Hey guys!
So I was just looking up some mega stats on serebii, and I noticed Mega Alakazam. 150 Speed and 175 Special Attack!? I was like, sign me up!
Of course, Sucker Punch wrecks him, and his ability isn't that great, but with Mega Kangaskhan in Ubers, not many teams carry a Sucker Puncher, and most of the time Trace does benefit. So, without further ado, lets jump in!
The Team At A Glance
The Synergies/Strategies
and
Houndoom's weaknesses: Water, Rock, Ground, Fighting
Covered by: Fighting types=Psychic, Water/Rock/Ground types=Energy Ball
Alakazam's Weaknesses: Bug, Dark, Ghost
Covered by: Dark=Focus Blast (Alakazam), Bug=Fire Blast, Ghost=Dark Pulse
I think this pair work really well together, as with their movesets they can cover virtually all of the others weaknesses (apart from Alakazam-Dark which he can take care of himself w/ Focus Blast and which Houndoom resists anyway). Anyway, I think this pair work really well together. Don't hesitate to tell me what you think of this pairing!
and
Azumarill's Weaknesses: Grass, Electric, Poison
Covered by: Grass=Sludge Bomb, Electric=Earthquake, Poison=Earthquake
Venusaur's Weaknesses: Fire, Ice, Flying, Psychic
Covered by: Fire=Aqua Tail, Ice=Brick Break, Flying=Ice Punch Psychic=Houndoom
Sadly, not all Venusaur's weaknesses are covered by Azumarill, but at least half of them are, and Psychic is covered by Houndoom anyway. Also, yeah these movesets probably seem a bit weird to you. Earthquake with 201 Atk (with 4 EV investment and neutral nature) is gonna hit decently, and Brick Break with Scarf is gonna hit quite hard. Again, please tell me what you think of this pairing!
Weaknesses: Fighting
Covered by: Insane HP, 252 Def and Sp. Def investment, and Alakazam (If you need him)
Basically the Standard Blissey set, Seismic Toss reliably chips away at the opponents health, a little bit at a time.Thunder Wave can slow down opponents, Soft Boiled is a reliable way to heal itself, and Heal Bell can heal poisons and burns afflicting team-mates. I wasn't sure about wish, but tell me if you think I should include it.
Weaknesses: Fire, Psychic, Flying, Rock
Covered by: Fire=Azumarill, Psychic=Houndoom, Flying=Azumarill (Ice Punch), Rock=Azumarill/Alakazam (Focus Blast/Energy Ball)
The final team member! Again, the standard set you see, this one in fact imported from Smogon XY Dex itself. I'm not going to go over it, since you probably know how it works. But again, tell me what you think of it in this team!
Movesets/Importable
Alakazam-Mega @ Alakazite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Focus Blast
- Energy Ball
- Psychic
Psychic provides some strong STAB, and the rest of the moves provide some decent power and coverage. Dazzling Gleam takes care of pesky Dragon Types, and provides a means of killing Dark Types alongside Focus Blast. Energy ball can help get rid of Ground types that bother Houndoom. Isn't really much more to say on this set, but definitely tell me what you think.
Houndoom @ Shell Bell
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Sludge Bomb
- Shadow Ball
Shell Bell provides a decent means of regenerating health, and like with Alakazam, the rest of the set just provides coverage. FYI if you want to suggest something, Sludge Bomb is very flexible because I only picked it because I didn't know what I should fill the last slot with. I'm thinking about Will 'o Wisp, but I'm not sure.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake
One of the main hitters of this set. More of an attacker than the more common Synthesis/Leech Seed set, but it works. Earthquake does decent damage and provides massive coverage, though usually it's only used as a back-up move. Giga Drain provides some decent STAB and is also a reliable way to heal itself, Sludge Bomb has STAB, and HP Fire provides coverage against many types, including Ice. Life Orb just makes sure I can hit as hard as I need, often just clinching the OHKO.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Thunder Wave
- Seismic Toss
Not much to say here, basically your standard Blissey set. Heal Bell can get rid of annoying Burns on my physical attackers like Scolipede and Azumarill, or Toxic or rarely Sleep. Seismic Toss reliably chips away at opponents, Thunder Wave slows opponents, often helping a lot, and Soft-Boiled reliably heals itself. Wasn't sure about Wish, but let me know if you think I should include it.
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 16 HP / 252 Atk / 4 Def / 236 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect
The standard set, this one in fact copied from the almighty smogon dex itself. Life Orb, again, means it can hit just that little bit harder, and the rest of the moves... Well, I don't think I need to explain them. This set has gotten really popular nowadays.
Azumarill @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Ice Punch
- Bounce
- Brick Break
Finally, everyone's favourite aquatic bunny, Azumarill! it's running scarf so it can hit first without aqua jet, and everything else is just Coverage. I passed up Play Rough just for that extra coverage, but tell me what you think of this set.
Thanks guys! Hope you like it, and please give me some feedback, I'd really appreciate it!
Bye!-Cubone
So I was just looking up some mega stats on serebii, and I noticed Mega Alakazam. 150 Speed and 175 Special Attack!? I was like, sign me up!
Of course, Sucker Punch wrecks him, and his ability isn't that great, but with Mega Kangaskhan in Ubers, not many teams carry a Sucker Puncher, and most of the time Trace does benefit. So, without further ado, lets jump in!
The Team At A Glance






