Hello. I am new-ish to OU, and I am starting to understand the meta. I usually play the VGC format and I have been in the top fifty on that ladder quite a few times, but I'm a little rougher on the OU ladder. This is a Mega Altaria team I have been working on for a while. It seems to do alright, but needs some work. I am completely open to any changes, even if they are drastic or large.
Altaria @ Altarianite
Ability: Cloud Nine
Shiny: Yes
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Earthquake
- Dragon Dance
- Roost
- Return
This is who the team is built around, an Altaria sweeper. Most of the other teammates are here to counter Altaria's weaknesses. The evs are for the standard dragon dance set, allowing me to out speed pokes with up to 125 base speed and some slower scarfers with only on dragon dance. The set is also pretty standard. Earthquake for coverage, Return for insane damage and stab. Roost compliments Altaria's fairly bulky stats allowing her to survive a while. I try to send out altaria after eliminating its threats, allowing it to set up and sweep. Also, although it rarely makes a difference, I use cloud nine Altaria to get rid of any weather that my opponent may have set up. New evs allow me to outspeed Mega Lopunny after one Dragon Dance.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Substitute
- Calm Mind
Gengar @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Sludge Wave
- Taunt
- Shadow Ball
After I chose altaria, I looked at her weaknesses. Life orb Gengar seemed like a good fit. I use gengar as a special attacker to get rid of physical walls or mons that can hurt altaria. Gengar with sludge wave can 2hko clefable after it calm minds. Focus blast takes care of steel types and the occasional ice type. Shadow ball is for stab and to hit things that resist the other two moves. Taunt is for clefables, breloom and other status moves. The evs are standard for gengar.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Aerial Ace
- U-turn
Gyarados @ Choice Band
Ability: Intimidate
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Ice Fang
- Waterfall
- Stone Edge
- Earthquake
Gyarados acts as my second wall breaker. I haven't used a banded Gyarados before but it works rather well. The set gives me decent coverage too. If I don't use t-tar as a lead (because I know my opponent is predicting it), Gyarados usually does. Now for the moves, Waterfall is obvious, ice fang is needed to take care of lando-t and dragons. Earthquake does its job, but I really dislike being locked into it when my opponent has ground immunities. Stone edge is alright, yet I don't use it often. The ev spread is from the smogon dex and allows Gyarados to have some speed and be pretty bulky.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
I chose Latias at first as a defogger to allow Altaria to come in. I use Latias mid to late game to destroy a wall I can't quite get rid of. Once it does this, I use healing wish to heal and send in a poke, such as Gyarados or Altaria. It works great for a burned Gyarados, that would be almost useless otherwise. Although my team is on the offensive side, the support from Latias is great. The ev spread is the standard for defog Latias, as are the moves. Latias is also my third ground immunity oddly enough.
Magnezone @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
I chose Magnezone as a scarfer to clean up for my team. I usually dislike using Magnezone as it seems to get earthquaked constantly, but since I have three ground immunities anyway, I thought I should put it to use. Magnezone also completes my Dragon, Fairy Steel core. So on paper Magnezone seemed like a good choice. It hasn't performed terribly, but not that great either. Hidden Power Fire is to finish off an already damaged Ferrothorn or Scizor. Flash cannon to pluck off weakened fairies, and volt switch and t-bolt for strong stabs. My biggest problem with Magnezone is getting stuck into moves that are resisted commonly.
Tyranitar @ Leftovers
Ability: Sand Stream
248 HP / 116 Atk / 56 Def / 84 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Honestly, I didn't know what to choose for my last spot. Tyranitar works alright. It is generally my lead, with stealth rocks. The evs make Tyranitar an extremely bulky mon, that can definitely take a U-Turn from Lando-t or Scizor. For the moves, Ice Beam is to hit lando-t and dragons that would wall t-tar otherwise. Fire blast is for coverage, though I use it little. Crunch is for the Stab and flinch chance. Overall, Tyranitar seems rather detached from the rest of the team and usually hurts or kills my momentum.
Thank you for reading and rating! All ideas and comments are much appreciated.
Altaria @ Altarianite
Ability: Cloud Nine
Shiny: Yes
EVs: 48 HP / 252 Atk / 208 Spe
Jolly Nature
- Earthquake
- Dragon Dance
- Roost
- Return
This is who the team is built around, an Altaria sweeper. Most of the other teammates are here to counter Altaria's weaknesses. The evs are for the standard dragon dance set, allowing me to out speed pokes with up to 125 base speed and some slower scarfers with only on dragon dance. The set is also pretty standard. Earthquake for coverage, Return for insane damage and stab. Roost compliments Altaria's fairly bulky stats allowing her to survive a while. I try to send out altaria after eliminating its threats, allowing it to set up and sweep. Also, although it rarely makes a difference, I use cloud nine Altaria to get rid of any weather that my opponent may have set up. New evs allow me to outspeed Mega Lopunny after one Dragon Dance.
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Secret Sword
- Scald
- Substitute
- Calm Mind
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Blast
- Sludge Wave
- Taunt
- Shadow Ball
After I chose altaria, I looked at her weaknesses. Life orb Gengar seemed like a good fit. I use gengar as a special attacker to get rid of physical walls or mons that can hurt altaria. Gengar with sludge wave can 2hko clefable after it calm minds. Focus blast takes care of steel types and the occasional ice type. Shadow ball is for stab and to hit things that resist the other two moves. Taunt is for clefables, breloom and other status moves. The evs are standard for gengar
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Aerial Ace
- U-turn
Ability: Intimidate
Shiny: Yes
EVs: 212 HP / 252 Atk / 44 Spe
Adamant Nature
- Ice Fang
- Waterfall
- Stone Edge
- Earthquake
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Psyshock
I chose Latias at first as a defogger to allow Altaria to come in. I use Latias mid to late game to destroy a wall I can't quite get rid of. Once it does this, I use healing wish to heal and send in a poke, such as Gyarados or Altaria. It works great for a burned Gyarados, that would be almost useless otherwise. Although my team is on the offensive side, the support from Latias is great. The ev spread is the standard for defog Latias, as are the moves. Latias is also my third ground immunity oddly enough.
Magnezone @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Flash Cannon
- Thunderbolt
I chose Magnezone as a scarfer to clean up for my team. I usually dislike using Magnezone as it seems to get earthquaked constantly, but since I have three ground immunities anyway, I thought I should put it to use. Magnezone also completes my Dragon, Fairy Steel core. So on paper Magnezone seemed like a good choice. It hasn't performed terribly, but not that great either. Hidden Power Fire is to finish off an already damaged Ferrothorn or Scizor. Flash cannon to pluck off weakened fairies, and volt switch and t-bolt for strong stabs. My biggest problem with Magnezone is getting stuck into moves that are resisted commonly.
Tyranitar @ Leftovers
Ability: Sand Stream
248 HP / 116 Atk / 56 Def / 84 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Ice Beam
- Pursuit
Honestly, I didn't know what to choose for my last spot. Tyranitar works alright. It is generally my lead, with stealth rocks. The evs make Tyranitar an extremely bulky mon, that can definitely take a U-Turn from Lando-t or Scizor. For the moves, Ice Beam is to hit lando-t and dragons that would wall t-tar otherwise. Fire blast is for coverage, though I use it little. Crunch is for the Stab and flinch chance. Overall, Tyranitar seems rather detached from the rest of the team and usually hurts or kills my momentum.
Thank you for reading and rating! All ideas and comments are much appreciated.
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