ORAS OU Mega Aggron Balanced - "Wall of China"

Intro:
Holy Arceus, it's my 4th RMT?! I swear, I just can't stick to a single team...

Anywho, this is another team I've been testing out for a while now, and its been doing pretty good. So, I thought I'd share it with you guys~

Overview:
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In-depth Analysis:
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Stuart (Aggron) (M) @ Aggronite
Ability: Heavy Metal
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Adamant Nature
- Heavy Slam
- Ice Punch
- Hone Claws
- Rock Polish

The mega, and the star of the show... Ladies and Gentlemen, I introduce you to Stuart! This bad boy is not your average everyday Mega Wallgron. He is an offensiveWallgron!
The set was my own brainchild and I find it extremely useful and powerful, seeing as how next to nobody expects an Aggron to speed up with Rock Polish around their asses like f#cking sonic. The EVs mean it's the same tank as before, and can take so many hits from so many powerful 'Mons that it ain't even funny anymore, breh. His ability means he will get that much more power on a Heavy Slam attack, owing to the doubling of weight.
On to the set:
Best time to throw in Aggron? Predicted poison. Makes peeps rage so much I can't even- Oh, and note that its always better for him to be out after Klefki sets up screens. Anyway, once you have him in, assess the situation and pick a boosting move, either Hone Claws, or Rock Polish. Immediate Power or Sonic Speeds and a Shiny Posterior. Singular steel typing is so much better than Steel/Rock, and you get Filter along with it, so Mega immediately after you switch. Heavy Slam hits hard, and with Heavy Metal, is boosted even more, Hone Claws boosts it as well, and being his only STAB, you want it to hit as hard as possible. The only other attacking move is the underrated Ice Punch which takes care of a score of things that wall Aggron, like Lando-T, Garchomp etc. Honestly, this thing is the the reason for the title. He's the Great Wall of China and he won't f#cking budge for anyone.


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Clayson (Klefki) (M) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Draining Kiss

How do I deal with Mega Aggron's pathetic special defense, you ask? With Mothaf#cking Klefki Excuse the language, I always feel salty when speaking of Klefki
That stellar typing leaves him immune to poison and dragon type attacks, and statuses from the former, while completely walling everything from bugs to his own brethren, the fairies. The EVs let him stay alive to f#ck around with peeps as much as he likes to, and the investment in SpA allows him to KO any silly dark types or dragons that try to set up on him with a goodnight Kiss.Light Clay keeps the two screens up for 8 turn rather than just 5, letting me set up and sh!t.
On to the set:
Clayson is normally the Pokemon I lead with, and depending on the Opponents lead, I either set up dual screens (Light Screen and Reflect) which cut all incoming attacks in half, or use T-wave to slow 'em down and potentially lead to hax situations. Paralysis is mighty useful if the RNG is with you. Hydreigon come to fireblast your a$$? Klefki ain't scared of that sh!t. Kiss the Hydreigon goodnight with Draining Kiss and get some recovery with that as well. Honestly, this thing is the pivot, the planar axis. Klefki keeps everybody from eating his team and screws around by coming in, paralyzing and then leaving like a total boss. Have you read this f#ckers Pokedex entry?! HAVE YOU?!
#707 Klefki: The Key Collector Pokemon.
These key collectors threaten any attackers by fiercely jingling their keys at them.

