Teambuilding Process:
It's Mega Alakazam, our favorite Psychic type! With its stellar sweeping, revenge killing, and wallbreaking capabilities, I promptly chose this guy as the center of my team.
Dark-types like Tyranitar, Bisharp, and Hoopa-U ruin Alakazam's day, so I added Keldeo in order to take care of them.
Clefable is an important asset to the team, since it can check Electric-types and bulky Water-types that Keldeo struggles against. Not only that, but Clefable is a good safety net for many special attackers in general. Furthermore, having a Calm Mind + Magic Guard set, Clefable can serve as a win condition.
Clefable's evil side have come to manifest itself, and here it is! Gengar is a great wallbreaker in general and pairs decently with Rotom-w (shown later). It also has a better matchup with Fairy-types.
Landorus-t is simply an outstanding Stealth Rock setter. Its influential presence forces switches, and it can break walls with its sheer power. Its ability, Intimidate, can pressure numerous physical attackers that potentially trouble my team. And when Landorus-t is finished with its job, it can just use Explosion and leave it to the others.
Generally, I did not really like my matchups with opposing scarfed Landorus-t, so I chose Rotom-w. It can bring my frail attackers safely into battle and run circles around unprepared teams, spreading burns.
^ I have repeatedly tried to fix this mess, to no avail.
"Then I open my eyes and the nightmare was me."
Rasputin (Alakazam) (M) @ AlakaziteThis is how my team came to be.

It's Mega Alakazam, our favorite Psychic type! With its stellar sweeping, revenge killing, and wallbreaking capabilities, I promptly chose this guy as the center of my team.


Dark-types like Tyranitar, Bisharp, and Hoopa-U ruin Alakazam's day, so I added Keldeo in order to take care of them.



Clefable is an important asset to the team, since it can check Electric-types and bulky Water-types that Keldeo struggles against. Not only that, but Clefable is a good safety net for many special attackers in general. Furthermore, having a Calm Mind + Magic Guard set, Clefable can serve as a win condition.




Clefable's evil side have come to manifest itself, and here it is! Gengar is a great wallbreaker in general and pairs decently with Rotom-w (shown later). It also has a better matchup with Fairy-types.





Landorus-t is simply an outstanding Stealth Rock setter. Its influential presence forces switches, and it can break walls with its sheer power. Its ability, Intimidate, can pressure numerous physical attackers that potentially trouble my team. And when Landorus-t is finished with its job, it can just use Explosion and leave it to the others.






Generally, I did not really like my matchups with opposing scarfed Landorus-t, so I chose Rotom-w. It can bring my frail attackers safely into battle and run circles around unprepared teams, spreading burns.

"Then I open my eyes and the nightmare was me."
Ability: Magic Guard
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
- Alakazite is the Mega Evolution item. Abomasite is optional.
- Magic Guard is an important ability, as it negates residual damage.
- Its EVs and Timid Nature are made for special offense.
- Psychic is Rasputin's main STAB move, and its extra power and ability to hit more physical walls make me prefer it over Psyshock.
- Focus Blast smashes Steel-types and Dark-types, like Hearten and Tyranitar, respectively.
- Shadow Ball makes Rasputin no longer helpless against opposing Psychic-types.
- Substitute serves as a scouting move and safety net against revenge killing.

"'Sup?"
Willy Wonka (Keldeo) @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Hidden Power [Electric]
- Choice Specs is great for dishing out massive damage, against both offensive and defensive Pokemon.
- The EVs and Timid Nature are made for special offense.
- The Water-type STAB Scald is used most of the time, as it potentially wears down opponents with 30% chance burns.
- Secret Sword is Willy Wonka's second STAB, dishing out great damage against Steel- and Dark-types.
- I honestly do not use Hydro Pump a lot, but it is useful in some situations where pure damage matters the most.
- HP Electric deals damage to Water-types whom Willy Wonka would otherwise have trouble against, such as Starmie and Slowbro.

"BUU TURN YOU INTO CHOCOLATE!"
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower
- The Leftovers are required on such a bulky set, as Majin Buu would usually take a hit before it does anything. The passive recovery turns many 2HKOs into 3HKOs.
- Magic Guard nullifies any form of residual damage, which would otherwise undermine Buu's defensive capabilities.
- Its Calm Nature and 84 SpD points allow Majin Buu to avoid the 2HKO from Mega Diancie's Moonblast and Thundurus's Thunderbolt. 172 Def EVs allows it to survive two Returns from Jolly Mega Lopunny and two Psyshocks from Latios.
- Calm Mind turns Majin Buu into a win condition. Nuff said.
- Moonblast is the mandatory STAB move.
- Soft-Boiled is a no-brainer; Majin Buu can recover 50% of its health. Nifty move.
- Flamethrower literally roasts unsuspecting Steel-types, especially Ferrothorn and Scizor.

"..."
NOTE: I MIGHT REPLACE THIS ONE WITH SCARFED EXCADRILL, DUE TO THE FACT THAT I HAVE NO CHECKS/COUNTERS TO MEGA CHARIZARD X. THIS WAY I CAN ALSO MAINTAIN GOOD MATCHUPS AGAINST FAIRY-TYPES.
Evil Buu (Gengar) (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
- Life Orb causes its attacks to do 33% more damage, which is useful in numerous cases.
- Its EVs and Timid Nature are made for special offense.
- Shadow Ball provides neutral coverage and forces out slower Psychic-types.
- Sludge Wave is good against Grass- and Fairy-types, which are some of the Pokemon Evil Buu is meant to check.
- Focus Blast gets rid of Steel- and Dark-types.
- Taunt allows Evil Buu to prevent utility and boosting moves, which is very important. Taunt can also aid Evil Buu to destroy the SkarmChansey core.

T-bag from above
SINCE I MIGHT REPLACE GENGAR WITH EXCADRILL, I MIGHT REPLACE LANDORUS-T WITH HIPPOWDOWN OR TYRANITAR.
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Earthquake
- Explosion
- Stone Edge
- Stealth Rock
- Soft Sand powers up T-bag's Earthquake, making it a more dangerous wallbreaker.
- Intimidate is good for forcing out or weakening physical attackers.
- 184 Speed EVs allows T-bag to outspeed positive-natured base 70s, such as Bisharp and Breloom. 252 Atk points and Adamant Nature maximizes its power. The rest of the EVs is dumped into bulk.
- Earthquake is the main STAB move.
- Explosion is a good move for retaining offensive momentum. I usually use it when Landorus-t is not needed anymore.
- Stone Edge hits Flying-types and Levitate users.
- Stealth Rock is why I chose this Pokemon; it is a great entry hazard to pressure the opponent's Pokemon, especially the ones weak to it.

"BLAAAAAAAAAAAAAAAARRGHH"
-piss cannon, on using Hydro Pump
piss cannon (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
- Leftovers is the obligatory item for passive recovery, since piss cannon is a defensive pivot.
- The given EVs and nature maximizes physical bulk, in order to improve matches against physical attackers like Landorus-t.
- Volt Switch enables piss cannon to switch out and bring others safely into the battlefield. It also enables piss cannon to escape from unfavorable matchups.
- Hydro Pump is a great STAB move, as it forces out Ground- and Fire- types. It also confirms the fact that piss cannon is not a passive Pokemon.
- Will-O-Wisp is great to spread around; burns are annoying and puts chip damage on opponents, and they make it easier for my offensive Pokemon to destroy the opposing team.
- Pain Split a recovery move that can be annoying if used at the right time.
I don't really have a Threat List, due to the lack of experience with this team.
Thanks for reading!
-toenails_sauce
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