





God, its been a while since I posted one of these.
Huge shoutout to Bloody Skarmory on Showdown! (didn't get his Smogon name if he has one) for helping me build this team to get me back into OU. So without further ado, let's begin.
Huge shoutout to Bloody Skarmory on Showdown! (didn't get his Smogon name if he has one) for helping me build this team to get me back into OU. So without further ado, let's begin.

Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Fire Blast
- Earthquake

Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Stealth Rock
Excadrill fits really nicely, as it can get hazards in and can generally threaten out the scary Fairies that otherwise can give trouble Altaria. I wierdly use rocks on a choice scarf set of all things, but it can help me get rocks in quick at one point, while also being able to break through other mons when its not optimal to set them up. No but seriously, the Choice Scarf allows me to outspeed and KO stuff like Charizard Y, which otherwise could not. The STABs are fairly obvious, as they give Excadrill poweful options against the everyday goons. Rock Slide also is nice to nail the flying types that otherwise resist the STABs, like Zapdos and Charizard. Rocks is to set up rocks to soften up foes for everyone on the team.

Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Tang (and not the orange drink) is an essential Pokemon for the different coverage options this thing can bring to the table as well as its general survivability. the numerous different moves that it runs can seriously assist with hitting things that the rest of the team could not, and its incredibly tankiness is also useful for my team. Giga Drain is nice to both Heal and Deal (heh), and is generally what I end up using in most situations. Knock Off lets t break through the really bulk stuff, and pretty much gives me a much better answer to Chansey. HP Ice hasn't been to terribly useful, but it does find its uses against Zygarde and the occasional Gliscor. Earthquake is a gift from the gods in the form of a coverage move that lets me generally hit the rest of the things that I can't hit otherwise.

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]
Although seemingly an odd choice, especially with that second Choice Scarf, Lele is a truly reliable teamember who can get rid of the annoying Poison types that generally give the rest of the team trouble like Gengar, Toxapex, and Mega Venusaur while also being a generally good mon for the team. Psychic Terrian also gives me one of the best possible answers to Ash Greninja as well, who can otherwise rip through the entirely of the team under the correct circumstances. Psychic and Moonblast are STABs that I can rely on in most situations to get the job done. Focus Miss and HP Ice are pretty much for the Steel types that could wreck me hard, and each move covered a different mon.

Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
No Nature Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Serving as my main special sweeper and generally good Steel check, the king of the quiver Volcarona is an essential member to the team, and usually gets used plently in my battles. Pretty commonly I can get a boost and can cause some serious havoc for the opposng side with strong fire blasts and inferno overdrives. Quiver Dance is the main star of the show here, as it lets it gets some incredible power while also having the bulk to support said power specially, and the speed boost certainly helps against scarfers. Fire Blast is strong STAB, and the general power that it provides makes it more useful than Fiery Dance in my opinion. Giga Drain generally helps against the Water and Ground types that resist the power of a Stab Fire Blast, and HP Ground helps beat stuff like Heatran and Nihilego who can otherwise laugh off your other moves.

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
Finally, we come to the teams defoger and generally resistant mon known as Zapdos. Old Thunder Bird has been incredibly helpful to the entire team due to its bulkiness and sustainability, as well as carrying two awesome moves in Heat Wave and Discharge. Both of these moves are generally incredibly helpful to Zapdos, as they allow it to through a large number of Pokemon it walls. Defog lets me remove hazards on the field, which can seriously weaken the team. Roost gives Zapdos suprisingly good survivability, and lets it take far more hits than the rest of the team usually can.
Conclusion
I hope this team isn't too bad, but can still get some good criticism to help improve my bulding ability. Thank you for taking your time to read this, and thanks in advance for any critique!
Altaria @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Fire Blast
- Earthquake
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Stealth Rock
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog
Ability: Natural Cure
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Dragon Dance
- Return
- Fire Blast
- Earthquake
Excadrill (M) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Stealth Rock
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Giga Drain
- Knock Off
- Hidden Power [Ice]
- Earthquake
Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Moonblast
- Focus Blast
- Hidden Power [Fire]
Volcarona @ Firium Z
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Giga Drain
- Hidden Power [Ground]
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Heat Wave
- Defog