The first one of the Mega Teams that is not in OU, a UU team with Mega Blastoise. Due to not being used to the UU meta, I asked for a tutor on the Battling 101 forums and got it. Sadly, the timezone difference and general availability we didn't speak much and made this team, which still feels quite unfinished. Anyway, here it goes:
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 56 HP / 252 SpA / 200 HP
Modest Nature
- Rapid Spin
- Scald
- Dark Pulse
-Ice Beam Aura Sphere
As opposed to previous Mega Teams I have made, most notably both of the Charizard ones, this Mega is not a sweeper you can easily build a team around. In stead, Blastoise provides nice Rapid Spin support and can use Scald to burn physical Attackers. Thanks to its natural bulk and the small amount of HP investment it is also capable of taking hits quite well. Also, it's a Water type, so is a good start to a G/F/W core. This combination formed the basis of my first UU team ever.
More in depth to the set, I use Rapid Spin for obvious reasons and Scald over Hydro Pump for the burn chance. Dark Pulse is a great Mega Launcher boosted coverage move. Ice Beam replaces the Dragon Pulse that was originally there in order to get better coverage.
Aura Sphere replaces Ice Beam on this set in order to better cover Dark types like Umbreon.
Whimsicott @ Pixie Plate Leftovers
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe 248 HP / 132 Def / 128 Spe
Timid Nature
- Moonblast
- Giga Drain Tailwind
- U-Turn
- Encore
Whimsicott is the second part of the G/F/W core and is the first sweeping threat of this team. It is incredibly fast and with the Prankster ability is easily able to force switches using Encore, and then keep up momentum by U-Turning on the switch. With the Pixie Plate and STAB, Moonblast does a tremendous amount of damage to anything that doesn't resist it, while Giga Drain provides a secondary STAB and some nice extra coverage. It does get walled hard by Fire types, which are covered by Blastoise, and Steel types, which are destroyed by...
This set was completely changed after multiple suggestions to make Whimsicott defensive. Tailwind provides a nice boost to some of my slower Pokémon like Doublade and Blastoise while the new EVs allow Whimsicott to take way more hits.
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 128 HP / 128 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Giga Drain
- Sludge Bomb
- Sleep Powder
Roserade is a new addition to the team after status condition, specifically Burn and Poison proved to be a major problem. This Roserade also gives my team something it lacked before: something to take special hits. Thanks to the EV spread and dual STAB moves, Roserade can deal plenty of damage while taking some hits itself. Aromatherapy is the main reason this thing is on the team, Giga Drain keeps it healthy since I lack Synthesis, Sludge Bomb deals damage and has a decent chance at poisoning, while Sleep Powder could give Roserade a few free turns.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
Entei! The second Legendary Beast I use in my Mega Teams and the finisher of the G/F/W core. It finishes off Steel and Grass types that Whimsicott and Blastoise respectively struggle with. With the Choice Band, every last one of its moves will hit incredibly hard. Sacred Fire is the main STAB move when PP is not a problem, as the huge burn chance is really good. Extreme Speed is great for revenge killing or OHKO-ing some faster opponents. Stone Edge provides some coverage against Fire types and Flare Blitz is there for when the burn from Sacred Fire is not needed or there is no PP left.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Stealth Rock
- Ice Beam
What my team really lacked is a SR setter and Nidoqueen filled this role quite well. Apart from setting up the rocks with reliable Speed, it also deals hefty damage with its Sheer Force Life Orb boosted attacks. Sludge Wave is its main STAB move, as its high BP allows for heavy damage on anything that is not immune to it or resists it. Stealth Rock is used for obvious reasons and Ice Beam is there for coverage. There is some minor HP investment in order to at least get some bulk.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
-Fire Blast Taunt
-U-Turn Roost
Originally, this Hydreigon was Choice Scarfed, but this left me with too little power to OHKO Nidoking, which was and still is a huge threat to this team, being able to hit every one of the six Pokemon super effectively. With the Life Orb, Draco Meteor does OHKO, which gives me a way to revenge kill it. Back to the set though, Hydreigon was a Pokemon I was planning on using in one of my OU teams, until replacing it with Gengar. It hits incredibly hard and is even capable of getting out of danger quickly with U-Turn. Dark Pulse is the STAB move of choice when the added power of Draco Meteor is not needed, as its SpA drop is quite harsh. It does however hit way harder and is needed to OHKO many Pokemon, most notably Nidoking (as mentioned above). Fire Blast provides coverage and U-Turn makes a nice combo with Whimsicott.
Taunt and Roost replace Fire Blast and U-Turn in order to become more of a wallbreaker as opposed to a straight up sweeper. Roost also allows for recovery to counteract LO.
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
Doublade does three very important things for this team. First off, it gives some much needed bulk to this heavily offensive team, while still being an offensive threat. Speaking of which, the second thing it does is provide with a setup sweeper for when a Blissey or the like comes out. Lastly, it completes a Fairy/Dragon/Steel core with Whimsicott and Hydreigon which me and my tutor didn't notice we had until we added this to our team. The set is relatively obvious. Swords Dance is used to boost it attack stat to monstrous levels, Shadow Sneak provides priority STAB to make up for its low Speed, Iron Head is some nice STAB for when it is somehow faster or if it can take a hit and then OHKO and Sacred Sword provides coverage against Steel types.
