ORAS UU Mega Ampharos

Hello! I am rather new when it comes to competitive battling, and I thought I'd try to put together a team around Mega Ampharos. I don't have much of an explanation when it comes to a strategy for this team. I tried to battle with it a bit on Pokemon Showdown, and I think I got around 3 wins and 6 losses. For everyone except mega ampharos I used sets I found on the Smogon strategy dex. Your help will be greatly appreciated.

Edit: after a couple of battles, I notice that Mienshao is probably doing the least for the team. once I was able to open and get a clean sub-pass to Moltres and got a nice sweep going, but in most of the games I played, Mienshao was not so valuable. Then again, this might not mean very much because I am rather inexperienced and may not have made the right plays. The main reason I put it on my team is that I wanted physical coverage.

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Ampharos is the pokemon I wanted to build a team around. I tried to balance out defense and sp. defense to make sure it can take some special and physical hits decently. I chose discharge over t-bolt for the higher paralysis chance, and dragon pulse for STAB. HP fire is for coverage, and I put on volt switch for the ability to scout.

CallMeAl (Ampharos) @ Ampharosite
Ability: Static
EVs: 144 Def / 252 SpA / 112 SpD
Modest Nature
- Discharge
- Dragon Pulse
- Hidden Power [Fire]
- Volt Switch

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Suicune is here because he can take some hits nicely. Scald gives me nice STAB and a chance to burn, and ice beam gives some more nice coverage. Protect is nice for healing up or getting some extra burn/ poison damage off. My team benefits from tailwind very much, as Ampharos rather lacks in speed, and Moltres can outspeed a lot of things with its help.

Sparky (Suicune) @ Leftovers
Ability: Pressure
EVs: 232 HP / 84 Def / 112 SpA / 80 SpD
Bold Nature
- Tailwind
- Scald
- Ice Beam
- Protect

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Moltres hits pretty hard, and can clean up pretty nicely. flamethrower and hurricane for STAB, agility as a second option for speeding up Moltres (the first being Suicune's tailwind), and roost heals off some life orb damage.

Michelle (Moltres) @ Life Orb
Ability: Pressure
EVs: 104 HP / 4 Def / 252 SpA / 148 Spe
Modest Nature
- Flamethrower
- Hurricane
- Agility
- Roost

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I put Mienshao on the team because I wanted a physical attacker, but I'm not quite sure about it. Regenerator gives me the ability to freely sub-pass if I so desired, along with the obvious healing benefits. Knock off is always helpful, and brick break for STAB (I rather have 100% accuracy than the risky hi jump kick).

Whiplash (Mienshao) @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Knock Off
- Brick Break
- Baton Pass

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Forretress is here to rapid spin aside from the ability to take some hits, as stealth rock is quite painful for Moltres. I also have 3 fire resistances on the team, which, I believe, makes Forretress a solid choice. Stealth rock is also quite nice. Volt switch lets me get some damage off on a switch in or a pokemon that cannot quite hurt me, and gyro ball is there for the extra damage.

Elton (Forretress) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Rapid Spin
- Stealth Rock
- Volt Switch
- Gyro Ball

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Roserade helps take care of fairies, and can deal some nice damage. Toxic spikes give some nice residual damage, while sludge bomb and giga drain can do quite a number on the right pokemon. Extrasensory gives some nice coverage.

Tango (Roserade) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Sludge Bomb
- Giga Drain
- Extrasensory
 
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Sorry but you need to read the RMT rules before posting a thread. You need to have a description for each Pokémon in at least 3 sentences stating why you chose the Pokémon, its role on the team, and the reasoning behind the moves.
 
Thanks for editing your post so I can say this: Hi and welcome to Smogon! First and foremost, Mega Ampharos already has high Special Defense and Defense. I suggest investing in HP and Speed instead of Special Defense and Defense. This allows Ampharos to outspeed some slower pokes and to take some Super Effective hits. Also on Mega Ampharos, I suggest using Focus Blast over Hidden Power [Fire]. This gives you much more coverage against things like Ice, Rock, Dark and Normal types. Again on Ampharos, I suggest running Thunderbolt over Discharge. This gives you more damage which can be crucial to some KOs. On to a different Pokémon, Suicune is running a Doubles set in Singles. I suggest running a Calm Mind Attacker over your current Spread. This still gives you Tailwind but it allows for an extra win condition while still being somewhat bulky. I'll edit this some more when I'm finished.

Ampharos @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch

Suicune @ Leftovers
Ability: Pressure
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Calm Mind
- Hydro Pump / Scald
- Ice Beam
- Hidden Power Grass / Tailwind
 
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Great, thanks for the feedback! I haven't yet been able to use Mega Amph extremely well, so I'm happy to give your Idea a shot. I'll also try your suggestion for Suicune, but could you please elaborate? In the games I have played, Suicune has successfully gotten me out of a couple of rough times.
Another thing I don't fully grasp is when to invest in defenses versus investing in HP.
In any case, thanks!
 
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