ORAS OU Mega Banette Team

Mega Banette Team

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conkeldurr.gif
hoopa-unbound.gif
rotom-wash.gif
volcarona.gif
weavile-f.gif



Introduction


Hi! I've been spending a lot of time doing battles on Pokemon Showdown recently, but I haven't really managed to get past 1250. So far, I've noticed that this team I created just for fun (I wanted to try and make Mega Banette work) has worked out really well for me, but I would like to be able to improve it. I would appreciate it if you could look at this team and give me your advice.

The Team

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Banette-Mega @ Banettite
Ability: Frisk
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Taunt
- Will-O-Wisp
- Shadow Claw
- Destiny Bond

Banette was the pokemon I centered this team around. Its main purpose is to stop setup sweepers, or take them down with it. Shadow claw is mainly so it has a way to defend itself and/or wait until its own health is low enough to go for a prankster destiny bond. Taunt stops entry hazards, and will-o-wisp chips away at enemy health and lowers their attack. (I'd prefer not to scrap this one, but if it's really just dead weight dragging the team down, I'll get rid of it.)

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Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Thunder Punch
- Ice Punch
- Poison Jab

The immediate threat that comes to mind for Banette is fast and powerful dark types such as Weavile or Mega Gyarados which could stop it from being able to safely mega evolve, so I went for a tanky fighting type. Thunder punch is for dealing with fast and threatening flying types (read: Talonflame), ice punch helps deal with Landorus-T, and poison jab is good for killing fairies.

hoopa-unbound.gif

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 160 Atk / 96 SpA / 252 Spe
Hasty Nature
- Dark Pulse
- Psychic
- Gunk Shot
- Drain Punch

Next, my goal was to cover Conkeldurr from psychic types like Alakazam, and protect Banette from Gengar. Hoopa-U seemed like a good fit, because it is immune to psychic, and it can take 2 shadow balls from 252+ SpA Gengar without fainting. With Hoopa-U's naturally high Atk and SpA, both can reach around 400 still leaving me enough EVs to max out speed, which turns it into an extremely threatening mixed attacker.

rotom-wash.gif

Rotom-Wash @ Leftovers
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

My next goal was to get a reliable wall to deal with Talonflame, as Conkeldurr still wasn't really ideal. Rotom-W has STAB electric moves, and enough bulk to take a hit from several physically offensive threats. Rotom-W was also on my team because it could will-o-wisp threatening physical sweepers, and deal out a lot of damage to Landorus-T with hydro pump.

volcarona.gif

Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Quiver Dance
- Fire Blast
- Giga Drain
- Bug Buzz

At this point, I was concerned that U-Turn would be able to decimate my Hoopa-U, and that grass types (namely Serperior) would pose a serious threat to Rotom-W, so I went for a pokemon that could easily switch in to both of these threats. After 1 quiver dance, Volcarona is typically good to start sweeping reliably. Giga drain is used for recovery, and quickly disposing of rock/ground/water types before they can get the chance to be a problem.

weavile-f.gif

Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Ice Shard
- Pursuit

At this point, I had an extra slot on my team, so I decided to dedicate it to a dragon-killer/pursuit trapper. Weavile seemed the most obvious option, as STAB icicle crash isn't something any dragon type really wants to deal with. I sort of feel that it doesn't really fit in with the rest of the team, so I suppose this wouldn't be a bad thing to change.

Conclusion

So, umm yeah. This is my team, and I would really be grateful to anyone who could give me advice on how to improve it. I'm not great at battling, but I think a solid team would provide me with a good foundation for learning to improve! Thank you for your time, anyone that reads this!​
 
OML Mega Banette...must click like button...ungh...*faints* Hey cool team you have there but it could use a couple of changes. Conkeldurr is a good fit to your team but I think Keldeo would do a better job with handling Bisharp and Weavile as Keldeo resist Ice, Dark, and Steel Attacks that both Pokemon attack mainly with. Keldeo can also defeat Heatran which walls Mega Banette, Mega Gyarados a major threat to the team, and Garchomp without being recoiled by the Rough Skin and Rocky Helmet. I definately suggest trying out Choice Specs Keldeo first as this can immediately 2HKO Unaware Clefable which is a major threat for your team, the only thing to actually worry about is being T-Waved but otherwise you'll be fine. Later on I suggest you to try out SubCM Keldeo as this will give you another setup sweeper besides Volcarona, only if you decide to run Gunk Shot on Mega Banette as suggested below.

