This is my second RMT I made but this time it's based around Mega Alakazam!
Forks (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
This is the star of the team. This mega has a fantastic speed at base 150 and an even better base Sp.Att at 175. This is used as a revenge killer/late game sweeper. Max EV's on SpAtt/Spe to maximize Speed and Power. Psychic as it's Mega Zam's strongest STAB Psychic move. I run Psychic over Psyshock for Chansey as Psyshock only does around 33%-38% to Chansey. Focus Blast for Heatran and Ferrothorn but once again Chansey only takes 14% from it. Shadow Ball for Slowbro, Celebi, and other Psychic types. Substitute because this thing behind a sub is TERRIFYING, and it wreaks havoc on everything.
Rainbow Dash (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
The second wallbreaker of the team. This thing can deal with the likes of Chansey,Weavile, and can somewhat deal with Mega Scizor. Scarf to outspeed stuff. Scald for the amazing 30% chance to burn. Secret Sword as it OHKO's so many things in the meta. Icy Wind for to hit chomp's and lando's and to drop the oppotent's speed. Hydro Pump to pick up a few extra KO's that scald couldn't get previously. Standard EV's.
Deviantart (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Baton Pass
- Hidden Power [Fire]
- Psyshock
One of the best wallbreakers in the game. With STAB Hyper Voice with Specs and max Spatt Modest this thing has barely any switch ins. 16 Spe to outspeed uninvested TTar. The rest to power and bulk. Baton Pass to grab the extra momentum when you know your opponent will switch. HP Fire for guaranteed KO's on Scizor and Ferrothorn if you can predict the switch into Scizor or predict another move. Psyshock for poison types and other Chansey.
BasedGod (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Roost
- U-turn
- Defog
The physical wall of the team and hazard removal. 252 HP/252 Def for maximum bulk+Impish. Bullet Punch as it's Scizor niche with Technichian. Roost for reliable recovery. U-turn for pivoting into stuff. Defog for hazard removal so I dont get stacked on.
Subway (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Magma Storm
- Stealth Rock
- Taunt
- Toxic
The stallbreaker of the team+ spdef. 252 HP/252 SpD+ calm for maximum bulk. Magma Storm as it can deal with most types of stall. Taunt to stop stallers from recovering which makes mega zam's job much easier. Toxic to widdle down fat mons and words amazingly with Taunt. Stealth Rock to widdle down opposing teams.
George Washington (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
The birdspam check of the team. 252 HP/ 252 Def+ bold to eat up hits from talonflame and other birds. Volt Switch for pivoting and momentum. Hydro Pump to kill fire types and talonflame if it roosted. Will-O-Wisp to burn stuff making Rotom eat up hits even better. Pain Split as an unreliable way of recovery.
Thanks for reading!
Forks (Alakazam) @ Alakazite
Ability: Magic Guard
EVs: 4 SpD / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Focus Blast
- Shadow Ball
- Substitute
This is the star of the team. This mega has a fantastic speed at base 150 and an even better base Sp.Att at 175. This is used as a revenge killer/late game sweeper. Max EV's on SpAtt/Spe to maximize Speed and Power. Psychic as it's Mega Zam's strongest STAB Psychic move. I run Psychic over Psyshock for Chansey as Psyshock only does around 33%-38% to Chansey. Focus Blast for Heatran and Ferrothorn but once again Chansey only takes 14% from it. Shadow Ball for Slowbro, Celebi, and other Psychic types. Substitute because this thing behind a sub is TERRIFYING, and it wreaks havoc on everything.
Rainbow Dash (Keldeo-Resolute) @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
The second wallbreaker of the team. This thing can deal with the likes of Chansey,Weavile, and can somewhat deal with Mega Scizor. Scarf to outspeed stuff. Scald for the amazing 30% chance to burn. Secret Sword as it OHKO's so many things in the meta. Icy Wind for to hit chomp's and lando's and to drop the oppotent's speed. Hydro Pump to pick up a few extra KO's that scald couldn't get previously. Standard EV's.
Deviantart (Sylveon) @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Baton Pass
- Hidden Power [Fire]
- Psyshock
One of the best wallbreakers in the game. With STAB Hyper Voice with Specs and max Spatt Modest this thing has barely any switch ins. 16 Spe to outspeed uninvested TTar. The rest to power and bulk. Baton Pass to grab the extra momentum when you know your opponent will switch. HP Fire for guaranteed KO's on Scizor and Ferrothorn if you can predict the switch into Scizor or predict another move. Psyshock for poison types and other Chansey.
BasedGod (Scizor) @ Leftovers
Ability: Technician
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Bullet Punch
- Roost
- U-turn
- Defog
The physical wall of the team and hazard removal. 252 HP/252 Def for maximum bulk+Impish. Bullet Punch as it's Scizor niche with Technichian. Roost for reliable recovery. U-turn for pivoting into stuff. Defog for hazard removal so I dont get stacked on.
Subway (Heatran) @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Magma Storm
- Stealth Rock
- Taunt
- Toxic
The stallbreaker of the team+ spdef. 252 HP/252 SpD+ calm for maximum bulk. Magma Storm as it can deal with most types of stall. Taunt to stop stallers from recovering which makes mega zam's job much easier. Toxic to widdle down fat mons and words amazingly with Taunt. Stealth Rock to widdle down opposing teams.
George Washington (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
The birdspam check of the team. 252 HP/ 252 Def+ bold to eat up hits from talonflame and other birds. Volt Switch for pivoting and momentum. Hydro Pump to kill fire types and talonflame if it roosted. Will-O-Wisp to burn stuff making Rotom eat up hits even better. Pain Split as an unreliable way of recovery.
Thanks for reading!