cresselia) @ Safety Goggles
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight

Next up is Celestia the Cresselia, a super bulky and strong SpA-ing pokemon. She a main trick room setter while setting up . Her EV spread is for max bulk and surviving all kinds of attacks so she can keep trick room up and set up with CM. She has Psyshock as her only attacking move to take advantage of the boosted SpA . Trick room for.. Y'know.. TRICK ROOM(Thats kinda what this team is based around). Finally Moonlight for the vital recovery.

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Sylvea (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Psyshock
- Shadow Ball
- Hyper Beam

This is Sylvea, one strong attacking pokemon. The EV's are so it's bulky but mainly for the very strong choice specs hyper voice combo. Psyschock for the great defensive hit and coverage. Hyper voice + Pixilate is very strong, and it makes Slyveon a potential sweeper.. Sylvea mainly attacks for huge damage with pixilate. Shadow Ball also helps for coverage and finally hyper beam for MASSIVE amounts of damage if it's about to die or needs to break a strong dragon type/wall.

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DigiDuck (Porygon2) @ Eviolite
Ability: Download
EVs: 56 HP / 200 Def / 248 SpA
Sassy Nature
IVs: 0 Spe
- Trick Room
- Tri Attack
- Ice Beam
- Recover

This is DigiDuck, a tank & attacker, useful for all things. Download so that he can occasionally get a SpA boost, which can be useful. The EVs for Survivability and Strong attacks, and quiet nature for the SpA boost. He works as my second and final trick room setter. Tri attack as a strong STAB move for porygon2. Recover for all that useful health and survivability. Ice Beam is a very strong coverage for threats suchs as garchomp, Lando-T and more. That Picture is cool too...


That's the team, so there you have it, and I honestly don't know how to do that Tab thingy so I'll just put the Importable here:

IMPORTABLE
Vesuvius (Camerupt) (M) @ Cameruptite
Ability: Solid Rock
Shiny: Yes
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Earth Power
- Heat Wave
- Protect

SumoMaster (Hariyama) @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 128 Def / 128 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Ice Punch

Excalibur (Escavalier) @ Life Orb
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Iron Head
- Megahorn
- Knock Off
- Protect

Celestia (Cresselia) @ Safety Goggles
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight

Sylvea (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Psyshock
- Shadow Ball
- Hyper Beam

DigiDuck (Porygon2) @ Eviolite
Ability: Download
EVs: 56 HP / 200 Def / 248 SpA
Sassy Nature
IVs: 0 Spe
- Trick Room
- Tri Attack
- Ice Beam
- Recover


Hope You Enjoyed! Also here's a more current replay http://replay.pokemonshowdown.com/doublesou-225298544
 

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Although megacamel tr is in no way unviable, I think you'll have trouble because of a lack of offensive presence. For one, you only have 2 reliable attackers in pangoro and camel, meaning if you lose either your team quickly becomes dead weight. Also, your team has huge defensive holes, as you have absolutely no answer to a bisharp+sylv or a kang+breloom lead, to name a few among many.

On pangoro: although it has some very inpressive stats and movepool, it lacks fake out, which is a top priority in aiding the setup of tr. A replacement could be hariyama, who gets fake out while keeping equivalent offensive pressure as pangoro.

Hariyama @ Flame Orb
Ability: Guts
EVs: 252 Atk / 128 SpD / 128 Def
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Ice Punch

On cress: its amazing bulk lets it be far more than a suicide setter, becoming a wincondition on its own with calm mind. Also, lefties moonlight lunar dance have contradictory intentions. Here's an alternative set that deals with sleep and can win games on its own if threats are removed.

Celestia (Cresselia) @ Safety Goggles
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Psyshock
- Calm Mind
- Moonlight

On sylveon: wishpassing isn't very viable in doubles formats, especially on tr, where you need to make full use of your five turns. I'd suggest a fairly standard specs sylveon, the one that lives non life orb bisharp iron head (it's not something you should stay in on though).

Sylvea (Sylveon) (F) @ Choice Specs
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Hyper Voice
- Psyshock
- Shadow Ball
- Hyper Beam

On camerupt, I'd replace hp grass with heat wave, as it gets a sheer force boost and allows you to use fire attacks when not at full health. Otherwise, it's quite fine.

On porygon, replace thunderbolt with charge beam, as charge beam gives diminished returns after previous download boosts, and it misses crucial kos on mons like talonflame.

Trick Room generally runs only 2 setters, balancing reliability and abuse of TR once it has been set. Slowbro could be replaced by Rhyperior, who acts as a much needed talonflame and thundurus check, but stacks ground and water weaknesses, or escavalier, who deals heavy damage across the board, especially to calm mind users, but stacks a heavy talonflame weakness. It'll eventually come down to your choice, or something I may have missed.

Rhyperior @ Life Orb
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
-Rock Slide
-Drill Run
-Ice Punch/Hammer Arm/Megahorn/Substitute
-Protect

Escavalier @ Life Orb
Ability: Overcoat
EVs: 252 HP / 252 Atk/ 4 SpD
Brave Nature
IVs: 0 Spe
-Iron Head
-Megahorn
-Knock Off
-Protect

You look like you tried to use viable mons, but your team style ended up being far too defensive to viably abuse Trick Room. Try to remember that doubles formats are inherently offensive, and defensive tactics like like wishpassing and recovery moves rarely work except on very specific mons, and little offense means you'll either get steamrolled or eventually chipped away.
 
