ORAS OU Mega Aerodactyl Team

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Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Hone Claws

Mega Aerodactyl is the central focus of this team. I really like him and he's a lot of fun to play. Thanks to his extremely high speed, once a few counters are eliminated he can take care of the entire team after just one use of hone claws. Together, stone edge, aerial ace, and earthquake provide pretty good coverage.

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Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 172 HP / 252 SpA / 84 Spe
Modest Nature
- Hidden Power [Fire]
- Flash Cannon
- Volt Switch
- Thunderbolt

Magnezone is a partner to Aerodactyl. It traps many of Aerodactyl's steel type counters, especially Scizor and Ferrothorn. In addition, it can checks water type counters. Flash cannon allows Magnezone to check fairy and rock types, particularly Mega Diancie. Because of Magnezone's high special attack and the choice specs, even neutral coverage on flash cannon or thunderbolt helps wear the other team down.

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Taunt
- Toxic
- Roost
- Earthquake

Gliscor works well as a defensive pokemon, since he's immune to both electric and ground. He's a good switch from both Mega Aerodactyl and Magnezone. He can also stall out many physically offensive pokemon like Landorus, useful if my checks to those pokemon are already fainted. He also can stop many walls with taunt.

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Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 28 HP / 252 SpA / 228 Spe
Timid Nature
- Earth Power
- Fire Blast
- Flash Cannon
- Stone Edge

Heatran is another good switch from Magnezone, since he absorbs any fire hits easily. He's also a really good check to most fairy types. Fire Blast provides another check to the steel types which harm Aerodactyl, and he can often finish off a team with fire blast once his counters are gone. Earth Power makes up for what Fire Blast and Flash Cannon don't cover, and also takes care of other Heatran. Stone Edge can stop a Charizard or Talonflame on switch in.

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Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Originally I had Sylveon here but Clefable's physical bulk and recovery through Soft-Boiled is really helpful. Clefable can check pokemon like Sableye and dragon types with moonblast, and can use flamethrower to stop counters, especially Ferrothorn. If Clefable's counters are gone, calm mind can offer another victory path aside from a Mega Aerodactyl sweep.

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Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Icy Wind
- Hidden Power [Bug]

I added Keldeo when I was having trouble with fire pokemon. Scald and Secret Sword provide really good coverage, Icy Wind can take down dragon types (and is also useful in lowering the speed of pokemon like Mega Manectric, so that Aerodactyl can finish them) and Hidden Power Bug is pretty much entirely for Starmie and Slowbro, who are a lot of trouble for my team if Magnezone is gone.

I still face some problems with Mega Sableye, Gyarados, Excadrill, and bulky water types (particularly Slowbro and Rotom-W). Thanks in advance!
 
Hey man, Nice looking team you got there! Great to see underrated mons getting use :]. Here are some things I think you can change:

I noticed that this team has a lot of choices Items, and has no stealth rocks. Looking at the structure of the team, I would Change Heatran to Lava Plume, Stealth Rock, Toxic, flash Cannon. The reason for these changes is because, Stealth rocks are needed on every team (its just too great not to have), and heatran can serve as a great offensive rocker. I would also change the spread to 252 Speed 252 SpA Timid, So that you get to out speed other trans, and to be faster then max speed Scizor. Also don't forget Leftovers for slow recovery

I notice that Keldeo really dents the team and you don't really have switch's in for it. Because of this, I would go Latios>Clefable with Psyshock, Draco Meteor, Roost, Defog, so that you can switch into Keldeo better AND have hazard removal.

On Aerodactyl-Mega I would go Ice Fang> Earthquake. Ice fang helps you catch Tank Chomps and Lando It's off their feet, and Earthquake isn't needed since bulky rocks and steels are checks by Keldeo and Magnazone cores. If you don't like Ice Fang, try Roost instead, so that you can preserve it later on, and heal up on slower mons, or mons that are forced out by it.

Heatran @ Leftovers
Ability: Flash Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Lava Plume
- Flash Cannon
- Toxic

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Aerodactyl-Mega @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Ice Fang/Roost
- Hone Claws
Hope this helped! GL and enjoy!
 
Pretty nice team.Although there are a few problems.Like Barian stated,you will need stealth rock.Thus use the specially defensive variant.Also,since you told that you are pretty weak to bulky water,adding bulky spinner excadrill solves this problem by hitting rotom-w with earthquake.It also negates magic bounce.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Toxic
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock
 
Nice aero balance team. I will try to make my changes to help with balance and help mega aero sweep.

One suggestion I have is too run Sword Dance Gliscor over Taunt Gliscor. Sword dance gliscor helps you set up and sweep teams while still breaking stall teams like the taunt gliscor set. This gives you a win con and will pressure teams alot. Breaking defensive teams are kewl because mega aero struggles to break defensive team as it is better versus offensive teams so having a mon that can help with that is really nice.

Next thing you should do is run taunt spd heatran over scarf tran. This team already has enough choice users and running spd tran will help you with some of your threat list of the bulky water as heatran lures in the bulky water so you can status them with toxic and put them on the widdle. So basically toxic tran lures in fat bulky mons like hippo, lando, slowbro and put them on a widdle so aero will have an easier time sweeping. This will also help versus set up sweepers like calm mind clefable as you stop them from boosting with a taunt. This also gives you a more reliaible bird check and fire check like against mons like volcarona and talonflame. Also this heatran will give you rocks as having those are very important

I agree with barian's suggestion of latios over clefable. This helps versus things that threaten balance like charizard-y and keldeo. Latios can also help you get rid of hazards and still deal with fighting types like breeloom which could be a threat esepically if sd + spore. Latios also wear down threats for aero like manaphy/slowbro/hippowdown allowing aero to have an easier time sweeping.

One last thing you can consider is running pursuit over hone claws on mega aero. This will gives you a pursuiter to trap all the psyhic types to let keldeo have a better time running threw teams.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog
Changes In Short:
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Sword Dance>Taunt
helps break down fat team and serves as win condition
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Spd tran>Scarf
helps vs bulky fires and helps lure in bulky grounds/waters for aero to have an ezier time sweeping
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>
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helps versus keldeo/zard y and gets rid of hazards and lets team have a way to deal with manaphy
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Pursuit>Hone Claws helps eliminate psychic types to let keldeo do more damage.
 
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