Hi there everyone. Rileydelete here with a brand new team, one that is meant to be viable and fun to use in the current metagame. I tried to make things as easy to understand as possible. Read the RMT, leave your rate, steal my team, and have fun using it!
Xerneas (Paladin)
"The way of the Paladin is to seek to know that which truly is. The Paladin strives to learn his own inner nature and that of others. The Paladin does whatever needs to be done to bring light to the world. Not for glory, not for gain, the Paladin Becomes a Paladin because it is his Will."
-Rakeesh Sah Tarna, Quest for Glory II
Paladin (Xerneas) @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Aromatherapy
- Close Combat
- Moonblast
- Rock Slide
When I first decided to test out Xerneas, I had absolutely no idea just how good it actually was. I hated the idea of Geomancy, thinking that a Pokemon with one shot to set up is ultimately not reliable when facing a skilled opponent. Instead, I opted for an Offensive Cleric, noting how prevalent Status spreading is with the above moves. I didn't want a Chansey; I wanted a healer that can punch holes. Mixed Xerneas is exactly that:
Bulky mixed cleric Xerneas has amazing versatility, stats, typing, ability, and coverage. It's in a great speed tier, that lets it outrun all unvested base 90-95s, and you don't need to use a single Speed EV. Max HP lets Xerneas tank amazingly strong hits, and fire back some of its own. Let's take a look at the moves:
How to play the Paladin: Bulky Mixed Cleric Xerneas is designed to come in after more than one of your Pokemon has been crippled with a status. With just one aromatherapy, you can undo most of the damage caused by status effects, but unlike many Clerics, Xernes can stay in and do amazing damage to any switch-ins. There are notable exceptions: Aegislash, Will-o-Wisp Steelceus, and Toxic Lugia are three examples of Pokemon which this Xerneas set just can NOT win against. Additionally, Xerneas' typing lets it switch into predicted Dragon type moves, like Outrage, and predicted Dark moves like Darkrai's Dark Pulse. With the above moves, Xerneas can actually switch into these Pokemon, and often win; something many other Fairies have trouble doing. Really, use this set as a team supporter which can hurt things and provide aid.
What could be tweaked: Xerneas intentionally has an odd movepool, but the movepool also provides great coverage. Thunder could used as an all around attack, which hits things hard, but without SpA EVs, it's not worth it. HP Fire would hit Aegislash, but is ultimately pretty weak. Psyshock is both interesting and redundant. Geomancy Xerneas, Rest Talk Cleric, and Rest Talk Phaser play differently.
Blaziken/Mega Blaziken (Warrior)
“I know what I'm capable of; I am a soldier now, a warrior. I am someone to fear, not hunt.”
― Pittacus Lore, The Rise of Nine
Oh Mega Blaziken, how you have stolen my heart. Where you once destroyed my every team with your perfect coverage and power, I am now using you to destroy my opponents.
In all seriousness, Blazikenite was the tool which really pushed Blaziken over the top in terms of raw power. With a 100 Base Stat increase, Blaziken is now more powerful, not counting Life Orb recoil, and sits in an illustrious speed tier; base 100 and it gets to 150 after a protect. To make matters worse, Knock Off received a great buff this generation, allowing Blaziken to literally OVERCOME its previous checks and counters.
Let's take a look at the set:
Warrior (Blaziken-Mega) @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Protect
- Flare Blitz
- Knock Off
- Low Kick
What could be tweaked: Swords Dance is nice in terms of raw power, but Mega Blaziken is powerful enough that it doesn't need to get a +2 boost at the cost of coverage. Baton Pass is an outright cool idea. It works, but again, you sacrifice coverage.