The Synergies/Strategies


Houndoom's weaknesses: Water, Rock, Ground, Fighting
Covered by: Fighting types=Psychic, Water/Rock/Ground types=Energy Ball
Alakazam's Weaknesses: Bug, Dark, Ghost
Covered by: Dark=Focus Blast (Alakazam), Bug=Fire Blast, Ghost=Dark Pulse
I think this pair work really well together, as with their movesets they can cover virtually all of the others weaknesses (apart from Alakazam-Dark which he can take care of himself w/ Focus Blast and which Houndoom resists anyway). Anyway, I think this pair work really well together. Don't hesitate to tell me what you think of this pairing!


Azumarill's Weaknesses: Grass, Electric, Poison
Covered by: Grass=Sludge Bomb, Electric=Earthquake, Poison=Earthquake
Venusaur's Weaknesses: Fire, Ice, Flying, Psychic
Covered by: Fire=Aqua Tail, Ice=Brick Break, Flying=Ice Punch Psychic=Houndoom
Sadly, not all Venusaur's weaknesses are covered by Azumarill, but at least half of them are, and Psychic is covered by Houndoom anyway. Also, yeah these movesets probably seem a bit weird to you. Earthquake with 201 Atk (with 4 EV investment and neutral nature) is gonna hit decently, and Brick Break with Scarf is gonna hit quite hard. Again, please tell me what you think of this pairing!

Weaknesses: Fighting
Covered by: Insane HP, 252 Def and Sp. Def investment, and Alakazam (If you need him)
Basically the Standard Blissey set, Seismic Toss reliably chips away at the opponents health, a little bit at a time.Thunder Wave can slow down opponents, Soft Boiled is a reliable way to heal itself, and Heal Bell can heal poisons and burns afflicting team-mates. I wasn't sure about wish, but tell me if you think I should include it.

Weaknesses: Fire, Psychic, Flying, Rock
Covered by: Fire=Azumarill, Psychic=Houndoom, Flying=Azumarill (Ice Punch), Rock=Azumarill/Alakazam (Focus Blast/Energy Ball)
The final team member! Again, the standard set you see, this one in fact imported from Smogon XY Dex itself. I'm not going to go over it, since you probably know how it works. But again, tell me what you think of it in this team!
Movesets/Importable
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Focus Blast
- Energy Ball
- Psychic
Psychic provides some strong STAB, and the rest of the moves provide some decent power and coverage. Dazzling Gleam takes care of pesky Dragon Types, and provides a means of killing Dark Types alongside Focus Blast. Energy ball can help get rid of Ground types that bother Houndoom. Isn't really much more to say on this set, but definitely tell me what you think.
Houndoom @ Shell Bell
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Dark Pulse
- Sludge Bomb
- Shadow Ball
Shell Bell provides a decent means of regenerating health, and like with Alakazam, the rest of the set just provides coverage. FYI if you want to suggest something, Sludge Bomb is very flexible because I only picked it because I didn't know what I should fill the last slot with. I'm thinking about Will 'o Wisp, but I'm not sure.
Venusaur @ Life Orb
Ability: Chlorophyll
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Earthquake
One of the main hitters of this set. More of an attacker than the more common Synthesis/Leech Seed set, but it works. Earthquake does decent damage and provides massive coverage, though usually it's only used as a back-up move. Giga Drain provides some decent STAB and is also a reliable way to heal itself, Sludge Bomb has STAB, and HP Fire provides coverage against many types, including Ice. Life Orb just makes sure I can hit as hard as I need, often just clinching the OHKO.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Heal Bell
- Thunder Wave
- Seismic Toss
Not much to say here, basically your standard Blissey set. Heal Bell can get rid of annoying Burns on my physical attackers like Scolipede and Azumarill, or Toxic or rarely Sleep. Seismic Toss reliably chips away at opponents, Thunder Wave slows opponents, often helping a lot, and Soft-Boiled reliably heals itself. Wasn't sure about Wish, but let me know if you think I should include it.
Scolipede @ Life Orb
Ability: Speed Boost
EVs: 16 HP / 252 Atk / 4 Def / 236 Spe
Adamant Nature
- Megahorn
- Earthquake
- Poison Jab
- Protect
The standard set, this one in fact copied from the almighty smogon dex itself. Life Orb, again, means it can hit just that little bit harder, and the rest of the moves... Well, I don't think I need to explain them. This set has gotten really popular nowadays.
Azumarill @ Choice Scarf
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aqua Tail
- Ice Punch
- Bounce
- Brick Break
Finally, everyone's favourite aquatic bunny, Azumarill! it's running scarf so it can hit first without aqua jet, and everything else is just Coverage. I passed up Play Rough just for that extra coverage, but tell me what you think of this set.
Thanks guys! Hope you like it, and please give me some feedback, I'd really appreciate it!
Bye!-Cubone

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