They scare away attackers by simply JINGLING THEIR KEYS. THAT'S A LEVEL OF BOSS-NESS THAT NOT EVEN GARCHOMP CAN ACHIEVE.
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Sweets (Sylveon)
(F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Baton Pass
- Heal Bell
- Wish

So we have two physical sponges in both Klefki and Mega Wall-of-China, so who's the Special one? Sylv friggin Eon.
So what happens when some special attacker manages to actually set up, you have no screens, Klefki is ded and is ready to sweep? You toss in this baby. EVs allow it to take almost any special attack with ease, even surviving a few Super effective ones occasionally. Leftovers maximizes its longevity and is useful in the long run. But why Sylv over the myriad of other special walls? I'll tell you that when discussing the moves:
The first move is one of the reasons why I chose Sylv over all those other options. Her ability, Pixilate, turns Hyper Voice, one of the strongest Normal type Special moves, into a Fairy type move. STAB, coupled with that 90 Base power, and Sylveons naturally high SpAtk, let's it rip apart things on it own. Your cleric sweeping a team is something of a joy to behold. Even uninvested Hyper Voices boosted by Pixilate rips through all those dark, dragon and fighting types like they were wet toilet paper. Heal bell let's you heal up the team from annoying status conditions like burn, paralysis and toxic, which has helped win many a battle before. Now comes the second reason I chose Sylv. Wish + Baton Pass, by taking advantage of that godly typing, that excellent bulk and that slow speed, she can tank a hit and then Baton pass over to a weakened teammate, preferably Aggron since that thing lacks and reliable recovery. I honestly love this thing so much.



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Merida (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Dazzling Gleam
- Thunderbolt

Who doesn't love using a Gengar? It's faster than most everything in the metagame, has a solid typing, counters the fairies that now seem to be taking over the meta, and hits harder than Chuck Norris on crack. Jk, nothing hits that hard.
The EVs allow it to go in fast, hit as hard as possible, punch as many holes in the team as possible and possibly fold to a lame shadow ball or something like that. Best part is, she resists those pesky fairies and can kill them quite easily with his powerful STAB attacks. LO boost the damage output by 1.3 and allows her to maintain her coverage moves.
How she works:
This is an all-out attacker, sporting 4 attacking moves, super high SpA further boosted by Choice specs, and blazing speeds. Sludge Wave is his first STAB move, with base 95 power and a 10% chance to poison, not like they're going to live long enough to get poisoned. I chose the wave over bomb because I like the power increase, and I don't really need her to poison. This move destroys any fairy and most Grass types. Shadow Ball is his second STAB and hits things reasonably well for neutral damage, for example: Heatran. Dazzling Gleam is a fairy type move that kills any fighting, dragon, or dark types that try to mess with this ghost. Sableye is a notable victim of this specs boosted attack. Finally, T-bolt wrecks everything else that falls out of his coverage area, checking birdspam and water types very well. Suck it, Keldeo.

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Volix (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Thanks to alexxjak for the suggestion of replacing Arcanine with Heatran! This guy has the most number of resistances in OU and checks so many things that its hilarious. Also one of the most used 'Mons in the tier, Heatran is very versatile and is just plain awesome. It's ability, Flash Fire, helps me absorb incoming ng fire type moves, normally at Aggron, and dish some damage out with double the power.
Hetran carries the all important SR which is somewhat of a mandatory move in OU, and is an excellent special wall that sponges so many hits. It also forms good synergy between Aggron, Kyurem and Sylveon, and is a true pain to take down. Lava Plume is a reliable STAB fire type move which hurts quite a bit, Toxic helps to quickly wear down foes, and Taunt stops stallers or Set-up 'Mons in their tracks. All round good 'mon!

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Usain (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head

I'm a huge fan of dragons, and there are normally more than one dragon on my team, but I have no idea why I didn't think of throwing one in this team. Also suggested by alexxjak , Kyurem-B brings a lot of power to the table. Base 170 attack power?! What?! The only reason this thing isn't in Ubers is because of that piss poor movepool.
Ice Beam destroys so many things. Dragon Types, Ground types, Flying Types and Grass Types take Super Effective STAB damage from a base 90 move. Outrage is an excellent STAB, when coupled with that monstrous Attack stat, just goes town on a team. The Scarf let's it Out speed and kill everything that isn't a fairy. Once you press the Massacre Button, there's no stopping this baby from ripping the opposition a new one. Fusion Bolt is a powerful electric type physical move which takes advantage of that stellar attack and blows through things. Finally, Iron Head deals with all those pesky fairies that you know are gonna come out of the woodwork when this guy is thrown out. Prediction is key to this bad boy, but if you click the right move, then you can bid adieu to the opposing team.

