Hi! A general breakdown of this team for any of you who are interested is basically a Volt-Turn Mega Ampharos team, including entry hazard stacking. I am as of now unbeaten with this team, and it features some of the coolest Pokemon in the tier in my opinion. I believe it's a very good team, although any improvements you can suggest are welcome.
Without further ado, here it is:
The main Pokemon: Ampharos
Ampharos (M) @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch
The pretty standard Ampharos set, I believe all of you are familiar with it. Thunderbolt works as a STAB move which hits pretty hard and helps keeping consistensy, although Volt Switch is most oftenly used in this kind of teams in order to keep momentum and getting the most advantage of the entry hazards. Dragon Pulse works as a secondary STAB move primarily against possible Ground, Grass or Dragon-types switching in. Finally, Focus Blast is used as a last resort to hit harder some defensive Pokemon such as Forretress or Blissey, although there are other answers for those Pokemon in this team.
Stealth Rock setter: Donphan
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Shard
Donphan works both as a hazard setter with Stealth Rock and a spinner. This set is a more offensive variant of the Rapid Spin set. Adamant nature and 252 EVs in attack in order to let Donphan hit as hard as it can, with Earthquake as it's STAB and Ice Shard to catch those Flying-types or in order to make some chip damage if Donphan were to faint anyways. Also, since Donphan is pretty bulky, it can take some physical hits and recover some of that damage with Leftovers.
Spikes setter: Roserade
Roserade (F) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Sludge Bomb
- Leaf Storm
- Extrasensory
Roserade works pretty well supporting the aforementioned Pokemon (beats Water-types that threten Donphan and Ground-types that threaten Ampharos). Both Donphan and Roserade fit in a somewhat similiar role and share the same objective: hazard stacking to help the other Pokemon in the team to sweep late-game. In this case I chose Spikes over Toxic Spikes because it helps causing damage to Pokemon such as Beedrill and Chandelure and limit their switch ins. Sludge Bomb is another decent STAB move to use against Fairy-types and some Grass-types. Extrasensory catches off guard Pokemon such as Crobat and Tentacruel that would dare to switch in against Roserade. And finally, no matter which Pokemon faces it, a Life Orb STAB boosted Leaf Storm will ALWAYS hit hard.
1st U-turn user: Infernape
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
The second Pokemon in the Volt-Turn core, Infernape works as a wallbreaker and beats almost anything the other have problems with. The reason I went with the Scarf variant is simple: Chandelure. I've always found Chandelure troublesome in this tier, so a Choice Scarfed Earthquake from Infernape will always be the solution. Also a Scarfed Flare Blitz makes wonders Against Mega Beedrill, and U-turn helps against Psychic-types that would come in without expecting a Choice Scarf. It also helps keep momentum and let Ampharos come in safely. Basically, a Choice Scarfed Infernape outspeeds the whole unboosted tier.
2nd U-turn user: Crobat
Crobat (M) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
Crobat has 3 main roles in this team: First, it's an answer against bulky SpD fairies such as Florges or Sylveon, which the other Pokemon can't handle really well (except maybe for Roserade). Second, it offers Defog support in case Donphan can't Rapid Spin for any reason. And third, it's a second U-turn user that helps keep momentum with Ampharos and Infernape. Crobat is also valuable for it's Ground immunity and it's Banded STAB boosted Brave Birds.
Late game sweeper: Cloyster
Cloyster (M) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Just like Ampharos, Cloyster appreciates the U-turn (or in this case, Volt switch also applies) switch ins, as it can come in safely and keep its Focus Sash so it can Shell Smash freely, and it also appreciates a weakened team to start wrecking havoc. Cloyster can handle almost anything once it starts boosting, but it handles especially well Flying-types for Roserade, Infernape and Donphan (especially Gligar), Fire-types such as Arcanine or Chandelure (in case Infernape is gone) and Ground-types such as Nidoking who takes neutral damage from Leaf Storm. The set is pretty standard, with Rock Blast and Icicle Spear to work with Skill Link and Ice Shard as priority.
All in all, that's the team, and I think it's a pretty good one, probably one of the best I've made. Hope you guys enjoy it, and any feedback is welcome.
