This is my first team that I have built in this tier, but I know it can be better
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Wish
- Dazzling Gleam
- Flamethrower
My main pokemon of the team is Mega Audino. I have calm mind and wish to help me set up, and dazzling gleam and flamethrower for coverage. The biggest problem I have is being toxiced.
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 56 Atk / 204 Def
Adamant Nature
- Stealth Rock
- Toxic
- Dragon Tail
- Sucker Punch
This my lead for almost all match to get rocks up. I like to spread around toxic, and Dragon Tail things. I have sucker punch for some surprised K'Os.
Accelgor @ Focus Sash
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spikes
- Final Gambit
- U-turn
- Encore
I have accelgor as a back up hazard setter. I have u-turn on it for pivoting. Encore as a utility, and Final Gambit to stop my biggest threat.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Memento
My revenge killer. Earthquake and Stone Edge for Coverage. A late game stealth Rocker, and memento for momentum.
Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Roar
- Toxic
- Scald
My defensive wall and rapid spinner. Scald for STAB and Toxic for Bulky things. Roar is there to stop sweepers.
Delphox @ Choice Scarf
Ability: Magician
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Trick
- Flamethrower
- Psychic
- Will-O-Wisp
This is here mainly to stop walls with trick. Flamethrower and Psychic are here for STAB and Will-o-wisp for Utility.
Let me know how I can improve this team guys :)
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 248 HP / 248 Def / 12 SpA
Modest Nature
IVs: 0 Atk
- Calm Mind
- Wish
- Dazzling Gleam
- Flamethrower
My main pokemon of the team is Mega Audino. I have calm mind and wish to help me set up, and dazzling gleam and flamethrower for coverage. The biggest problem I have is being toxiced.
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 56 Atk / 204 Def
Adamant Nature
- Stealth Rock
- Toxic
- Dragon Tail
- Sucker Punch
This my lead for almost all match to get rocks up. I like to spread around toxic, and Dragon Tail things. I have sucker punch for some surprised K'Os.
Accelgor @ Focus Sash
Ability: Sticky Hold
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Spikes
- Final Gambit
- U-turn
- Encore
I have accelgor as a back up hazard setter. I have u-turn on it for pivoting. Encore as a utility, and Final Gambit to stop my biggest threat.
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Memento
My revenge killer. Earthquake and Stone Edge for Coverage. A late game stealth Rocker, and memento for momentum.
Blastoise @ Leftovers
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Rapid Spin
- Roar
- Toxic
- Scald
My defensive wall and rapid spinner. Scald for STAB and Toxic for Bulky things. Roar is there to stop sweepers.
Delphox @ Choice Scarf
Ability: Magician
EVs: 248 HP / 8 SpA / 252 SpD
Modest Nature
IVs: 0 Atk
- Trick
- Flamethrower
- Psychic
- Will-O-Wisp
This is here mainly to stop walls with trick. Flamethrower and Psychic are here for STAB and Will-o-wisp for Utility.
Let me know how I can improve this team guys :)