Arceus-Fairy (Mage)
'I hate to break this to you, but as a rule, wizards are nasty people. They're powerful, capricious, ruthless, egotistical, used to getting their own way. That's being kind.” ― Terry Pratchett, Lords and Ladies
Mage (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Recover
- Judgment
- Will-O-Wisp
- Roar
The glue, Fairyarceus is Fabulous in more ways then one. Dual Fairies may scream Steel Bait, but while Xerneas heals and attacks, Fairyceus walls and chips away. 252 HP lets it tank nearly any attack in the game, even some that are boosted to +4. 252 Speed and a Timid Nature lets it outrun nearly anything. 4 SpA + Plate + Judgement lets it have power. It seems as if this Pokemon is passive, but lets take a look a the moves:
What could be tweaked: Arceus has no peer in terms of # of viable sets, so naturally Fairyceus has some other options. Defog is nice utility, but overkill. Toxic lets it stall better, but then you lose access to one o the above moves. Stone Edge murders Ho-Oh, Grass Knott gets a 2HKO on Kyogre and at least 75% on Groudon. Thunder Wave is meh.
Groudon (Tank)
"He may move slow
He can't jump high
But this Kong's
One HELL of a guy!
—The DK Rap"
Tank (Groudon) @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Stealth Rock
Big, bulky, powerful. This is the Tank in a nutshell. With Max Speed and an either a Careful or Jolly Nature, there's barely anything that Groudon won't outspeed. Add in Pseudo Edgequake, Dragon STAB, and Stealth Rock and You've got a Pokemon that rips through teams It's mostly a wall breaker because it hits just so darn hard. Life Orb recoil is worth getting 2-1HKOs on nearly all of the metagame. Speed creep on this base 90 is really nice too. Drought provides bonus utility for Blaziken
What Can be Tweaked: There's really not that much. Groudon is a very versatile Pokemon, but you can't fit in moves like Thunder Wave, Swords Dance, or Rock Polish on this set. Just focus on doing damage really.
Genesect (Rogue)

"This man was a rogue, not because circumstances forced him to be a criminal but because he was born that way. He was probably conning his mother out of her milk the moment he could grin. He'd charm the clothes off a virgin in twenty minutes. And if the poor fool took him home, he'd drink her dad under the table, beguile her mother, charm her grandparents, and treat the girl to a night she'd never forget. In the morning, her dad would be sick with alcohol poisoning, the good silver would be missing together with the family car, and in a month, both the former virgin and her mother would be expecting.”
― Ilona Andrews, Fate's Edge
Rogue (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 SpD
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion
The sheer utility of having, what is perhaps the best U-Turning/ Choice Scarf Pokemon in then entire game is...amazing. With download, greatly balanced stats, and surprisingly good offensive typing, Genesect is meant to zip in and out of the battle, either
It's not all good though, Genesect loathes the Steel nerf, and it has made his defenses a lot more frail. He can't reliably switch into Darkrai now, and he can no longer absorb a random shadow ball, shadow sneak, or Ghost Judgement. Instead, in XY he has traded defense for offense, now being able to use his Steel STAB to smash Fairies, Ice Types, Rock Types, and clean late game. Looking at the base 99 speed, one may think "what...it's not even 100." Despite missing out on the base 100 speed tier, a Choice Scarf Genesect will outrun every single unboosted viable Pokemon in the Ubers metagame, with the sole exception of the increasingly rare Deoxys-S.
How to play the Rogue: An important distinction is to be made here: Genesect is frail as hell. It is not interested in tanking blows, nor is it interested in sweeping. It cleans, U-turns, and deals heavy damage to weakened Pokemon. Switching in will only work if you predict that your opponent will use a resisted hit. Bring Scarf Genesect in as much as possible though, because it's raw offensive prowess working in tandem with Downlowd, makes for a choice scarf Pokemon with no peer. Use it to KO or gain momentum-nothing more.
What could be tweaked: Honestly, not much. I've used Genesect for a while, and you can add a Fire move (Flamethower/Blaze Kick), priority (Extreme Speed-requires shiny genesect and hasty nature), or some other physical move. Shift Gear, Choice Band, and Choice Specs Genesect play differently.
Giratina-O (Necromancer)

“You told me it was a mistake to fight the scarred warriors. They were the survivors.”