Personally I love the usage of Mega Banette now someone can come along and change it but I rather have it being used imo. I suggest Shadow Sneak over Shadow Claw for a few reasons, most of OU outspeeds Mega Banette being sort of dead weight to the team, but with Shadow Sneak it gives Mega Bantte priority to do massive damage to most Psychic and Ghost Types (I'll have a Hide Tag to show the damage of how much it does for better information). Lastly for Mega Banette I suggest Gunk Shot over Taunt. Clefable mostly switch into Mega Banette to tank Status or to use Heal Bell which makes Gunk Shot a nice lure. Gunk Shot will help with Keldeo's main problem with Fairies such as Sylveon and Azumarill; just pray that you hit and don't miss. Taunt isn't too useful and effective on Mega Banette in my opinion as you would mostly just attack or D-Bond.

Shadow Sneak
252+ Atk Mega Banette Shadow Sneak vs. 0 HP / 4 Def Mega Alakazam: 242-288 (96.4 - 114.7%) -- 81.3% chance to OHKO
252+ Atk Mega Banette Shadow Sneak vs. 0 HP / 0 Def Latios: 206-246 (68.8 - 82.2%) -- guaranteed 2HKO
252+ Atk Mega Banette Shadow Sneak vs. 8 HP / 0 Def Gengar: 260-308 (98.8 - 117.1%) -- 93.8% chance to OHKO
252+ Atk Mega Banette Shadow Sneak vs. 0 HP / 24 Def Mega Gardevoir: 236-282 (85.1 - 101.8%) -- 12.5% chance to OHKO
252+ Atk Mega Banette Shadow Sneak vs. 4 HP / 0 Def Starmie: 198-234 (75.5 - 89.3%) -- guaranteed 2HKO
252+ Atk Mega Banette Shadow Sneak vs. 72 HP / 0 Def Latias: 188-224 (58.9 - 70.2%) -- guaranteed 2HKO
252+ Atk Mega Banette Shadow Sneak vs. 0 HP / 0- Def Mega Metagross: 134-162 (44.5 - 53.8%) -- 33.6% chance to 2HKO
Gunk Shot
252+ Atk Mega Banette Gunk Shot vs. 252 HP / 172 Def Clefable: 362-426 (91.8 - 108.1%) -- 50% chance to OHKO
252+ Atk Mega Banette Gunk Shot vs. 92 HP / 0 Def Azumarill: 414-488 (113.7 - 134%) -- guaranteed OHKO
252+ Atk Mega Banette Gunk Shot vs. 240 HP / 0 Def Sylveon: 488-576 (124.8 - 147.3%) -- guaranteed OHKO

One major thing I noticed about your team has no hazard removal for Volcarona which is a serious problem, but changing Rotom-W would lose your one and only counter for Talonflame, so the best partner that would fits this hard decision is Zapdos. Defensive Zapdos will help check/counter Talonflame, Azumarill, Tornadus-T, and other water and flying types while defogging away Stealth Rock and other hazards for Volcorona and the other members. Zapdos also gives a secondary check/counter against Mega Scizor, and walls the ever so threatening Mega Pinsir. I do suggest for you to try out Hidden Power Ground over Bug Buzz as this will help Volcarona sweep without being worried of being completely walled by Heatran. I hoped I helped, have nice day ^_^

Final Changes
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Shadow Sneak+Gunk Shot>Shadow Claw+Taunt
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>
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HP Ground>Bug Buzz
354-mega.gif

Banette-Mega @ Banettite
Ability: Prankster
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Gunk Shot
- Shadow Sneak
- Will-O-Wisp
- Destiny Bond
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Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind
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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 176 Def / 68 SpA / 16 Spe
Bold Nature
- Thunderbolt
- Roost
- Defog
- Heat Wave
 
hi
I like your team. Played with it (using johns suggestions) and got to 1400 or something in ladder and then stopped. Weavile is the MVP, but Banette is a good support.

I've changed Volcarona to Garchomp, because I thought team was frail and lacked Stealth Rocks. Specs Keldeo hits hard enough for me, then I choose the moth to replace.

Set is below, and EVs are from smogon. If you stick with this, you can change Zapdos to SpDef, I guess.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 240 HP / 176 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic/Fire Blast - Toxic can cripple Slowbro n' stuff; fire blast help against those pesky steels, you chose.

Sand Offense was the main problem in ladder, because Excadrill under sand outspeeds whole team. D: I didnt' fought any, but Conkeldurr may be a pain too, because Banette is spamming WoWs arround... And it demolishes Weavile, Garchomp, and can punch a hole on Hoopa.
Anyway, good luck with team :)
 
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