Thanks in advance for rating my team. Any advice is appreciated, though I will not be changing out Blastoise for any other Pokemon, as it is the Pokemon the team is built around. Especially advice on how to beat Nidoking is very welcome.
Blastoise @ Blastoisinite
Ability: Rain Dish
EVs: 56 HP / 252 SpA / 200 HP
Modest Nature
- Rapid Spin
- Scald
- Dark Pulse
-
As opposed to previous Mega Teams I have made, most notably both of the Charizard ones, this Mega is not a sweeper you can easily build a team around. In stead, Blastoise provides nice Rapid Spin support and can use Scald to burn physical Attackers. Thanks to its natural bulk and the small amount of HP investment it is also capable of taking hits quite well. Also, it's a Water type, so is a good start to a G/F/W core. This combination formed the basis of my first UU team ever.
More in depth to the set, I use Rapid Spin for obvious reasons and Scald over Hydro Pump for the burn chance. Dark Pulse is a great Mega Launcher boosted coverage move. Ice Beam replaces the Dragon Pulse that was originally there in order to get better coverage.
Aura Sphere replaces Ice Beam on this set in order to better cover Dark types like Umbreon.
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe 248 HP / 132 Def / 128 Spe
Timid Nature
- Moonblast
- Giga Drain Tailwind
- U-Turn
- Encore
Whimsicott is the second part of the G/F/W core and is the first sweeping threat of this team. It is incredibly fast and with the Prankster ability is easily able to force switches using Encore, and then keep up momentum by U-Turning on the switch. With the Pixie Plate and STAB, Moonblast does a tremendous amount of damage to anything that doesn't resist it, while Giga Drain provides a secondary STAB and some nice extra coverage. It does get walled hard by Fire types, which are covered by Blastoise, and Steel types, which are destroyed by...
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 128 HP / 128 SpA / 252 SpD
Calm Nature
- Aromatherapy
- Giga Drain
- Sludge Bomb
- Sleep Powder
Roserade is a new addition to the team after status condition, specifically Burn and Poison proved to be a major problem. This Roserade also gives my team something it lacked before: something to take special hits. Thanks to the EV spread and dual STAB moves, Roserade can deal plenty of damage while taking some hits itself. Aromatherapy is the main reason this thing is on the team, Giga Drain keeps it healthy since I lack Synthesis, Sludge Bomb deals damage and has a decent chance at poisoning, while Sleep Powder could give Roserade a few free turns.
Entei @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz
Entei! The second Legendary Beast I use in my Mega Teams and the finisher of the G/F/W core. It finishes off Steel and Grass types that Whimsicott and Blastoise respectively struggle with. With the Choice Band, every last one of its moves will hit incredibly hard. Sacred Fire is the main STAB move when PP is not a problem, as the huge burn chance is really good. Extreme Speed is great for revenge killing or OHKO-ing some faster opponents. Stone Edge provides some coverage against Fire types and Flare Blitz is there for when the burn from Sacred Fire is not needed or there is no PP left.
Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
- Sludge Wave
- Earth Power
- Stealth Rock
- Ice Beam
What my team really lacked is a SR setter and Nidoqueen filled this role quite well. Apart from setting up the rocks with reliable Speed, it also deals hefty damage with its Sheer Force Life Orb boosted attacks. Sludge Wave is its main STAB move, as its high BP allows for heavy damage on anything that is not immune to it or resists it. Stealth Rock is used for obvious reasons and Ice Beam is there for coverage. There is some minor HP investment in order to at least get some bulk.
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
-
-
Originally, this Hydreigon was Choice Scarfed, but this left me with too little power to OHKO Nidoking, which was and still is a huge threat to this team, being able to hit every one of the six Pokemon super effectively. With the Life Orb, Draco Meteor does OHKO, which gives me a way to revenge kill it. Back to the set though, Hydreigon was a Pokemon I was planning on using in one of my OU teams, until replacing it with Gengar. It hits incredibly hard and is even capable of getting out of danger quickly with U-Turn. Dark Pulse is the STAB move of choice when the added power of Draco Meteor is not needed, as its SpA drop is quite harsh. It does however hit way harder and is needed to OHKO many Pokemon, most notably Nidoking (as mentioned above). Fire Blast provides coverage and U-Turn makes a nice combo with Whimsicott.
Taunt and Roost replace Fire Blast and U-Turn in order to become more of a wallbreaker as opposed to a straight up sweeper. Roost also allows for recovery to counteract LO.
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- Shadow Sneak
- Iron Head
- Sacred Sword
Doublade does three very important things for this team. First off, it gives some much needed bulk to this heavily offensive team, while still being an offensive threat. Speaking of which, the second thing it does is provide with a setup sweeper for when a Blissey or the like comes out. Lastly, it completes a Fairy/Dragon/Steel core with Whimsicott and Hydreigon which me and my tutor didn't notice we had until we added this to our team. The set is relatively obvious. Swords Dance is used to boost it attack stat to monstrous levels, Shadow Sneak provides priority STAB to make up for its low Speed, Iron Head is some nice STAB for when it is somehow faster or if it can take a hit and then OHKO and Sacred Sword provides coverage against Steel types.
Thanks in advance for rating my team. Any advice is appreciated, though I will not be changing out Blastoise for any other Pokemon, as it is the Pokemon the team is built around. Especially advice on how to beat Nidoking is very welcome.
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