― Michael Scott, The Necromancer
Necromancer (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Dragon Claw
- Shadow Sneak
- Will o Wisp
- Defog/Roar
Giratina-O is an underused Bulky Physical Attacker now. With Dragon Claw, an Adamant Nature, and Max HP/ Attack EVs, Giratina gets 2HKOs on almost every prominent threat. Offensive Kyogre, Palkia, Rayquaza, the list goes on. Meanwhile, on threats too bulky for 2HKOs, it can spread status and debilitate stallwarts. The secret to Giratina-O's success is his 150/100/100 bulk, a stat spread that allows him to live all but the most powerful attacks.
What could be tweaked:
Dragon Tail is nice, acting as a phasing move and damage dealing, but it doesn't have the raw power for 2HKOs, and it makes giratina move last. Draco Meteor is decent, but it lacks the raw power without SpA EVs. Toxic is usable, but less useful. Thunder Wave is in the same boat as Toxic. Stone Edge seems cool, but with Dragon Claw, Giratina-O gets a clean 2HKO on no speed Ho-Oh after the switch.
Thanks for reading my Rate My Team. This is my best team, and while it has flaws, it is fun to play with and helped me get higher on the ladder than I ever have before. #9 made me pretty darn proud. Here is the importable text:
Feel free to use the team whenever you want. All I ask is that you keep the nicknames :)
Xerneas (Paladin)

"The way of the Paladin is to seek to know that which truly is. The Paladin strives to learn his own inner nature and that of others. The Paladin does whatever needs to be done to bring light to the world. Not for glory, not for gain, the Paladin Becomes a Paladin because it is his Will."
-Rakeesh Sah Tarna, Quest for Glory II
Paladin (Xerneas) @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Aromatherapy
- Close Combat
- Moonblast
- Rock Slide
When I first decided to test out Xerneas, I had absolutely no idea just how good it actually was. I hated the idea of Geomancy, thinking that a Pokemon with one shot to set up is ultimately not reliable when facing a skilled opponent. Instead, I opted for an Offensive Cleric, noting how prevalent Status spreading is with the above moves. I didn't want a Chansey; I wanted a healer that can punch holes. Mixed Xerneas is exactly that:
Bulky mixed cleric Xerneas has amazing versatility, stats, typing, ability, and coverage. It's in a great speed tier, that lets it outrun all unvested base 90-95s, and you don't need to use a single Speed EV. Max HP lets Xerneas tank amazingly strong hits, and fire back some of its own. Let's take a look at the moves:
- Aromatherapy: Mandatory. Provides great team support, near immunity Toxic, Will-o-Wisp, and Thunder Wave, and wonderful overall utility.
- Close Combat: Main physical attack. Lets Xerneas beat Pokemon which would normally give it trouble, unboosted, like Heatran and Chansey. Also always gets a 2HKO on extreme killer, often doing around 60%, and letting me kill it with something else.
- Moonblast: Main special move. Hits extremely hard with STAB + Fairy Aura, to the extent that 2HKOs are achieved without any boosts or excessive SpA EVs.
- Rock Slide: primarily gets OHKOs on Ho-Oh. Xerneas tends to always outspeed, but speed creep Ho-Oh does exist. Also, allows Xerneas the ability to hit Pokemon like Gengar with a reasonably accurate attack, and do decent damage. Really though, Rock Slide will only be used for Ho-Oh.
How to play the Paladin: Bulky Mixed Cleric Xerneas is designed to come in after more than one of your Pokemon has been crippled with a status. With just one aromatherapy, you can undo most of the damage caused by status effects, but unlike many Clerics, Xernes can stay in and do amazing damage to any switch-ins. There are notable exceptions: Aegislash, Will-o-Wisp Steelceus, and Toxic Lugia are three examples of Pokemon which this Xerneas set just can NOT win against. Additionally, Xerneas' typing lets it switch into predicted Dragon type moves, like Outrage, and predicted Dark moves like Darkrai's Dark Pulse. With the above moves, Xerneas can actually switch into these Pokemon, and often win; something many other Fairies have trouble doing. Really, use this set as a team supporter which can hurt things and provide aid.
