Hello Smogon! Here´s an experimental team that started being based in Mega Alakazam and ended up working really well in a very different way. Hope you like the team, please give me your opinion.
Well i´ve allways been quite a fan of Alakazam and I really wanted to do a team based on it´s mega evolution (withouth taking too much in account that most of us have agreed on the fact that Megazam is worse than the original and reliable Magic Guard Kazam version).
When I started building the team looked like this:
This I think was a Not-That-Bad team that pretended to cover Megazam´s most common and dangerous counters (Bisharp and Aegislash) with Keldeo and Mandibuzz respectively, also having a good Volt-Turn Core and flyingspam/priority counters in Rotom and Scizor, while using Garchomp to Revenge Kill Mawile and deal with Charizards.
This team had a lot of flaws, so I decided to build a new one with another concept:
I first thought that Megazam had amazing Special Attack and Speed stats, but a movepool full of moves with a low base power. Alakazam also needed to rely a lot on Focus Blast to KO some threats but the move has a terrible accuracy (that added to my bad luck was a true moveslot waste).
So now, How to make Focus Blast a reliable move? The answer to this question is gravity, that can lower in two stages the opponent´s evasion, so I started building a team around that concept.
The teambuilding process (based on the last team):
I decided to stay with keldeo, a great bisharp counter.
As I was using gravity, Tyranitar was a better pokémon to deal with flyingspam, while having the ability to counter Mega Charizard Y.
Landorus-I is the most common way to set up gravity that can also sweep with it, but I added Lando-T to have a way to deal with Mega Mawile and Charizard X.
Latias I added latias to have good defogger and another good special attacker, but with some good bulk.
Mamoswine KOes a bunch of pokémon weak to ice like Garchomp and Thundurus, while being a strong gravity abuser.
The team was very weak to Azumarill, so I switched Keldeo with Breloom to hit Azumarill for SE damage and also counter Bisharp.
The team in depth:
@ Alakazite
Ability: Magic Guard
EVs: 252 SAtk / 16 SDef / 240 Spd
Modest Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Dazzling Gleam / Substitute / Hidden Power [Fire]
Mega Alakazam is a really good pokémon, the amazing speed and special attack it has (coupled with relatively low base power moves) makes it a great late game sweeper and cleaner. Thanks to gravity Megazam can spam Focus Blast with a lot more of reliability, Psyshock is a great attacking STAB move to hit special walls, Shadow ball is for coverage and Hidden Power Fire to hit steel types. This pokémon is really frail, so it can´t switch into many attacks and has to work with the team in a separate way, finding free turns to start sweeping. The EVs are made to outspeed Megados at +1.
--> Mega Alakazam is also an amazing greninja answer (provided you have a free turn), since it easily kills and gets Protean. Note that Greninja is the second most used pokémon in the tier, so you have an almost guaranteed sweep in a relatively big number of matches.
--> You can switch unharmed into heatran´s lava plume thanks to the traced Flash Fire.
@ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
This guy is my bisharp counter and the best answer this team has to attack and resist Azumarill. Breloom´s Spore + Focus Sash is amazing for shuting down opposing sweepers for some turns, giving me free turns and sweeps. Breloom is also a good counter for rotom wash, doing (and other water types) amazing damage with Bullet Seed. Mach Punch is a great form of Technician boosted priority, while Rock Tomb is for KOing flying type switch-ins.
@ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stone Edge
- Earthquake
- Crunch
- Pursuit
Tyranitar is my flyingspam counter and a great scarfed pokémon. Stone Edge hits with great damage and has a boosted accuracy with gravity, while Earthquake is for coverage. Crunch and Pursuit are great STABs, the first hitting hard and the second for trapping threats that try to switch out. I use Scarf Tyranitar over Rotom because the last can´t deal with Earthquake Pinsir under the gravity effects.
Tyranitar´s ability to switch into the lati twins and pursuit them is really apreciated, since they can deal big amounts of damage to the other team members.
Gravity helps tyranitar in many ways, it makes Stone Edge more accurate and spamable, Earthquake is now very hard to stop and attacks like High Jump Kick have no effect.
@ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Gravity
- U-turn
- Stealth Rock
Lando is a great physical wall with intimidate that can set up Stealth Rock, scout with U-turn and hit hard with Earthquake, so that´s why i chose it as my gravity setter and Dragon Dance boosted pokémon counter (except for Mega Gyarados). Lando can easily find turns to set up gravity, so I can play with it most of the time and abuse of the effects it has.
Stealth rock helps my team to break through sashed pokémon and dragonite´s multiscale, making them easier to KO.
This mon (with maximum deffensive investment) is a great answer for Mega Charizard X, one of the most used pokémon.
@ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Latias is a great offensive pokémon with really good special bulk. Defog is for cleaning up hazards, Draco Meteor for dealing huge STAB damage and Psyshock for hittng things that are weak to it, making it a great Venusaur counter. Healing Wish can fully recover the health of one pokémon (usually a sweeper) and gives it a free turn to sweep withouth taking damage.
Also a big part of my team is KOable with a Keldeo, so having a reliable switch into it (and a guaranteed OHKO with 224 EVs) becomes very handy. Life Orb makes latias hit for more damage. The EVs on HP are a Life Orb number and make latias 3hkoable by Specs Keldeo after stealth rock. This EVs fit my team better because pokémon like Mega Charizard Y (managed by 76 hp latias) are very well countered by Tyranitar.
@ Life Orb
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Superpower
- Icicle Crash
This is my Gravity abuser and a great counter for things like the allways common Thundurus, Landorus, Aegislash and Garchomp. Earthquake with fully invested attack, adamant nature, STAB, gravity and Life Orb hits really hard and can easily break through many teams (OHKOes Shield-Slash!). Superpower is for hitting Ferrothorn and some other pokémon outside of gravity, Ice Shard for priority and STAB to hit common ice type weak pokémon and Icicle Crash for hitting harder things that resist/are inmune to earthquake and cannot be KOed by Ice Shard.
Importable (PS!):
(you can switch HP fire for the move of your preference).
Threat List (Currently Editing)
Thank you for reading this RMT! :D
Well i´ve allways been quite a fan of Alakazam and I really wanted to do a team based on it´s mega evolution (withouth taking too much in account that most of us have agreed on the fact that Megazam is worse than the original and reliable Magic Guard Kazam version).
When I started building the team looked like this:






