ORAS UU Mega Beedrill (Balanced)

Good day to all, I am Xatuxx. I have been laddering in mainly ORAS UU and OU(UU more though) since i returned to Smogon begin 2015, when i sterted to get back into competitive pkmn battles. This is my main team, with which i have managed to break to mid 1400's. before i took a sudden drop in ELO from the victini suspect which i was unaware of. However, this RMT is created to help make this already solid team better. Sorry for bad BBCoding. NOW, THE TEAM!

I started with an offensive core consisting of Mega Beedrill and Scarf Hydreigon since they cover each other's weaknesses so well and they both have access to U-Turn

Then I added specially defensice Empoleon for hazard removal, a scald user, a Fairy resistence to help Hydreigon. and just for being so good.

After that, i needed a physical wall and hazard setter that has good synergy with empoleon, after testing with Hippowdon(pre-ban), Donphan and Gligar, i eventually settled with Chesnaught. Chesnaught is a solid check to the fighting types that Hydreigon and Empoleon hate, a spikes setter, and something to switch into knock offs.

The last 2 spots on the team were something to largely be debeted about. i tested numerous things when I came to the realization that i needed a fire type to help me build a "secondary core' with Chesnaught and Empoleon. what came to mind was a Physically Defensive Arcanine. with the ability to burn and intimidate physical attackers that chesnaught can't muster and access to priority and decnt recovery. he's good for the rising physical meta.

lastly, i needed a Wallbreaker since beedrill and hydreigon are win conditions for lategame. once again i tested many things. and i eventually came up with Banded Tyrantrum. Since Rock Head was released, he's a monser, able to OHKO things that beedrill and hydreigon can dream of.
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AMC (Beedrill) (M) @ Beedrillite
Ability: Swarm
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Poison Jab
- U-turn
- Drill Run
- Protect

The star of the team, Beedrill has always been cool to me, but terrible stats made it reach it's expiration date by the time you leave viridian forest, and be a tutorial or evolution. BUT ALONG CAME ORAS AND WITH IT CAME THIS MONSTROSITY. it's the standard mega beedrill. With drill run instead of knock off to help with steel types that resist both STABs. i used to run jolly nature but it made me miss out on OHKO's and 2HKO's after 1 layer of Chesnaught spikes. so i recently opted it out for an adamant nature.
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ManFeed (Hydreigon) (M) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Fire Blast
- U-turn

The secondary star of the team. Hydreigon is in my eyes a good offensive core with mega beedrill since beedrill takes care of fairies that eat Hydreigon in his sleep, and hydreigon can in turn help break physical walls for beedrill and defeat psychic types for him. not much to say about the EV spread. and i kept the speed bosting nature here because it helps outrunning slower scarfMons.
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Kowalski (Empoleon) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Scald
- Knock Off
- Toxic
- Defog

With great Beedrills, come great hazard removers. and Empoleon fits this role very nicely as he can help with the rocks for beedrill, as well as wear down the opposition with Toxic, allowing beedrill and hydreigon to clean up later. I was slightly baffeled what attack to give him after Scald, Toxic and Defog, the obvious options were Roar or Stealth Rocks. but i eventually decided with Knock off since i left it out on beedrill in favor of drill run. and helps out by surprise by knocking off the opposition on the switch.
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ThornBark (Chesnaught) (M) @ Leftovers
Ability: Bulletproof
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Wood Hammer
- Spikes
- Leech Seed
- Spiky Shield

The main physical wall on this team. Chesnaught is here as the main hazard setter with spikes, helping to check fighting types that the first three team embers have problems with. and to have nice synergy with Empoleon. I did choose wood hammer over drain punch since i thing that lefties+leech seed is enough healing already and i lack good Grass coverage, and it helps to not be a sitting duck against ghost types.
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Nacho (Arcanine) (M) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Flare Blitz
- Extreme Speed
- Will-O-Wisp
- Morning Sun

There are physical attackers that can still do a number on Chesnaught's great wedge, and with the rising physical meta he gets worn down easily, so i decided on a secondary physical wall, and to complete a defensive G-F-W- Core, i have Defensive Arcanine. Burn+Intimidate helps to cripple things that threaten chesnaught (mainly SD Scyther since i come across those a lot lately). With ESpeed, the team also has access to priority and with Morning Sun he's the only wall on the team to have big self-recovery, it's still slightly bad to be moning sun sice it has limited PP and it's weather reliant, but he's amazing so far
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Mercedes (Tyrantrum) (M) @ Choice Band
Ability: Rock Head
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Head Smash
- Outrage
- Earthquake
- Superpower

Lastly, i needed a wallbreaker to help open a sweep for mega beedrill. after testing about, i decided to go with Banded Tyrantrum. The power this thing provides is Staggering to say the least. Head Smash easily OHKO's things that are neutral unless they happen to be certain pokes with 252/252+ on Physical defense. even then. it still 2HKO's. Outrage is there for Dragon STAB and for keeping head smash PP up. EQ and Superpower are there for extra coverage(mainly against steels since they resist both STABs). but Tyrantrum is needed for blisseys though. as Seen in the video example below
252 Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Vaporeon: 343-405 (73.9 - 87.2%) -- guaranteed 2HKO after Leftovers recovery
-1 252 Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Arcanine: 386-456 (100.5 - 118.7%) -- guaranteed OHKO
252 Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Blissey: 633-745 (88.6 - 104.3%) -- 31.3% chance to OHKO
252 Atk Choice Band Tyrantrum Head Smash vs. 252 HP / 252+ Def Florges: 319-376 (88.6 - 104.4%) -- guaranteed OHKO after 1 layer of Spikes
Fight example: http://replay.pokemonshowdown.com/uu-242955501
 
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Sup man, interesting balance team you have. Just have a few suggestions for you to help optimize your team's overall effectiveness. First suggestion is to go back to Jolly Bee. I know you said that you didn't like missing out on KOs that you get with Adamant, but maximizing speed is really important especially in the current meta with people opting for things like Scarf Chandelure and DD Jolly gatr, both of which Adamant Bee does not outspeed and Jolly does. Most of the time you should be clicking U-Turn and falling back to your walls to sponge hits anyways so the bit of damage you miss out on will not be missed as much as outspeeding those aforementioned threat as well as guaranteeing a fast U-Turn on Crobat.

Next change is for your Empoleon set which I will leave below:
Empoleon @ Leftovers/Shuca Berry
Ability: Torrent
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: NaN Atk
- Stealth Rock
- Scald
- Roar
- Toxic/Ice Beam/Defog
Defog wasn't really necessary for your team since the main premise of it is spike stacking and getting rid of your own hazards is counter productive. Added Rocks to it because it's the best hazard in the game and essential to every team to wear down mons upon switch in and really helps in conjunction with spikes. Roar is there to help with things like Snorlax and Suicune which look really threatening to your team. Also helps accumulate hazards damage which is really helpful. Last move is pretty much a toss up, Toxic helps break down fat teams, Ice Beam + Shuca helps with Mence which is actually really threatening to your team, especially the DD Refresh set, and Defog is a possibility as well, but I wouldn't recommend it over the others options.

That's it from me, only other thing I'd consider is Drain Punch > Spiky Shield on Ches to help deal with Lax a bit better.
Hope I helped! Gl with this team in the future
 
Thanks. that empoleon set is nice. i'll experiment with it and i'll get back to you about how it fares. But i'm keeping shield on ches since i've killed many a mence with Shield+leech seed+potential burns and life orb recoil
 
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