What could be tweaked: Xerneas intentionally has an odd movepool, but the movepool also provides great coverage. Thunder could used as an all around attack, which hits things hard, but without SpA EVs, it's not worth it. HP Fire would hit Aegislash, but is ultimately pretty weak. Psyshock is both interesting and redundant. Geomancy Xerneas, Rest Talk Cleric, and Rest Talk Phaser play differently.
Blaziken/Mega Blaziken (Warrior)

“I know what I'm capable of; I am a soldier now, a warrior. I am someone to fear, not hunt.”
― Pittacus Lore, The Rise of Nine
Oh Mega Blaziken, how you have stolen my heart. Where you once destroyed my every team with your perfect coverage and power, I am now using you to destroy my opponents.
In all seriousness, Blazikenite was the tool which really pushed Blaziken over the top in terms of raw power. With a 100 Base Stat increase, Blaziken is now more powerful, not counting Life Orb recoil, and sits in an illustrious speed tier; base 100 and it gets to 150 after a protect. To make matters worse, Knock Off received a great buff this generation, allowing Blaziken to literally OVERCOME its previous checks and counters.
Let's take a look at the set:
Warrior (Blaziken-Mega) @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Protect
- Flare Blitz
- Knock Off
- Low Kick
- Protect is mandatory. It allows, not only a free mega morph, but also gives quick speed buffs each turn, and can sometimes help you predict your opponent.
- Flare Blitz is mandatory too. It's Blazikens most powerful and consistent attack, which can also be boosted by Sun (provided by my friend, Groudon).
- Knock Off is sweet. It provides intense utility. Seriously, if you can predict with it and knock off a scarf, assault vest, or even leftovers, you've not only learned a ton about your opponents set, but also have provide team support in that you've made it easier for other Pokemon to get kills. Think about it: How much easier is it to kill Kyogre that's lost its Choice Scarf, or how much easier is it to kill a Chansey without Eviolite? The simple think about knock off is that it's reliable dark type stab, but the fact that it removes items is icing on a tactical cake.
- Low Kick is the most recent addition. It's solid, reliable, STAB, which hits many things hard without ever needing to take recoil damage. It's nice for cleaning late game.
What could be tweaked: Swords Dance is nice in terms of raw power, but Mega Blaziken is powerful enough that it doesn't need to get a +2 boost at the cost of coverage. Baton Pass is an outright cool idea. It works, but again, you sacrifice coverage.
Arceus-Fairy (Mage)

'I hate to break this to you, but as a rule, wizards are nasty people. They're powerful, capricious, ruthless, egotistical, used to getting their own way. That's being kind.” ― Terry Pratchett, Lords and Ladies
Mage (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature
- Recover
- Judgment
- Will-O-Wisp
- Roar
The glue, Fairyarceus is Fabulous in more ways then one. Dual Fairies may scream Steel Bait, but while Xerneas heals and attacks, Fairyceus walls and chips away. 252 HP lets it tank nearly any attack in the game, even some that are boosted to +4. 252 Speed and a Timid Nature lets it outrun nearly anything. 4 SpA + Plate + Judgement lets it have power. It seems as if this Pokemon is passive, but lets take a look a the moves:
- Recover: Mandatory. This is the most important move, because it lets Fairyceus wall and restore health. Don't be afraid to Stall with burn damage and wait for the opportunity to strike.
- Judgement: Power. Plain and simple. This attack does a whopping amount of damage to any Pokemon without a resistance. There are many Dragons in Ubers, and many more that do not resist this attack.
- Will o Wisp. Raw Utility. Burn as many things as you can. You're gonna like the passive damage buildup. I guarantee it ;)
- Roar. More utility. In a time where bulky sweepers and substitutes are everywhere, the ability to give a middle finger to them after tanking a hit is amazing. Even a Geomancy Xerneas at +2 rarely OHKOs Fairyceus at full health. Trust me, Roar is cool right now. It even synergizes with Stealth Rock so well, that this mage can beat Ho-Oh if rocks are up.
