Introduction:
I came together with a friend (Professional 2341) to make a serious team to ladder with. We had talked about what we wanted to do. Pro was begging for a team made around a BL/UU set up sweeper. We basically wanted something powerful, unique, and underrated. So here I am presenting you with...
Mega Aerodactyl:
The Forgotten Dino
Teambuilding Process
We wanted to make a viable OU team around Mega Aero, so obviously Aerodactyl was our first picked pokemon, it's really an underrated threat.
Since Mega Aero was walled by a lot of pokemon, we needed some decent amount of support, Skarm was nuisance and so was Bulky Steel types that eat up EQs such as Mega Scizor and Ferrothorn, and so we added Magnezone to trap them and finish them off, he's a powerful member to the team.
We needed a Spinner because Mega Aerodactyl was weak to rocks, Excadrill was best at spinning, he also provided Steel coverage to get bulky fairies along with EQ which is always nice. Excadrill also shifted the team a bit to a bulky offensive style.
We needed something that hits very hard, resists Fighting- and Fire- types, has some bulk, an has he ability to handle Ground- Types, Azumarill fits in perfectly, we this a Steel/Fairy core was created, along with a Water/Electric core. Azumarill also gave us priority.
Next we needed something that adds a resistance to Fighting- Type, because it was piling up a bit, but at the same time we needed a double insurance for EQ spam and even more priority. But with this we had way too many Physical Attackers so we made Talonflame mixed.
Next we needed something to stop Electric Spam along wit Exca and Mag but also provide rocks that support Mega Aerodactyl, Bulky Chomp fits that description perfectly, and since we have 2 steel types and one water/fairy, Dragon- and Ice- spam wasn't a problem either.
These were done by pro cause he thought mine were bad. Same with the Pokemon descriptions below.
Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Hone Claws
- Stone Edge
- Earthquake
- Aerial Ace
Aerodactyl is the star of our show. We wanted to make a team around Mega Aerodactyl and so we did, Mega Aero is really one of the most underrated threats ever, after 1 HC boost it pretty much decimated HO singlehandedly. As for the moves, Hone Claws boosts his attack by 1 stage, while also boosting Accuracy, making it safe to spam Stone Edge. After that We decided with EQ>Fire Fang because Heatran was a much bigger problem than Ferrothorn and Scizor especially when we had Magnezone to take care of them. Aerial Ace, although weak, is actually pretty good because flying spam is pretty good in the meta. The EVs outspeed Chompy before going Mega, and Ninja after, with maximum Atk EVs for maximum power, and the rest put in HP for decent bulk. We decided to pass on Jolly and go for Adamant because even though we lose to Mega Manectric we nail a lot of handy KOs.
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Since Mega Aero can't 2HKO Ferro at +1 and Ferro can pretty much OHKO us, we decided that Ferro was a big problem, but so was Scizor as it survives a hit and does a lot back to us, so 2 common pokemons were major counters to Mega Aero, both being steel- type, we decided to add Magnezone, which helped a lot vs. Ferro and Scizor (Mega), not to mention it also traps and kills Skarm which is also extremely handy; furthermore, it can even take on Choice Locked Exca to anything but EQ, it also nails the KO on Mega Mawile and Bisharp. As for the moves, it's pretty standard, the EVs on the other hand, are to outspeed 4 Spe Mega Scizor (Considering HP Fire) and speed creeping Skarm
Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
XY introduced Aegislash, possibly the best spinblocker and consequently deemed all spinners non-viable, except Excadrill, and so when we needed a spinner it was deemed Excadrill. As for the items, I didn't like Air Balloon, and my partner wasn't too fond of it either, but Scarf and Leftovers were out of the question for us too, since Scarf doesn't achieve anything Mega Aero doesn't and Leftovers is kinda weak, and so we decided on AV, which is actually pretty amazing, eating up special hits that Excadrill doesn't usually eat up, and able to switch on Latis more. As for the moves, they're pretty standard - nothing to talk about, but if you're wondering about the EVs, it's pretty simple, max Atk Adamant for maximum power, 192 Spe to outspeed max speed neutral nature base 80 (Mamoswine) and the rest dumped into HP to give us some bulk.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 4 Def / 92 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower / Knock Off