This I think was a Not-That-Bad team that pretended to cover Megazam´s most common and dangerous counters (Bisharp and Aegislash) with Keldeo and Mandibuzz respectively, also having a good Volt-Turn Core and flyingspam/priority counters in Rotom and Scizor, while using Garchomp to Revenge Kill Mawile and deal with Charizards.
This team had a lot of flaws, so I decided to build a new one with another concept:
I first thought that Megazam had amazing Special Attack and Speed stats, but a movepool full of moves with a low base power. Alakazam also needed to rely a lot on Focus Blast to KO some threats but the move has a terrible accuracy (that added to my bad luck was a true moveslot waste).
So now, How to make Focus Blast a reliable move? The answer to this question is gravity, that can lower in two stages the opponent´s evasion, so I started building a team around that concept.
The teambuilding process (based on the last team):


I decided to stay with keldeo, a great bisharp counter.



As I was using gravity, Tyranitar was a better pokémon to deal with flyingspam, while having the ability to counter Mega Charizard Y.




Landorus-I is the most common way to set up gravity that can also sweep with it, but I added Lando-T to have a way to deal with Mega Mawile and Charizard X.





Latias I added latias to have good defogger and another good special attacker, but with some good bulk.






Mamoswine KOes a bunch of pokémon weak to ice like Garchomp and Thundurus, while being a strong gravity abuser.






The team was very weak to Azumarill, so I switched Keldeo with Breloom to hit Azumarill for SE damage and also counter Bisharp.
Preview:






The team in depth:

@ Alakazite
Ability: Magic Guard
EVs: 252 SAtk / 16 SDef / 240 Spd
Modest Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Dazzling Gleam / Substitute / Hidden Power [Fire]
Mega Alakazam is a really good pokémon, the amazing speed and special attack it has (coupled with relatively low base power moves) makes it a great late game sweeper and cleaner. Thanks to gravity Megazam can spam Focus Blast with a lot more of reliability, Psyshock is a great attacking STAB move to hit special walls, Shadow ball is for coverage and Hidden Power Fire to hit steel types. This pokémon is really frail, so it can´t switch into many attacks and has to work with the team in a separate way, finding free turns to start sweeping. The EVs are made to outspeed Megados at +1.
--> Mega Alakazam is also an amazing greninja answer (provided you have a free turn), since it easily kills and gets Protean. Note that Greninja is the second most used pokémon in the tier, so you have an almost guaranteed sweep in a relatively big number of matches.
--> You can switch unharmed into heatran´s lava plume thanks to the traced Flash Fire.

@ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
This guy is my bisharp counter and the best answer this team has to attack and resist Azumarill. Breloom´s Spore + Focus Sash is amazing for shuting down opposing sweepers for some turns, giving me free turns and sweeps. Breloom is also a good counter for rotom wash, doing (and other water types) amazing damage with Bullet Seed. Mach Punch is a great form of Technician boosted priority, while Rock Tomb is for KOing flying type switch-ins.


@ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stone Edge
- Earthquake
- Crunch
- Pursuit
Tyranitar is my flyingspam counter and a great scarfed pokémon. Stone Edge hits with great damage and has a boosted accuracy with gravity, while Earthquake is for coverage. Crunch and Pursuit are great STABs, the first hitting hard and the second for trapping threats that try to switch out. I use Scarf Tyranitar over Rotom because the last can´t deal with Earthquake Pinsir under the gravity effects.
Tyranitar´s ability to switch into the lati twins and pursuit them is really apreciated, since they can deal big amounts of damage to the other team members.
Gravity helps tyranitar in many ways, it makes Stone Edge more accurate and spamable, Earthquake is now very hard to stop and attacks like High Jump Kick have no effect.

@ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Gravity
- U-turn
- Stealth Rock
Lando is a great physical wall with intimidate that can set up Stealth Rock, scout with U-turn and hit hard with Earthquake, so that´s why i chose it as my gravity setter and Dragon Dance boosted pokémon counter (except for Mega Gyarados). Lando can easily find turns to set up gravity, so I can play with it most of the time and abuse of the effects it has.
Stealth rock helps my team to break through sashed pokémon and dragonite´s multiscale, making them easier to KO.
This mon (with maximum deffensive investment) is a great answer for Mega Charizard X, one of the most used pokémon.

@ Life Orb
Ability: Levitate
EVs: 32 HP / 224 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Latias is a great offensive pokémon with really good special bulk. Defog is for cleaning up hazards, Draco Meteor for dealing huge STAB damage and Psyshock for hittng things that are weak to it, making it a great Venusaur counter. Healing Wish can fully recover the health of one pokémon (usually a sweeper) and gives it a free turn to sweep withouth taking damage.
Also a big part of my team is KOable with a Keldeo, so having a reliable switch into it (and a guaranteed OHKO with 224 EVs) becomes very handy. Life Orb makes latias hit for more damage. The EVs on HP are a Life Orb number and make latias 3hkoable by Specs Keldeo after stealth rock. This EVs fit my team better because pokémon like Mega Charizard Y (managed by 76 hp latias) are very well countered by Tyranitar.

@ Life Orb
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Superpower
- Icicle Crash
This is my Gravity abuser and a great counter for things like the allways common Thundurus, Landorus, Aegislash and Garchomp. Earthquake with fully invested attack, adamant nature, STAB, gravity and Life Orb hits really hard and can easily break through many teams (OHKOes Shield-Slash!). Superpower is for hitting Ferrothorn and some other pokémon outside of gravity, Ice Shard for priority and STAB to hit common ice type weak pokémon and Icicle Crash for hitting harder things that resist/are inmune to earthquake and cannot be KOed by Ice Shard.
Importable (PS!):
(you can switch HP fire for the move of your preference).
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 252 SAtk / 32 SDef / 224 Spd
Modest Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stone Edge
- Earthquake
- Crunch
- Pursuit
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Gravity
- Stealth Rock
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Superpower
- Icicle Crash
Ability: Magic Guard
EVs: 252 SAtk / 32 SDef / 224 Spd
Modest Nature
- Psyshock
- Focus Blast
- Shadow Ball
- Hidden Power [Fire]
Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Bullet Seed
- Mach Punch
- Rock Tomb
- Spore
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stone Edge
- Earthquake
- Crunch
- Pursuit
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- U-turn
- Gravity
- Stealth Rock
Latias (F) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Earthquake
- Ice Shard
- Superpower
- Icicle Crash
Threat List (Currently Editing)
I haven´t found yet a pokémon that can sweep all my team, but the listed are very hard to deal with:
I can´t do much to Clefable (specially if well supported). Mamoswine does like 75% to deffensive variants but is 2hkoed with moonblast after LO recoil in return. If clefable is boosted it becomes even harder to take down.

I can´t do much to Clefable (specially if well supported). Mamoswine does like 75% to deffensive variants but is 2hkoed with moonblast after LO recoil in return. If clefable is boosted it becomes even harder to take down.
Thank you for reading this RMT! :D
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