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Did you even read my stategy? Cress was not supposed to be a suicide setter, it was to support the current offensive pokemon, while keeping trick room up. Lunar Dance was only in a dire situation where cress could not survive. Also, when I used two TR setters, what ended up happening is that (sometimes) both of them get KO'd and yeah.. However, I like your changes and I honestly only used Pangoro because I love pandas, but I'll try replacing him with Hariyama. Also, the main purpose of the slyveon was not wish passing, it was actually get subs passing to camerupt. Did you mean to say replace charge beam with thunderbolt? I understand that but I wanted one TR setter to be partially offensive. I'll try your changes out and get back to ya. I really need coverage on Mega Camerupt, so should I replace eruption with heatwave altogether? Also, wouldn't lefties be more beneficial than safety googles on cress, I'm my numerous battle with this team, I only ran into sleep once even then, I still won.
 
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Suicide setter was bad wording. I meant more a mon that becomes dead weight if it gets taunted or if you lose your few attackers. CM cress is just such a good set in the current meta that you should probably use it unless you have a really good reason to not to.
Your TR setters keep dying because they get double targeted, which can be offset by disruption like fake out or partners that threaten the opponent, not adding more TR setters.
Subpassing really isn't much better than wishpassing, as you still waste two turns not attacking, and you don't really have to worry about preserving camel's hp if you just run heat wave.
Thunderbolt is more offensive than charge beam, because it doesn't need setup to deal more damage from the start, and charge beam doesn't mix well with download, lowering the overall benefit of your boost.
Cress has plenty of bulk to not require about the leftovers benefit, while sleep is on at least a quarter of all good teams. As I've said before, your original team gets demolished by any reasonably played sleep plus a setup sweeper like kanga or azumarill.
 
Alright, after like 5 battles, your changes have worked greatly. However I replaced T-bolt with Ice Beam on Porygon2. this team works even better and I'm really happy about the changes. I haven't lost a single battle with the team yet! I used Escavalier over Rhyperior for fairy coverage and his better SpD/lower speed. I was tired when I wrote that first reply but I'm really happy about these changes. Thanks a lot, and I'll update the RMT with these new Pokes/Sets.
 
Hmm. Probably. Maybe but idk, it's still kinda elaborate to have some random guy named pikav join and say that. Also I saw a different replay of widdly gimmick and he didn't appear. For all I know it could or couldn't have been him. Maybe it was just some guy who decided to play along with the person saying that he was Shofu. I mean, it's not like he proclaimed "IM SHOFU" but he didn't say anything until that random guy joined and said "omg is that shofu" and "ILY". In the end it doesn't really matter but It would be a cool experience it was him

EDIT: Ok so I Litterally went onto his twitch chat and he read the question outloud and said no. It's kinda funny though. I didn't fall for that prank, but it was fun nonetheless, I'm fairly gullible :P Also, everyone else in the chat room fell for it so at least I'm not alone
 
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LOL Widdly is such a shitter, using his dumb gimmick team to cheese new players

anyway your team really doesn't have much for opposing weather; against Sun you have Camerupt which just gets slept and against Rain you're up a creek without a paddle. You could definitely patch this up by switching Porygon2 for a Jellicent. Jelly isn't the greatest TR setter around but it adds a Water and Fire resist to your team while also checking Mega Kangaskhan and being immune to most Fake Outs (which lets you set Trick Room easier). It also has excellent endgame potential with Scald (or Will-o-Wisp) and Recover, letting it take on opponents it would normally have no business facing. Scald / Recover / Trick Room is pretty much mandatory, but the last slot and the item are more or less up to you, depending on what you feel would most benefit the team. Leftovers provides passive recovery (Sitrus Berry is normally better, but Recover outclasses Sitrus's burst recovery). Mental Herb lets you shrug off Taunt for a turn. You also have the option of Kasib Berry, Colbur Berry, or Wacan Berry to take a single hit from Aegislash / Bisharp / Thundurus and set Trick Room in their faces. In the last slot, Protect is your best option (Protect is the best move in any Doubles metagame, it's a fact). Will-o-Wisp lets you more reliably burn things like Mega Kangaskhan. Taunt prevents Amoonguss from being a dick and redirecting/Sporing you. The EV spread I've given it lets it take a Knock Off from Focus Sash Bisharp (although Life Orb will OHKO without Colbur Berry) with the rest of the EVs thrown into Special Defense for extra bulk.

Jellicent @ Leftovers / Mental Herb / __ Berry
Ability: Water Absorb
EVs: 224 HP / 252 Def / 32 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Scald
- Recover
- Trick Room
- Protect / Will-O-Wisp / Taunt

Good luck with the team! (Beat Widdly next time!)
 
  • Arctic, what's funny is that I was using a jellicent in the early stages of the team but whenever I lead with him he got OHKO'ed from an opposing knock off, not even a double focus. Maybe I was running a SpD set, I'll try it out again and tell you what I think. As i said in the battle, there should be sleepclause in doubles because of this reason I mean... It's so cheap ! :3 Pokemon with TR and immune to fake out are chandelure,and trevenant , should I use them? They are fairly frail.
 
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There are other Ghost-type TR setters, but Jellicent is the only Ghost-type Pokemon capable of setting TR that resists both Water and Fire. You could bring back Slowbro instead for the same resists (or even use Slowking instead, since these attacks will often be coming from the Special side), but Jellicent has the potential to support the team better and carries important immunities.

Of course you could probably stick with Porygon2, it's just an idea.
 
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