Azumarill, one of the most power pokemons in OU, and one of the most powerful Fairy- Types ever; Azumarill is extremely useful and essential to our team, as it covers weaknesses, mainly Fire- and Fighting- types, which were a huge problem to this team. It also is really helpful in taking out bulky ground types which makes it easier for Mega Aero to sweep. We went for a Band set over AV cause Exca already has one, and because we wanted immediate power. As for the moves, it's pretty standard and self-explanatory, the last slot is often switched between Superpower and Knock off, both which are handy. Finally, our EVs outspeed minimum speed Tyranitar, with maximum EVs on Atk for maximum power, and the rest dumped into bulk. 160 HP just hits SR number.
Talonflame @ Life Orb
Ability: Gale Wings
EVs: 168 Atk / 252 SpA / 88 Spe
Naughty Nature
- Fire Blast
- Brave Bird
- Hidden Power [Ground]
- Roost
Talonflame, one of the most threatening pokemon in the metagame, priority Brave Bird is way too good even with 81 base Atk. At first sight, this set seems crazy, but it really isn't. It's a great late-game cleaner with BB, as for Fire Blast, it easily weakens some stuff Mega Aero struggles with, such as Lando-T, Gliscor, Skarmory, Ferrothorn, and Scizor. This was sort of a double insurance in case we lost Mag to a choke/outplay. This is actually a great set, when spamming Brave Bird the opponent think it's regular Talonfalme and put Lando-T, only to take a powerful Fire Blast, it also lures in Heatran and has a 50% chance to 2HKO after rocks, which is pretty crazy tbh. Roost is roost. The EVs are for maximum SpA, outspeed Jolly Lando-T and max speed neutral nature base 105, and finally, the rest are dumped into bulk.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs:248 HP / 40 Atk / 24 Def / 92 SpD / 104 Spe 248 HP / 40 Atk / 120 Def / 92 SpD / 8 Spe
Impish Jolly Nature
- Earthquake
- Stealth Rock
- Swords Dance
- Outrage
Garchomp is our last Pokemon, he tends to be our lead. With the current EVs Garchomp is really bulky, sets up rocks reliably, and even does decent damage with SD and dual stab. As for the moves, nothing is special, the only reason we are using Outrage is to nail some viable KOs. The EVs? Yeah they're quite confusing, but they achieve the following: 248 HP /24+ 120 Def survives Jolly Adamant Mamoswine's LO Ice Shard. 248 HP / 92 SpD takes 1 LO HP Ice from Thundurus, (The reason of 248 HP is because the added 4 in SpD improve it a lot) and 104 8+ Spe out speeds Jolly max speed Mega T-tar, which usually carries Ice Punch, but at the same time outspeeds Jolly Bisharp and Adamant Mamoswine. Finally 40 Atk OHKOs 164 HP Azu (Probably the highest amount of HP Azu is competitively invested in) at +2 after rocks. Pro found a better spread. The HP, SpD, and the Atk are unchanged, but Jolly 8 Spe still hits 266 Speed, and now we can take an Adamant Mamo Ice Shard instead of Jolly.
Replays:
http://replay.pokemonshowdown.com/ou-147188181
The Fight which got me to 1717.
http://replay.pokemonshowdown.com/ou-147332639
Somewhat good battle for me.
http://replay.pokemonshowdown.com/ou-152789764
http://replay.pokemonshowdown.com/ou-152791654
http://replay.pokemonshowdown.com/ou-152794338
http://replay.pokemonshowdown.com/ou-153385540
http://replay.pokemonshowdown.com/ou-153393007
Top 5 battles is a crazy laddering montage to beat my previous peak+set my new one.
Threats:
Keldeo tends to beat me if I don't have Aero Mega Evolved and Talonflame and Azu are gone.
Will add more.
I came together with a friend (Professional 2341) to make a serious team to ladder with. We had talked about what we wanted to do. Pro was begging for a team made around a BL/UU set up sweeper. We basically wanted something powerful, unique, and underrated. So here I am presenting you with...
Mega Aerodactyl:
The Forgotten Dino
Teambuilding Process