Retired 'Mons:


Replaced by Kyrurem-B :
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Ebenezer (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Knock Off

This rape faced dragon slayer has killed so many Pokemon that Dusknoir is getting tired of dragging souls back to hell. I prefer the Choice banded Huge Power set to the Belly Drum one since I find that this manages to stay alive to kill more things than the other one. The EV spread is to keep it alive while boosting its miserable attack to an acceptable level so that it can KO once Huge Power and Choice band work their magic.
To the moveset:
Aqua Jet has eaten through so many things that I can't even right now. Play Rough for any pesky dragons/dark types/fighting types that are stupid enough to switch in on Scrooge here. Someone tries to stall with a Blissey?Superpower their asses. Someone tries to stall with Eviolite Chansey? Knock off the sh!t out of her. This is Scrooge in its Pokemon form, whacking things to death with a cane. Copy pasted from an earlier RMT of mine, cuz I'm too lazy xP

Replaced by Heatran :

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Willow (Arcanine) (F) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Morning Sun
- Flare Blitz
- Extreme Speed
- Will-O-Wisp

T'was a sunny day, with Mega Charizard Y ready to screw around with my team with the Solarbeam + Fire blast combo at low health. That was the first time I layed eyes on this magnificent beast, moving at speeds unfathomable to mortal beings, and ending the tirade of the cheeky non-dragon without so much as a scratch. The sun bathed it in golden light that made it almost twice as magnificent. Never had I thought that such a beast would be overlooked so easily. I vowed that day to make its title of legendary ring through every corner of the ladder.
Story aside, this thing is just Mwah! As you would notice from the EVs, this beast is surprisingly not an offensive killer, but a special wall the same as Sylveon. This baby spreads burns like its nobodies business, discourages physical attackers with that rockin' ability and is generally around to screw you over.
Moves:
Arcanine is surprisingly good at soaking up damage and an excellent revenge killer. Morning Sun allows it to take advantage of any sun that's up and heal a chunk load of its health, while also being a nifty recovery move without sun as well. Will-O-Wisp + Intimidate = Physical attackers? Dafaq is that? And the two attacks are designed to pick off weaker prey. Extreme Speed for that mad priority and good base 80 damage that allows her to end the game of any poor sod that has been weakened up, and Flare Blitz to roast that A-hole called Ferrothorn. Willow the Arcanine has helped the team on its way to success so many times and I love her ability to take so many hits and then just shrug it all off with a Morning Sun. It's also quite fast, reaching around 226 speed even without investment.

Importable:
Stuart (Aggron) (M) @ Aggronite
Ability: Heavy Metal
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Adamant Nature
- Heavy Slam
- Ice Punch
- Hone Claws
- Rock Polish

Merida (Gengar) (F) @ Life Orb
Ability: Levitate
EVs: 248 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Thunderbolt

Sweets (Sylveon) (F) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Hyper Voice
- Baton Pass
- Heal Bell
- Wish

Clayson (Klefki) (M) @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Light Screen
- Reflect
- Thunder Wave
- Draining Kiss

Volix (Heatran) (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Usain (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Fusion Bolt
- Iron Head
Conclusion:
That's it for the team, folks! Suggestions for improvements are kindly requested and I'd love to hear your thoughts about the team! Rate it, please <3
 
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Hi, really nice team!!
I really like MAggron in OU.
Maybe I've some suggestions:

I prefer Heavy Slam<- Iron Tail on Aggron, because with many pokemon is stronger and no need the accurancy boost from Hone Claws.
You could try Avalanche <- Hone Claws, it is useful against Garchomp and Landorus-T.

Sylveon is good, Aggron and Sylveon have an excellent synergy!

