ORAS OU Mega Altaria Hazard Stack

I wanted to build a balance team around one of my favorite Pokemon altaria which conveniently got a mega in ORAS and became one of the top tier threats of OU

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Mr.Fluffikens (Altaria-Mega) @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Dragon Dance
- Return
- Heal Bell
- Roost
This is Mr.Fluffikens my defensive dragon dance mega altaria. Defensive mega altaria can set up no a large portion of the ou tier although it takes a few boost to get going it easily gets them withe threats like scizor and heatran eliminated He is my set up sweeper and part of my DFS core The moveset is ddance return for damage and set up roost heal bell for easing set up and recovery
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BrokenWings (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 56 Atk / 200 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
BrokenWings is my tornadus T He is a great pivot he also devastates (providing he hits) with LO hurricane. He has an amazing speed tier and is able to outspeed a large portion of the metagame. I ran hurricane for STAB and heat wave for a more relaible way to handle scizor as it is the main problem for mega altaria setting up u turn for pivot and knock off for utility
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We Drillin (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Excadrill is my scarfer hazard remover late game cleaner mon. He allows me to revenge kill lots of speedy threats that don't fear him until it's too late such as mega lop and mane and adamant zard x at plus 1 EQ and iron head are for stab and also allows him to handle fairies rock slide rounds out nice ground rock coverage and rapid spin for hazard removal
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Deez Thorns (Ferrothorn) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Gyro Ball
- Spikes
My main physical wall ferrothorn This thing walls entire teams that do not prepare for it with a fire move I ran more defense so it can take them better as the only other pokemon on my team taking physical hits decently is mega alt and I need him for stuff like lando t and excadrill I gave him the standard moveset of power whip gyro ball and leech seed However I gave him spikes because of my next mon
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Krakatoa (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Stealth Rock
- Toxic
- Taunt
Heatran is my specially defensive wall. It has an amazing defensive typing also allows me to have Two hazards in stealth rock and spikes. Lava plume is for burns and decent damage SR for hazard and toxic taunt is for stally teams as it annoys the hell out of them
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Lanturn is my special sweeper and murderer of stall/balance










jk its manaphy
Dewdrop (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 248 SpA / 164 Spe
Timid Nature
- Tail Glow
- Rain Dance
- Scald
- Energy Ball
This thing is just absolutely evil it rips stall/balance teams apart. I ran TG+RD because this allows me to better take on stall also rain helps torn t spam hurricanes if I need to switch because of mega venu for example I ran 164 speed to creep other manas and kill them



So that is my team I would love rates and opinions from others and thank you for viewing it :)
 
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Hey,really nice team i like it,however it have some problem but i'll try to fix them

I noticed that you was using Scarf Drill to revenge kill thing like Zard-X and to rapid spin which is really bad in team like that,i recommend to use Hippowdon over Heatran since he have really not utility on the team(Ferrothorn+Heatran for exemple allow you to handle Serperior unless you are using Tornadus-T and there are many other things..) and Hippowdon with its acces to Sand Stream,Recovery and ability to check Electric types is better and have the ability to check Bisharp.

With Hippowdon,you have a sand streamer now and this is why you should drop the choice scarf on Excadrill and using an offensive set with sand rush,one of the best late game cleaner and a huge threat to offensive team(and also a Clefable killer which can be good),LO is used if you are using rapid spin and Air Balloon can be used if you are using Sword Dance.

You are using a bad spread on Ferrothorn,you should try 252 HP / 88 Def / 168 SpD with a relaxed nature which will allow you to take two +3 ice beam from Manaphy.Chople berry can be used over Leftovers if you want to have a better type with Gengar/M-Zam/M-Gardevoir.

Manaphy set is very good but not really right now i will explain myself : with the raise of Gothitelle in Stall team,you will never be able to break them so this is why i think Manphy should be used only to break Balanced teams.TG+3 attack with Psychic sounds better since it will allow you to lure most of check/counter of Altaria(M-Venusaur).

Tornadus-T is used most of time with the AV which allow him to check many powerfull special attacker with ease,LO should be used on offensive teams but definitively not on this kind of team.

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Manaphy @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Tail Glow
- Scald
- Ice Beam
- Psychic

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip

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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Stone Edge

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Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin / Sword Dance

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Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 4 Def / 80 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- U-turn
- Heat Wave

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Heatran >>>
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Hippowdon
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Ferrothorn (Set)
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Excadrill (Set)
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Manaphy (Set)

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Tornadus-T (Set)


Hope i helped.
 
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