We wanted to make a viable OU team around Mega Aero, so obviously Aerodactyl was our first picked pokemon, it's really an underrated threat.


Since Mega Aero was walled by a lot of pokemon, we needed some decent amount of support, Skarm was nuisance and so was Bulky Steel types that eat up EQs such as Mega Scizor and Ferrothorn, and so we added Magnezone to trap them and finish them off, he's a powerful member to the team.



We needed a Spinner because Mega Aerodactyl was weak to rocks, Excadrill was best at spinning, he also provided Steel coverage to get bulky fairies along with EQ which is always nice. Excadrill also shifted the team a bit to a bulky offensive style.




We needed something that hits very hard, resists Fighting- and Fire- types, has some bulk, an has he ability to handle Ground- Types, Azumarill fits in perfectly, we this a Steel/Fairy core was created, along with a Water/Electric core. Azumarill also gave us priority.





Next we needed something that adds a resistance to Fighting- Type, because it was piling up a bit, but at the same time we needed a double insurance for EQ spam and even more priority. But with this we had way too many Physical Attackers so we made Talonflame mixed.






Next we needed something to stop Electric Spam along wit Exca and Mag but also provide rocks that support Mega Aerodactyl, Bulky Chomp fits that description perfectly, and since we have 2 steel types and one water/fairy, Dragon- and Ice- spam wasn't a problem either.
These were done by pro cause he thought mine were bad. Same with the Pokemon descriptions below.


Aerodactyl @ Aerodactylite
Ability: Pressure
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Hone Claws
- Stone Edge
- Earthquake
- Aerial Ace
Aerodactyl is the star of our show. We wanted to make a team around Mega Aerodactyl and so we did, Mega Aero is really one of the most underrated threats ever, after 1 HC boost it pretty much decimated HO singlehandedly. As for the moves, Hone Claws boosts his attack by 1 stage, while also boosting Accuracy, making it safe to spam Stone Edge. After that We decided with EQ>Fire Fang because Heatran was a much bigger problem than Ferrothorn and Scizor especially when we had Magnezone to take care of them. Aerial Ace, although weak, is actually pretty good because flying spam is pretty good in the meta. The EVs outspeed Chompy before going Mega, and Ninja after, with maximum Atk EVs for maximum power, and the rest put in HP for decent bulk. We decided to pass on Jolly and go for Adamant because even though we lose to Mega Manectric we nail a lot of handy KOs.

Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 124 HP / 252 SpA / 132 Spe
Modest Nature
- Thunderbolt
- Volt Switch
- Hidden Power [Fire]
- Flash Cannon
Since Mega Aero can't 2HKO Ferro at +1 and Ferro can pretty much OHKO us, we decided that Ferro was a big problem, but so was Scizor as it survives a hit and does a lot back to us, so 2 common pokemons were major counters to Mega Aero, both being steel- type, we decided to add Magnezone, which helped a lot vs. Ferro and Scizor (Mega), not to mention it also traps and kills Skarm which is also extremely handy; furthermore, it can even take on Choice Locked Exca to anything but EQ, it also nails the KO on Mega Mawile and Bisharp. As for the moves, it's pretty standard, the EVs on the other hand, are to outspeed 4 Spe Mega Scizor (Considering HP Fire) and speed creeping Skarm