Klefki is ok.

I don't really like SpD Arcanine, Heatran is better than Arcanine in this role, it sets the SR too.

Heatran @ Leftovers <- Arcanine
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt / Protect / Roar
- Stealth Rock

if you're afraid of Yzard could try Ancient Power over Taunt.

Gengar and Azumarill are a good wallbreaker, but your team is really slow, you could try a scarfer.

Kyurem-Black @ Choice Scarf <- Azumarill
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Dragon Claw / Iron Head
- Fusion Bolt
- Ice Beam / Earth Power

Kyurem is an amazing scarfer with good synergy with Aggron and Sylveon.

I'm sorry for my english, but it isn't my first language.
 
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alexxjak

Thanks for the rate!

Heavy Slam and Avalanche are what normal Mega Aggron's run, and I wanted to go for something good different, which is why I did the Home Claws + Iron tail thing, but I'll definitely try this set and see which works better!

I dislike using legends on my teams, which is why I refrained from going for things like Heatran and Kyurem-B, but that'should just personal preference. I shall try those two over Arcanine and Azumarill.

I'll update after I test the changes you suggested, so thank you!! ^w^
 
If you don't like legends you could try Tyranitar <- Arcanine
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Ice Beam

It sets SR, and the sand ( That boost its SpD of 50% ), thanks to it Yzard can't use solar beam. So it can forces switch, with roar, or 0hko with Stone Edge.
If you're afraid from Focus Blast you could try Hippowdon

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Slack Off
- Earthquake
- Stealth Rock
- Roar / Stone Edge

More bulky less offensive than Tyranitar.

And maybe you could try Dragonite <- Azumarill

Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Fire Punch
- Earthquake

Thanks to Extreme Speed it solves your speed problem, and it hits really hard. It has a good synergy with Sylveon and Aggron like Kyurem-B but isn't a legend.
 
Hey ZT7, nice team you got there, I really like your use of lower tiers mon as I always like to see some innovations, although your team as a bad matchup againist some playstyle like sand offense, as your team lacks of a real ground resistence, as Gengar doesn't really like to switch on Excadrill, and it can easily be trapped by Tyranitar.

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I'll start speaking of Aggron, your set is kinda pointless because you run Automize and no EVs in speed. I suggest you to run a moveset of Heavy Slam / Stealth Rock / Avalanche / Fire Punch. Heavy Slam is a nice stab which appreciates the Aggron's high weight, Stealth Rock is a mandatory move in OU, as it can deal damage to the opponent's team every time it switches. Avalanche and Fire Punch are for coverage, both hitting Landorus-Therian, Garchomp, Scizor, Ferrothorn and Skarmory. Changing the EVS spread to 252 HP / 16 Def / 240 SpD with an Impish Nature will allow Aggron to take hits much better, letting him check many physical threats in the tier, and some special threats too.

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On Klefki I reccomend you to run 252 HP / 4 Def / 252 SpD with a Calm Nature in order to check better Mega Gardevoir, which otherwise seems to be really threatening to your team. Spikes over Reflect and Magnet Rise over Light Screen will make you less ground weak, and spikes will help you to pressure more your opponent, and your team will benefit more of the Gengar's spinblocking
.

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Clefable over Sylveon is a change that your team might appreciate a lot, as you're kinda weak to setup sweeper, and it can still pass wishes to Aggron. Clefable over Sylveon has a better Defense stat, which allows it to check better dragon types, that can pass through Sylveon with strong physical attack, or with Psyshock if the dragon is a latwins.

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Talonflame over Arcanine is a nice change that can fit your team better. Talonflame has a nice niche over Arcanine which is the priority roost, while also having access to Taunt, giving you a way to deal better with stall, as it is kinda annoying to your team.