Without further ado, here it is:






The main Pokemon: Ampharos
Ampharos (M) @ Ampharosite
Ability: Static
EVs: 132 HP / 252 SpA / 124 Spe
Modest Nature
- Thunderbolt
- Dragon Pulse
- Focus Blast
- Volt Switch
The pretty standard Ampharos set, I believe all of you are familiar with it. Thunderbolt works as a STAB move which hits pretty hard and helps keeping consistensy, although Volt Switch is most oftenly used in this kind of teams in order to keep momentum and getting the most advantage of the entry hazards. Dragon Pulse works as a secondary STAB move primarily against possible Ground, Grass or Dragon-types switching in. Finally, Focus Blast is used as a last resort to hit harder some defensive Pokemon such as Forretress or Blissey, although there are other answers for those Pokemon in this team.
Stealth Rock setter: Donphan
Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Rapid Spin
- Earthquake
- Stealth Rock
- Ice Shard
Donphan works both as a hazard setter with Stealth Rock and a spinner. This set is a more offensive variant of the Rapid Spin set. Adamant nature and 252 EVs in attack in order to let Donphan hit as hard as it can, with Earthquake as it's STAB and Ice Shard to catch those Flying-types or in order to make some chip damage if Donphan were to faint anyways. Also, since Donphan is pretty bulky, it can take some physical hits and recover some of that damage with Leftovers.
Spikes setter: Roserade
Roserade (F) @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Spikes
- Sludge Bomb
- Leaf Storm
- Extrasensory
Roserade works pretty well supporting the aforementioned Pokemon (beats Water-types that threten Donphan and Ground-types that threaten Ampharos). Both Donphan and Roserade fit in a somewhat similiar role and share the same objective: hazard stacking to help the other Pokemon in the team to sweep late-game. In this case I chose Spikes over Toxic Spikes because it helps causing damage to Pokemon such as Beedrill and Chandelure and limit their switch ins. Sludge Bomb is another decent STAB move to use against Fairy-types and some Grass-types. Extrasensory catches off guard Pokemon such as Crobat and Tentacruel that would dare to switch in against Roserade. And finally, no matter which Pokemon faces it, a Life Orb STAB boosted Leaf Storm will ALWAYS hit hard.
1st U-turn user: Infernape
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- U-turn
- Earthquake
The second Pokemon in the Volt-Turn core, Infernape works as a wallbreaker and beats almost anything the other have problems with. The reason I went with the Scarf variant is simple: Chandelure. I've always found Chandelure troublesome in this tier, so a Choice Scarfed Earthquake from Infernape will always be the solution. Also a Scarfed Flare Blitz makes wonders Against Mega Beedrill, and U-turn helps against Psychic-types that would come in without expecting a Choice Scarf. It also helps keep momentum and let Ampharos come in safely. Basically, a Choice Scarfed Infernape outspeeds the whole unboosted tier.
2nd U-turn user: Crobat
Crobat (M) @ Choice Band
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- U-turn
- Cross Poison
- Defog
Crobat has 3 main roles in this team: First, it's an answer against bulky SpD fairies such as Florges or Sylveon, which the other Pokemon can't handle really well (except maybe for Roserade). Second, it offers Defog support in case Donphan can't Rapid Spin for any reason. And third, it's a second U-turn user that helps keep momentum with Ampharos and Infernape. Crobat is also valuable for it's Ground immunity and it's Banded STAB boosted Brave Birds.
Late game sweeper: Cloyster
Cloyster (M) @ Focus Sash
Ability: Skill Link
EVs: 252 Atk / 4 SpA / 252 Spe
Jolly Nature
- Shell Smash
- Icicle Spear
- Rock Blast
- Ice Shard
Just like Ampharos, Cloyster appreciates the U-turn (or in this case, Volt switch also applies) switch ins, as it can come in safely and keep its Focus Sash so it can Shell Smash freely, and it also appreciates a weakened team to start wrecking havoc. Cloyster can handle almost anything once it starts boosting, but it handles especially well Flying-types for Roserade, Infernape and Donphan (especially Gligar), Fire-types such as Arcanine or Chandelure (in case Infernape is gone) and Ground-types such as Nidoking who takes neutral damage from Leaf Storm. The set is pretty standard, with Rock Blast and Icicle Spear to work with Skill Link and Ice Shard as priority.
All in all, that's the team, and I think it's a pretty good one, probably one of the best I've made. Hope you guys enjoy it, and any feedback is welcome.