





This is a team I build about a week ago because I wanted to test out Mega Aerodactyl. The strategy I implicated was hazard stack offence as this compliments Mega Aerodactyl very well. My ranking after after a few days of battling is 1434 (started at 1000) and I have a record of 34-10. I don't ladder often so I am very proud of how this team has come together.
The Team

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Aerial Ace
- Earthquake
- Pursuit
Aerodactyl is the focal point of this team. His speed is unparalled in this tier, barring a few choice scarfers and his attack allows him to blow through teams mid to late game. EdgeQuake gives Aero some very nice coverage on a lot of big threats. Aerial Ace provides an accurate attack that deals massive damage to anything that is weak to Flying. Pursuit is there to trap any Ghost types wandering around.

Toxicroak @ Life Orb
Ability: Dry Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Gunk Shot
- Low Kick
- Sucker Punch
Toxicroak is a key player on this team thanks to Sucker Punch and his Dry Skin ability. My go to Fairy killer, Toxicroak allows easy switch ins to obvious Water type attacks which would inflict massive damage onto Aero. Gunk Shot guarantees a 1HKO on every Fairy I can think of even max HP max Defense Sylveon. I chose Low Kick over Drain Punch because I found it more reliable.

Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
IVs: 0 Atk / 30 SpA
- Stealth Rock
- Toxic
- Scald
- Hidden Power [Grass]
Swampert here is a special one. Not special as in special wall as he is my physical wall, but his set is only half standard. Swampert is my Stealth Rock setter as well as my Scalder, stopping almost all physical attackers in their tracks. Swampert is my ideal switch in for most Fire attacks and opposing Mega Aerodactyls. Toxic is there for inflicting status on opposing walls or potential set up sweepers as I found it more useful than Roar for this team in particular. Hidden Power [Grass] is there for other Swampert and Quagsire as this team struggles to deal with them very well. I did not find myself using Earthquake as much as I thought I would so I substituted it out.

Hydreigon @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Dark Pulse
- Superpower
- Fire Blast
Oh Hydreigon, you beautiful monster. Hydreigon is mainly used for breaking down the opponents walls and dropping Draco Meteors on the opponents whole team. I can't tell you how many time people switch out predicting another move and all I do is click Draco Meteor and get a free kill. Fire Blast is for Forretress and other Pokemon weak to Fire.

Forretress @ Red Card
Ability: Overcoat
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Rapid Spin
- Spikes
- Volt Switch
- Heavy Slam
Forretress is pretty standard here. The only notable changes are its ability and item. Overcoat allows Forretress to absorb almost any status, keeping Aerodactyl safe from Whimsicott's Stun Spore. The Red Card is used to force out Belly Drum Slurpuff as this team struggles to deal with it if hazards are not on the field. Heavy Slam was chosen over Gyro Ball as it dealt more damage to bigger threats and Fairies.

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Extreme Speed
- Ice Punch
Lucario is such a great Pokemon in this tier. Multiple games have been won by being able to get a SD off and sweeping entire teams with +2 Extreme Speed. Close Combat offers great STAB and destroys Mega Aggron. Ice Punch helps in some cases but I may go for Bullet Punch for STAB Priority.
Let me know what you think of this team and what I can do to improve it! I will continue laddering and hopefully make it into the top 500! Thanks guys!