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Starmie over Azumarill, since now you have got the 4* weakness to rocks of Talonflame you really need a rapid spin user, although you probably needed it anyway as your team as some problems againist hazard stacking teams, which are pretty popoular right now. You can choose between Psyshock and Thunderbolt as your coverage move, Psyshock lets you hit special walls a bit harder, although Thunderbolt lets you check water type in a better way.

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On Gengar run Life Orb over Choice Specs, being able to switch moves will allow Gengar to perform much better as a wallbreaker. Focus Blast over Dazzling Gleam will allow Gengar to hit harder things like Tyranitar and Bisharp, which otherwise can trap you with Pursuit. Taunt over Thunderbolt will allow Gengar to beat things like Chansey and other special walls, preventing them to recover the damage they got by Gengar's attack.

Aggron @ Aggronite
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Heavy Slam
- Avalanche
- Fire Punch

Klefki @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Spikes
- Magnet Rise
- Thunder Wave
- Play Rough

Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Wish
- Protect
- Heal Bell
- Moonblast

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Bulk Up
- Taunt
- Roost
- Brave Bird

Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
- Scald
- Thunderbolt / Psyshock
- Recover
- Rapid Spin

Merida (Gengar) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Wave
- Shadow Ball
- Focus Blast
- Taunt

This is hall I have, good luck with your team :)
 
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I'd run LO>Specs on Gengar, as well as Sludge Bomb>Sludge Wave on Gengar. I understand that you're trying to reach max power with these options, but the both sludge wave and shadow ball have immunities, which means that you'll have to take some very dangerous risks to win games. The life orb also allows it to use its coverage better and overall eases prediction. The 5 point power difference isn't really worth the extra 20% chance of poison, which is actually pretty helpful. Thank you for ninjaing me, Fran lol
 
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I agree with alexxjak about heavy slam Aggron and I worked out a set you could use.

Aggron-Mega @ Aggronite
Ability: Filter
EVs: 248 HP / 56 Atk / 204 Spe or
Adamant Nature
- Rock Polish
- Heavy Slam
- Earthquake
- Hone Claws

204 Speed lets you outspeed mega Lopunny after one rock polish and doesn't lower your weight, I left some calcs to show the strength of the spread
56+ Atk Mega Aggron Earthquake vs. 248 HP / 0 Def Heatran: 420-496 (109 - 128.8%) -- guaranteed OHKO
56+ Atk Mega Aggron Iron Tail vs. 0 HP / 4 Def Mega Lopunny: 174-205 (64.2 - 75.6%) -- guaranteed 2HKO
56+ Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Mega Lopunny: 208-246 (76.7 - 90.7%) -- guaranteed 2HKO
+1 Impish 56 Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Mega Lopunny: 283-334 (104.4 - 123.2%) -- guaranteed OHKO
+1 Adamant 56+ Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Mega Lopunny: 312-367 (115.1 - 135.4%) -- guaranteed OHKO
+1 Adamant 56+ Atk Mega Aggron Iron Tail vs. 0 HP / 4 Def Mega Lopunny: 261-307 (96.3 - 113.2%) -- 75% chance to OHKO
56+ Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Landorus-T: 216-255 (67.7 - 79.9%) -- guaranteed 2HKO
56+ Atk Mega Aggron Iron Tail vs. 0 HP / 4 Def Landorus-T: 180-213 (56.4 - 66.7%) -- guaranteed 2HKO
+1 56+ Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 4 Def Landorus-T: 322-381 (100.9 - 119.4%) -- guaranteed OHKO
+1 56+ Atk Mega Aggron Iron Tail vs. 0 HP / 4 Def Landorus-T: 270-318 (84.6 - 99.6%) -- guaranteed 2HKO
56+ Atk Mega Aggron Iron Tail vs. 172 HP / 0 Def Azumarill: 199-235 (51.8 - 61.1%) -- guaranteed 2HKO
56+ Atk Mega Aggron Heavy Slam (120 BP) vs. 172 HP / 0 Def Azumarill: 238-282 (61.9 - 73.4%) -- guaranteed 2HKO
56+ Atk Mega Aggron Iron Tail vs. 0 HP / 0 Def Tornadus-T: 199-235 (66.5 - 78.5%) -- guaranteed 2HKO
56+ Atk Mega Aggron Heavy Slam (120 BP) vs. 0 HP / 0 Def Tornadus-T: 238-282 (79.5 - 94.3%) -- guaranteed 2HKO
56+ Atk Mega Aggron Iron Tail vs. 252 HP / 164+ Def Garchomp: 135-159 (32.1 - 37.8%) -- 93.5% chance to 3HKO
56+ Atk Mega Aggron Heavy Slam (100 BP) vs. 252 HP / 164+ Def Garchomp: 135-159 (32.1 - 37.8%) -- 93.5% chance to 3HKO
Good luck with your team, it looks quite fun.
 
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Hello, and thank you for giving offensive Mega Aggron some love :) however, I believe he should be used as more of a tank than a sweeper, as that capitalizes more on his potential. Also, Thundurus and Charizard Y completely wall your set and shut you down.so I would recommend this spread:

Aggron @ Aggronite
Impish Nature, 240 HP, 252 Atk, 16 Def

Iron Head/Heavy Slam
Earthquake
Ice Punch/Rock Slide/Stone Edge
Stealth Rock/Thunder Wave

This allows him to retain a ridiculous amount of physical bulk, while still hitting really hard. For something with horrible special bulk and no recovery, setting up is almost impossible. Your Steel STAB is a choice of Power vs Reliability. Ice Punch nails Landorus, Gliscor, Dragonite, Garchomp, and the Lati twins. A rock move can be used to hit Charizard on the switch, and still hits most flying types. the last slot is for team support. Stealth Rock if you dont already haver it, otherwise Thunder Wave is great for crippling fast switch ins and for paraflinch shenanigans. Roar is also good to phase Physical set up sweepers.

Hope I helped!
 
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I am slightly overwhelmed at the number of responses to this RMT, so first of all : THANK YOU GUYS!

Now, a lot of you have suggested that I run the standard Aggron set rather than the one I made up, so I might as well give it a try. This is what I've decided upon:

Stuart (Aggron) (M) @ Aggronite
Ability: Sturdy
Shiny: Yes
EVs: 248 HP / 8 SpD / 252 Spe
Adamant Nature
- Heavy Slam
- Ice Punch
- Stealth Rock
- Rock Polish

Also, changing the Arcanine to a Talonflame and Azumarill to a Starmie on fran17 's suggestion OwO

Gengar has been changed to an LO set and Sludge Bomb > Sludge Wave has been implemented on Thatwackycruton 's suggestions!

Kazuma Yato , Thank you for those Calculations! I was wondering how Mega Aggron would fair against Mega Lopunny, but it doesn't look like I have to worry too much. With that defense, he can take more than a few hits from it, and can set up to outspeed afterwards.

sashimi9999 I know that Mega Aggron is a tank more than anything, but I like trying out Gimmicks that take people by surprise. Sweeper Mega Aggron is hardly expected, and I really wanted to see how good I could make him work as a destroyer, seeing as how he's one of my favorite Poke's.

I shall test this team out on Showdown and see how it fares! Thank you once again to everyone!
 
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After testing fran17 's suggested changes:

T-flame > Arcanine
Starmie > Excadrill

I wasn't that impressed with the results. SR was not a problem for this team, till T-flame made an appearance.

So, I took alexxjak 's advice and made changes again to the last two slots:

Heatran > Arcanine
Kyurem-B > Azumarill

And man, does that work so well! Heatran is a brilliant Special Wall and completed a DFS core with Aggron, Sylv, Kyurem and himself, having excellent Synergy between them. Kyurem hits so many things so hard it's so amazing. Oftentimes, I don't even need to bring out Aggron as Kyurem takes care of it all with that crazy power and coverage moves.

I shall keep testing, so thanks for all the help so far!
 
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