What could be tweaked: Arceus has no peer in terms of # of viable sets, so naturally Fairyceus has some other options. Defog is nice utility, but overkill. Toxic lets it stall better, but then you lose access to one o the above moves. Stone Edge murders Ho-Oh, Grass Knott gets a 2HKO on Kyogre and at least 75% on Groudon. Thunder Wave is meh.
Groudon (Tank)

"He may move slow
He can't jump high
But this Kong's
One HELL of a guy!
—The DK Rap"
Tank (Groudon) @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Stealth Rock
Big, bulky, powerful. This is the Tank in a nutshell. With Max Speed and an either a Careful or Jolly Nature, there's barely anything that Groudon won't outspeed. Add in Pseudo Edgequake, Dragon STAB, and Stealth Rock and You've got a Pokemon that rips through teams It's mostly a wall breaker because it hits just so darn hard. Life Orb recoil is worth getting 2-1HKOs on nearly all of the metagame. Speed creep on this base 90 is really nice too. Drought provides bonus utility for Blaziken
- Earthquake. Mandatory main STAB option. Anything not immune will take lots of Damage.
- Rock Slide. Mandatory for coverage. Murders Ho-Oh in one hit, and does sizable damage to anything without a Rock resistance.
- Dragon Claw. Further Coverage really. Makes it easy to predict incoming Dragons like Giratina-O or Pokemon like Yveltal. Just use this attack when you are uncertain.
- Stealth Rock. Love it or hate it, this move gives Groudon utility and lets it support a team. It lets the other Pokemon get KOs, particularly on Ho-Oh.
What Can be Tweaked: There's really not that much. Groudon is a very versatile Pokemon, but you can't fit in moves like Thunder Wave, Swords Dance, or Rock Polish on this set. Just focus on doing damage really.
Genesect (Rogue)

"This man was a rogue, not because circumstances forced him to be a criminal but because he was born that way. He was probably conning his mother out of her milk the moment he could grin. He'd charm the clothes off a virgin in twenty minutes. And if the poor fool took him home, he'd drink her dad under the table, beguile her mother, charm her grandparents, and treat the girl to a night she'd never forget. In the morning, her dad would be sick with alcohol poisoning, the good silver would be missing together with the family car, and in a month, both the former virgin and her mother would be expecting.”
― Ilona Andrews, Fate's Edge
Rogue (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 SpD
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion
The sheer utility of having, what is perhaps the best U-Turning/ Choice Scarf Pokemon in then entire game is...amazing. With download, greatly balanced stats, and surprisingly good offensive typing, Genesect is meant to zip in and out of the battle, either
- dealing heavy damage with U-turn and keeping momentum on your side,
- or dealing extreme damage to a target with the other 3 moves. Genesect is literally the terminator of Pokemon if you play it well.
It's not all good though, Genesect loathes the Steel nerf, and it has made his defenses a lot more frail. He can't reliably switch into Darkrai now, and he can no longer absorb a random shadow ball, shadow sneak, or Ghost Judgement. Instead, in XY he has traded defense for offense, now being able to use his Steel STAB to smash Fairies, Ice Types, Rock Types, and clean late game. Looking at the base 99 speed, one may think "what...it's not even 100." Despite missing out on the base 100 speed tier, a Choice Scarf Genesect will outrun every single unboosted viable Pokemon in the Ubers metagame, with the sole exception of the increasingly rare Deoxys-S.
How to play the Rogue: An important distinction is to be made here: Genesect is frail as hell. It is not interested in tanking blows, nor is it interested in sweeping. It cleans, U-turns, and deals heavy damage to weakened Pokemon. Switching in will only work if you predict that your opponent will use a resisted hit. Bring Scarf Genesect in as much as possible though, because it's raw offensive prowess working in tandem with Downlowd, makes for a choice scarf Pokemon with no peer. Use it to KO or gain momentum-nothing more.
What could be tweaked: Honestly, not much. I've used Genesect for a while, and you can add a Fire move (Flamethower/Blaze Kick), priority (Extreme Speed-requires shiny genesect and hasty nature), or some other physical move. Shift Gear, Choice Band, and Choice Specs Genesect play differently.
Giratina-O (Necromancer)

“You told me it was a mistake to fight the scarred warriors. They were the survivors.”
― Michael Scott, The Necromancer
Necromancer (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Dragon Claw
- Shadow Sneak
- Will o Wisp
- Defog/Roar
Giratina-O is an underused Bulky Physical Attacker now. With Dragon Claw, an Adamant Nature, and Max HP/ Attack EVs, Giratina gets 2HKOs on almost every prominent threat. Offensive Kyogre, Palkia, Rayquaza, the list goes on. Meanwhile, on threats too bulky for 2HKOs, it can spread status and debilitate stallwarts. The secret to Giratina-O's success is his 150/100/100 bulk, a stat spread that allows him to live all but the most powerful attacks.
- Dragon Claw is powerful STAB. In an age when Physical Dragon moves are going out of favor, Giratina-O's raw power will fight on...and 2HKO things.
- Shadow Sneak is another niche of Giratina-Os. Powerful physical Ghost priority. With the Steal nerf, and widespread Mewtwo usage, now is the time to abuse Ghost priority.
- Will-O-Wisp is raw utility. Burn an LO Ekiller that hasn't set up, Burn a no Speed Lum Groudon and tank a hit, burn a Kangaskhan and shut it down. You name it, Giratina can burn it. Watch out for powerful potential Lum users, for they can set up and KO if the burn does not land.
- More Raw Utility, Defog lets you control hazard distribution. Stealth Rock is something that should not be up on your side of the field. Giratina's bulk lets it switch in and Defog easily.
- Roar can be used over Defog. You lose hazard control, but you can gain the ability to phase, something which is very valuable now.
What could be tweaked:
Dragon Tail is nice, acting as a phasing move and damage dealing, but it doesn't have the raw power for 2HKOs, and it makes giratina move last. Draco Meteor is decent, but it lacks the raw power without SpA EVs. Toxic is usable, but less useful. Thunder Wave is in the same boat as Toxic. Stone Edge seems cool, but with Dragon Claw, Giratina-O gets a clean 2HKO on no speed Ho-Oh after the switch.
Thanks for reading my Rate My Team. This is my best team, and while it has flaws, it is fun to play with and helped me get higher on the ladder than I ever have before. #9 made me pretty darn proud. Here is the importable text:
Paladin (Xerneas) @ Leftovers
Ability: Fairy Aura
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Aromatherapy
- Close Combat
- Moonblast
- Rock Slide
Warrior (Blaziken-Mega) @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Protect
- Flare Blitz
- Knock Off
- Low Kick
Mage (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Recover
- Judgment
- Will-O-Wisp
- Roar
Tank (Groudon) @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Stealth Rock
Rogue (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 SpD
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion
Necromancer (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Dragon Claw
- Will-O-Wisp
- Shadow Sneak
- Roar/Defog
Ability: Fairy Aura
EVs: 252 HP / 252 Atk / 4 SAtk
Lonely Nature
- Aromatherapy
- Close Combat
- Moonblast
- Rock Slide
Warrior (Blaziken-Mega) @ Blazikenite
Ability: Speed Boost
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Protect
- Flare Blitz
- Knock Off
- Low Kick
Mage (Arceus-Fairy) @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature
- Recover
- Judgment
- Will-O-Wisp
- Roar
Tank (Groudon) @ Life Orb
Ability: Drought
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Earthquake
- Rock Slide
- Dragon Claw
- Stealth Rock
Rogue (Genesect) @ Choice Scarf
Ability: Download
EVs: 252 Atk / 4 SpA / 252 SpD
Hasty Nature
- U-turn
- Iron Head
- Ice Beam
- Explosion
Necromancer (Giratina-Origin) @ Griseous Orb
Ability: Levitate
EVs: 244 HP / 252 Atk / 12 Spd
Adamant Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Dragon Claw
- Will-O-Wisp
- Shadow Sneak
- Roar/Defog
Feel free to use the team whenever you want. All I ask is that you keep the nicknames :)
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