So I made a team today, and it happened to have some cool mons in it and I wanted to see how I could make this more competitive.
Ability: Magic Bounce
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Thunder Wave
Mega Absol is the star of our team. He has a great stab knock off with a base 150 attack stat, which is monstrous, and jolly this thing hits 399 attack. it has a good speed tier of 115, which beats latis and most of the metagame. Play Rough allows for great coverage and SD allows it to set up on forced switches and cause pain. Overall, this is a great cleaner and a strong mon that I would love to get more love.
MarshawnLynch (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Feraligatr is a great mon after the release of sheer force because it takes no life orb damage for its most common stab, waterfall. Dragon Dance, Crunch, and Ice Punch allows me to hit for more immediate damage, as well as hit for great coverage and hit hard with a good speed boost. This is one of my better options for flying types such as talonflame because gatr gets a respectable 100 def. (if not hippo)
David Blaine (Alakazam) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Thunder Wave
Alakazam is a speedy powerhouse which has seen has a great rise in this meta game which really appreciates its immediate speed and power. Its focus sash allows it to live any hit no matter what because the ability magic guard, which gives it that little bit more of longevity, for zam being a very frail mon. Psychic Shadow Ball and Focus Blast give very good super effective coverage. It helps add to my offensive core very well. T-Wave allows me to cripple mons that outspeed other sweepers like absol.
Category 5 (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
Tornadus is a great life orb user in this meta because it has good natural bulk and it has the ability regenerator which gives it longevity and it is easy to invest evs into speed and spA. also, rumor is if you nickname a tornadus t after AM, you will never miss a hurricane. However, standard evs for tornadus that m00ns gave me and pretty standard moveset except for heat wave, which allows me to hit scizor, which causes a threat to my team. Overall,tornadus is a good pivot for my team.
Frogger (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Choice Scarf Heatran has became a really nice mon to help out clean out teams for late game sweeps. It takes taunts from thundys that expect defensive and get a stone edge. Fire blasts are great except for RNG. Flash Cannon allows for you to hit clef harder which is very important for a team weak to it. Overall, this can punch a hole in many teams and provides a great help.
Gloria (Hippowdon) (F) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Hippo is one of the best walls in this metagame because of its great hp stat and defense. it also gets reliable recovery in slack off, and whirlwind lets it stop most set up sweepers (gyara/gatr). EQ allows it to hit alot of mons and a lot of the others can be whirlwinded or rocked on. The ground typing allows it to stop volt switching that could be a problem for my team.
Threat List-
- This monster outspeeds everything on my team and can do a hell of a lot to all of them. hippo can eat some hits and gatr has priority as well as heatran, but all 3 take damage from common moves (knock off, icicle crash, low kick)
(Edit)
-As Crzyzyko said, this thing provides hell to my team with no reliable switch ins to it while many weak to it. It can be played around, but overall its speed and immediate power make it a problem to the team.
-Unaware Clef can really stop my team considering it has the ability to soak up special hits while eating normal physical attackings and recovering, which makes it a great annoyance to my team.
Thanks for all advice :]
Edit:
The team at a glance -
These 2 provide a nice life orb offensive core that can hit hard with taking little life orb damage with their abilities.
I decided to add heatran because it provided good bulk for the team and a nice type as well as a reliable rocker.
Hippowdon provided an sweep stopper with whirlwind and a a physical wall to pair with heatran.
Tornadus T provided a bulkier attacker that proveded more momentum with u-turn, a resistance to fighting, and great coverage to stop some common threats in the meta.
Mega Absol provided speed and power, along with a great utility move. It gives me a stab knock off user, as well as a thunder wave mon to abuse SD gatr.
RedBull (Absol-Mega) (M) @ Absolite







These 2 provide a nice life orb offensive core that can hit hard with taking little life orb damage with their abilities.



I decided to add heatran because it provided good bulk for the team and a nice type as well as a reliable rocker.




Hippowdon provided an sweep stopper with whirlwind and a a physical wall to pair with heatran.





Tornadus T provided a bulkier attacker that proveded more momentum with u-turn, a resistance to fighting, and great coverage to stop some common threats in the meta.






Mega Absol provided speed and power, along with a great utility move. It gives me a stab knock off user, as well as a thunder wave mon to abuse SD gatr.
Ability: Magic Bounce
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Thunder Wave
Mega Absol is the star of our team. He has a great stab knock off with a base 150 attack stat, which is monstrous, and jolly this thing hits 399 attack. it has a good speed tier of 115, which beats latis and most of the metagame. Play Rough allows for great coverage and SD allows it to set up on forced switches and cause pain. Overall, this is a great cleaner and a strong mon that I would love to get more love.
MarshawnLynch (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
Feraligatr is a great mon after the release of sheer force because it takes no life orb damage for its most common stab, waterfall. Dragon Dance, Crunch, and Ice Punch allows me to hit for more immediate damage, as well as hit for great coverage and hit hard with a good speed boost. This is one of my better options for flying types such as talonflame because gatr gets a respectable 100 def. (if not hippo)
David Blaine (Alakazam) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psychic
- Shadow Ball
- Focus Blast
- Thunder Wave
Alakazam is a speedy powerhouse which has seen has a great rise in this meta game which really appreciates its immediate speed and power. Its focus sash allows it to live any hit no matter what because the ability magic guard, which gives it that little bit more of longevity, for zam being a very frail mon. Psychic Shadow Ball and Focus Blast give very good super effective coverage. It helps add to my offensive core very well. T-Wave allows me to cripple mons that outspeed other sweepers like absol.
Category 5 (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
Tornadus is a great life orb user in this meta because it has good natural bulk and it has the ability regenerator which gives it longevity and it is easy to invest evs into speed and spA. also, rumor is if you nickname a tornadus t after AM, you will never miss a hurricane. However, standard evs for tornadus that m00ns gave me and pretty standard moveset except for heat wave, which allows me to hit scizor, which causes a threat to my team. Overall,tornadus is a good pivot for my team.
Frogger (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Choice Scarf Heatran has became a really nice mon to help out clean out teams for late game sweeps. It takes taunts from thundys that expect defensive and get a stone edge. Fire blasts are great except for RNG. Flash Cannon allows for you to hit clef harder which is very important for a team weak to it. Overall, this can punch a hole in many teams and provides a great help.
Gloria (Hippowdon) (F) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
Hippo is one of the best walls in this metagame because of its great hp stat and defense. it also gets reliable recovery in slack off, and whirlwind lets it stop most set up sweepers (gyara/gatr). EQ allows it to hit alot of mons and a lot of the others can be whirlwinded or rocked on. The ground typing allows it to stop volt switching that could be a problem for my team.
Threat List-

(Edit)


Thanks for all advice :]
Edit:
MarshawnLynch (Feraligatr) (M) @ Life Orb
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
David Blaine (Alakazam) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Thunder Wave
Frogger (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Gloria (Hippowdon) (F) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
AM (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
RedBull (Absol-Mega) (M) @ Absolite
Ability: Magic Bounce
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Swords Dance
Ability: Sheer Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
David Blaine (Alakazam) (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Thunder Wave
Frogger (Heatran) (M) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Flash Cannon
- Earth Power
- Stone Edge
Gloria (Hippowdon) (F) @ Leftovers
Ability: Sand Force
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Slack Off
- Whirlwind
AM (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 160 HP / 96 SpA / 252 Spe
Hasty Nature
- Hurricane
- U-turn
- Knock Off
- Heat Wave
RedBull (Absol-Mega) (M) @ Absolite
Ability: Magic Bounce
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Play Rough
- Swords Dance
Attachments
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