




Introduction
Hello, I have been casually playing competitive mons for some time and I've tried my luck at making an Alakazam team since he's my favourite pokemon. This team has seen many forms since I've been constantly trying to improve it using what I learned from playing it. Since i'm a fairly casual player I'm posting this team here to get suggestions or insight I may not have known of.

Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Energy Ball
- Substitute
This is the mon the team is based around, Alakazam is an amazing sweeper capable of OHKO or 2HKO most of the metagame. Psychic and Focus blast don't need much explanation. For my third offensive skill however, I choose energy ball over shadow ball since it reliable deals with Greninja, Mega-Swampert, Mega-Gyarados and Quagsire which are much more common threats than things weak to shadow ball. For my last skill I choose substitute, I like the utility it brings and getting one off at the right moment can often seal the game in your favor.
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Focus Blast
- Taunt
Alakazam's best friend, those two pokemon have amazing synergy, boosting Alakazam's already great STAB damage and protecting it from its main weakness which is priority moves. I choose Psyshock over Psychic to better threaten specially defensive mons, Moonblast for a powerful secondary STAB that threatens the many Dragon-types in the tier and Focus Blast for that extra coverage against Steel, Dark or Rock-types. For my last skill I choose Taunt over Calm Mind, I tired both and in my experience the team rarely needs a set-up sweeper since it packs so much punch and I enjoy the utility and tempo Taunt gives you more. I choose Fightium-Z to deal with kill or heavily damage annoying Steel and Dark-types like Ferrothorn, Tyranitar and Heatran.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Landorus-T is my physically defensive pivot. His set doesnt need much explanation. Hidden power Ice is important because it puts opposing Landorus into Psyshock/Psychic range and deals with dangerous threats like Hawchula Garchomp and Mega-Pinsir. Rocky Helmet over Leftovers because the chip damage is usually more important than Lando's longevity since it allows your other mons to clean up.

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Originally a Scarf Magnezone, I found that the team really needed a specially defensive wall and I found a good one in Assault Vest Magearna. She deals with a lot of special attackers the rest of the team can't switch into. Fleur and Flash Cannon threaten Dragon and Fairy-types, notably the Tapus, Diancie and Kyurem. HP Fire is there to chip at Ferrothorn and beat Magnezone in case you get trapped and Volt Switch to not lose momentum.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
Originally a Choice Band Tyranitar, I found its lack of speed and vulnerability to status moves disappointing so I replaced it with Scarf Kartana. Kartana acts as a second cleaner that threatens specially defensive mons. Leaf Blade, Sacred Sword and Smart Strike offer good coverage and Defog is important to have against hazard stacking, Sicky Web and Screens.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252
Spe Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Mamoswine is a pokemon I'm kinda iffy about. It threatens a lot of annoying mons like Heatran, Landorus-T, Magearna and specially defensive Tangrowth but those same mons easily threaten it back and it often ends up being there to just to do enough damage for Alakazam and Kartana to clean up before getting sacked. Ice Shard is important because its the priority move the team has and Knock Off is a useful utility skill.
Conclusion
All in all, I believe this team to be pretty decent and competitively viable but my lack of experience leads me to believe there is a lot of potential room for improvement. All kind of suggestions are welcome and appreciated. Thanks for reading
Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Energy Ball
- Substitute
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Taunt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Energy Ball
- Substitute
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Focus Blast
- Taunt
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 236 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power [Ice]
- U-turn
Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Fleur Cannon
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Smart Strike
- Defog
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Ice Shard
- Icicle Crash
- Knock Off