
Medicham - Pokemon #308
Fighting/Psychic
Abilities-
Pure Power - Doubles attack stat
(Dream World) Telepathy - Protects against damage from team mates in doubles
Base Stats - 60/ 60 (~168 with Pure Power)/ 75/ 60/ 75/ 80
BST - 410 (~518 with Pure Power)
Moveset by Level Up - Medicham: Lv1: Fire Punch, Lv1: ThunderPunch, Lv1: Ice Punch, Lv1: Bide, Lv1: Meditate, Lv1: Confusion, Lv1: Detect, Lv4: Meditate, Lv8: Confusion, Lv11: Detect, Lv15: Hidden Power, Lv18: Mind Reader, Lv22: Feint, Lv25: Calm Mind, Lv29: Force Palm, Lv32: Hi Jump Kick, Lv36: Psych Up, Lv42: Acupressure, Lv49: Power Trick, Lv55: Reversal, Lv62: Recover
Egg moves - Fire Punch, ThunderPunch, Ice Punch, Foresight, Fake Out, Baton Pass, DynamicPunch, Power Swap, Guard Swap, Psycho Cut, Bullet Punch, Drain Punch, Secret Power
TM/HM learnset - TM03 - Psycho Shock, TM04 - Calm Mind, TM06 - Toxic, TM08 - Bulk Up, TM10 - Hidden Power, TM11 - Sunny Day, TM15 - Hyper Beam, TM16 - Light Screen, TM17 - Protect, TM18 - Rain Dance, TM19 - Telekinesis, TM21 - Frustration, TM27 - Return, TM29 - Psychic, TM30 - Shadow Ball, TM31 - Brick Break, TM32 - Double Team, TM33 - Reflect, TM39 - Rock Tomb, TM42 - Facade, TM44 - Rest, TM45 - Attract, TM47 - Ankle Sweep, TM48 - Troll, TM52 - Focus Blast, TM53 - Energy Ball, TM56 - Fling, TM67 - Get Even, TM68 - Giga Impact, TM70 - Flash, TM77 - Psych Up, TM80 - Rock Slide, TM83 - Cheer Up, TM84 - Poison Jab, TM85 - Dream Eater, TM86 - Grass Knot, TM87 - Swagger, TM90 - Substitute, TM94 - Rock Smash, HM04 - Strength
New Moves:
Ankle Sweep - Fighting 60 power 100% accuracy Physical attack - Lower's targets speed, 100% chance
Cheer Up - Raises Attack and Sp. Attack 1 stage
Psycho Shock - Psychic 80 power 100% accuracy Special attack - Uses Sp. attack, but hits the opponent's defense stat instead of sp. def.
Telekinesis - Raises target in the air for 3 turns
Get Even - Normal Physical 70 power 100% accuracy - Doubles in power if your ally died last turn
Medicham has had it rough in the past. Before the Physical/Special split, it had trouble filling out its moveset, but still managed to smash face. In 4th gen, it found itself outclassed by powerful new sweepers even with the added coverage of the elemental punches. Choice Scarf opened a new window for Medicham as a revenge killer or fast sweeper with Psycho Cut and High Jump Kick/Brick Break plus coverage moves, but it was pushed aside for other faster Fighting types like Heracross, Lucario and Infernape who had access to the nearly drawback free Close Combat at 120 base power.
Now, in 5th gen, High Jump Kick has raised in base power to 130 from 100, which gives Medicham one of the strongest attacks available in the metagame at 195 base power after STAB from an effective base attack power of 168, which is the second highest in existance.
Choice Sweeper
EV Spread: 252 Attack / 252 Speed / 4 Special Defense
Item: Choice Scarf
Ability: Pure Power
Nature: Jolly
High Jump Kick
Psycho Cut
Ice Punch/Rock Slide
Thunder Punch/Rock Slide
This set works much more efficiently than before. High Jump Kick will now devastate anything that doesn't resist it. With this spread, you achieve 46.1% - 54.8% against the standard spiking Skarmory, a definite 2HKO after Stealth Rocks, which is a very excellent reason to use Medicham over a weaker pokemon. The EV's are taken from the analysis page.
There are other possible sets, but I like to stay away from gimmicks on glass cannon pokemon. What are your thoughts on how well Medicham will work with his new High Jump Kick tool?