Excadrill @ Assault Vest
Ability: Mold Breaker
EVs: 64 HP / 252 Atk / 192 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
XY introduced Aegislash, possibly the best spinblocker and consequently deemed all spinners non-viable, except Excadrill, and so when we needed a spinner it was deemed Excadrill. As for the items, I didn't like Air Balloon, and my partner wasn't too fond of it either, but Scarf and Leftovers were out of the question for us too, since Scarf doesn't achieve anything Mega Aero doesn't and Leftovers is kinda weak, and so we decided on AV, which is actually pretty amazing, eating up special hits that Excadrill doesn't usually eat up, and able to switch on Latis more. As for the moves, they're pretty standard - nothing to talk about, but if you're wondering about the EVs, it's pretty simple, max Atk Adamant for maximum power, 192 Spe to outspeed max speed neutral nature base 80 (Mamoswine) and the rest dumped into HP to give us some bulk.

Azumarill @ Choice Band
Ability: Huge Power
EVs: 160 HP / 252 Atk / 4 Def / 92 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower / Knock Off
Azumarill, one of the most power pokemons in OU, and one of the most powerful Fairy- Types ever; Azumarill is extremely useful and essential to our team, as it covers weaknesses, mainly Fire- and Fighting- types, which were a huge problem to this team. It also is really helpful in taking out bulky ground types which makes it easier for Mega Aero to sweep. We went for a Band set over AV cause Exca already has one, and because we wanted immediate power. As for the moves, it's pretty standard and self-explanatory, the last slot is often switched between Superpower and Knock off, both which are handy. Finally, our EVs outspeed minimum speed Tyranitar, with maximum EVs on Atk for maximum power, and the rest dumped into bulk. 160 HP just hits SR number.

Talonflame @ Life Orb
Ability: Gale Wings
EVs: 168 Atk / 252 SpA / 88 Spe
Naughty Nature
- Fire Blast
- Brave Bird
- Hidden Power [Ground]
- Roost
Talonflame, one of the most threatening pokemon in the metagame, priority Brave Bird is way too good even with 81 base Atk. At first sight, this set seems crazy, but it really isn't. It's a great late-game cleaner with BB, as for Fire Blast, it easily weakens some stuff Mega Aero struggles with, such as Lando-T, Gliscor, Skarmory, Ferrothorn, and Scizor. This was sort of a double insurance in case we lost Mag to a choke/outplay. This is actually a great set, when spamming Brave Bird the opponent think it's regular Talonfalme and put Lando-T, only to take a powerful Fire Blast, it also lures in Heatran and has a 50% chance to 2HKO after rocks, which is pretty crazy tbh. Roost is roost. The EVs are for maximum SpA, outspeed Jolly Lando-T and max speed neutral nature base 105, and finally, the rest are dumped into bulk.

Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs:
- Earthquake
- Stealth Rock
- Swords Dance
- Outrage
Garchomp is our last Pokemon, he tends to be our lead. With the current EVs Garchomp is really bulky, sets up rocks reliably, and even does decent damage with SD and dual stab. As for the moves, nothing is special, the only reason we are using Outrage is to nail some viable KOs. The EVs? Yeah they're quite confusing, but they achieve the following: 248 HP /
Replays:
http://replay.pokemonshowdown.com/ou-147188181
The Fight which got me to 1717.
http://replay.pokemonshowdown.com/ou-147332639
Somewhat good battle for me.
http://replay.pokemonshowdown.com/ou-152789764
http://replay.pokemonshowdown.com/ou-152791654
http://replay.pokemonshowdown.com/ou-152794338
http://replay.pokemonshowdown.com/ou-153385540
http://replay.pokemonshowdown.com/ou-153393007
Top 5 battles is a crazy laddering montage to beat my previous peak+set my new one.
Threats:
Keldeo tends to beat me if I don't have Aero Mega Evolved and Talonflame and Azu are gone.
Will add more.
Last edited: