Medicham: OU sub-punch

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Hey guys, Donny Mae. here.

[OVERVIEW]
One of the main issues with Medicham is it's frailty and inability to take even neutral hits. However, this set tries to rectify the problem.

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[SET]
MEDICHAM
@ Life Orb
Jolly Nature
252 atk /20 spec d /232 spe
~Substitute
~Recover/Drain Punch
~Focus Punch
~Psycho Cut

[SET COMMENTS]
232 speed evs with jolly makes Medicham faster than max speed Heatran (without a scarf), max speed neutral nature Lucario, and ties with standard Gliscor (216 evs neutral nature). Max Attack for hard hitting Focus Punches, 20 special defence evs for bulk, and so Porygon Z gets an Attack boost. Max speed can be used to tie with other max speed base 80s.

Focus Punch deals a huge amount of damage; dealing up to 78% damage to standard physically bulky Skarmory, and 85.3% - 100.4% to wish support Vaporeon. Focus Punch also takes down Physically defensive Zapdos.

Almost nothing can switch in safely in fear of a Powerful focus punch. Other moves should only be used if Focus punch is x4 resisted; as a x2 resisted Focus Punch deals more damage than a neutral Psycho Cut.

Recover is used to restore HP lost from life orb and substitutes, though Medicham will not often get the chance to use it. Fire Punch can be used for Forretress, but provides otherwise redundant coverage. Thunderpunch hits Gyarados harder than any of it's other moves.

Calcs;

252 atk Jolly Medicham Focus Punch (150BP stab) vs. 252/252 Swampert=
74.3% - 87.6%
252 atk Jolly Medicham Focus Punch (150BP stab) vs. 252/252 Suicune=
63.1% - 74.3%
252 atk Jolly Medicham Focus Punch (150BP stab) vs. 252/252 Hippodon=
59.3% - 70%
252 atk Jolly Medicham Focus Punch (150BP stab) vs. 0/0 Kingdra=
139% - 163.7%
252 atk Jolly Medicham Focus Punch (150BP stab) vs. 252/0 Shaymin=
96% - 113.1%
252 atk Jolly Medicham Focus Punch (150 BP stab) vs. 40/0 Gliscor=
53.2% - 62.8%

252 atk Jolly Medicham Focus Punch (150 BP stab) vs. 0/0 -6 def
Weavile= 3178.6% - 3740.9%
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Focus Punch is, as the calcs show, completely devastating.

252 atk Jolly Medicham Psycho Cut (70 BP stab) vs. 252/120 Rotom-H=
45.7% - 54.3%
252 atk Jolly Medicham Psycho Cut (70 BP stab) vs. 4/0 Gengar=
210.7% - 248.1%

C+C please! Thanks for reading.
 
Seems like this could be an incredibly hard to stop set, guarenteeing at least one kill if set up completely.
The main let down is that it'll be pretty hard to get a sub up with the defenses Medicham has. Taunt causes a huge problem too, if Medicham gets taunted, it's pretty much a guarenteed switch out for you.
 
Well, in theory it looks great, while in reality it is extremely hard to set-up, as almost every attack, even resisted ones, in OU, break its substitutes. So, in my opinion it's one of those high-risk--high reward Pokemon. I'd also just max speed to tie with the OU base 80s, and the special defense EVs don't seem to gain anything notable. I'd also say this is outclassed by OUs premier Sub-Puncher: Breloom, who has spore and Poison Heal.
 
Well, in theory it looks great, while in reality it is extremely hard to set-up, as almost every attack, even resisted ones, in OU, break its substitutes. So, in my opinion it's one of those high-risk--high reward Pokemon. I'd also just max speed to tie with the OU base 80s, and the special defense EVs don't seem to gain anything notable. I'd also say this is outclassed by OUs premier Sub-Puncher: Breloom, who has spore and Poison Heal.

Yeah, very good point you make about ever resisted hits breaking Medicham's subs. Usually I come in on a Blissey or something which can't do anything (offensively). Breloom does have a super effective spore and poison heal, but Medicham boasts higher speed and higher attack. Also, it gets STAB on psychic, which is a useful deterrent for Gengar.
 
There's no such thing as "a super effective spore and poison heal" One of them is a non-damage move and the other is an ability

STAB on psychic to deter Gengar? Breloom can beat Gengar too: Spore or 2HKO it with Seed Bomb/Stone Edge.

Anyway, can you tell me when this thing is ever going to get a sub up? Almost everything in the metagame outspeeds it and can OHKO or 2HKO before it can do anything It doesn't have the good set of resistances/immunities that Gengar and Breloom possess either. It's basically dead weight against offensive teams and balanced teams, and the only time it can shine is against stall and even then the ever common RestTalk Roar Gyarados can force you out.

So to sum it up...good idea in theory but actually working in battle is another story.

EDIT: lol ok shiny azelf. i took it literally :P
 
By "super effective", he meant the move and the ability was very effective, not that it hit Pokemon for super effective.
 
It's not a Choice Set, so the damage calculations are not necessary. We already know Focus Punch is strong.

Medicham is too frail for a set like this. Breloom heals with PH while Medicham has to take a turn with Recover, not what you want to do as a sub-sweeper. It doesn't help that starting it up is hard to begin with. Yes, you can start with Blissey, but who else?

You're better off using, say, Gallade as he can actually cripple potential threats with Thunder Wave or Will-O-Wisp.
 
By "super effective", he meant the move and the ability was very effective, not that it hit Pokemon for super effective.

haha, yeah, that's what I meant by it. I should have been clearer.


It's not a Choice Set, so the damage calculations are not necessary. We already know Focus Punch is strong.

Medicham is too frail for a set like this. Breloom heals with PH while Medicham has to take a turn with Recover, not what you want to do as a sub-sweeper. It doesn't help that starting it up is hard to begin with. Yes, you can start with Blissey, but who else?

You're better off using, say, Gallade as he can actually cripple potential threats with Thunder Wave or Will-O-Wisp.

Medicham can scare off quite a few pokémon and though Gallade has the advantage of status, Medicham boasts a much higher attack stat. Also, the whole point of substitute on the set is so Medicham doesn't die on turn 2, and can get at least one focus punch off.

@HART4FLOON Medicham doesn't possess many resistances, but when it does get a sub up ( by forcing Blissey out etc,) it will wreck havoc. Yes, Rest-talk Gyarados does stop it in it's tracks, which is why thunderpunch is mentioned.
 
Does the EVs you invested into Special Defense accomplish anything significant? I strongly suggest to invest a full 252 EVs into Speed to tie with other +ve base 80 Speed Pokemon. In addition to that I'd slash Recover with Drain Punch as not only does it give you decent amount of health back but it is an additional form of offense that you can utilize when not behind a sub.
 
I think Thunderpunch should be slashed with (if not over) recover in the fourth slot because, as you pointed out, "Medicham will not often get the chance to use it"
 
I've been trying this set out on TeamUber's shoddy server (Pokemon Online doesn't work on school computers) and I have to say, this is way too difficult to set up to be viable. It might be good in theory, but the only way this can remotely work is if Medicham recieves a sub via baton pass.
The defense stats are too weak for this to work. Medicham is slow and frail, and is easilly brought under 25% with a neutral hit, preventing substitute from working.

Honestly, I can't say this set is very viable. If you send it in on a Blissey, you're liable to get Thunder Waved or Toxic'd, which damages this even more.
 
@SOMAILIA; yeah, good point, I'll slash recover with Drain Punch. The Special defence evs don't achieve anything specific. I'll suggest going max speed, but I prefer the spread I set.

@comatthew6; will do, thanks.

@jonathanrp; you've got to scout ahead, if you just blindly switch from a scarftran locked in fire-blast into medicham, the chances are Blissey's going to T-wave you. Whereas, if you just paralyzed a salamence, then they switch to Blissey, the chances are it's a cleric Blissey, in which you switch in medicham and throw up a substitute while they switch. It's high risk-high return.
 
why not just run a life orb set with better coverage? once you get up a sub its already too late because your other moves suck.
 
I don't see much of a reason to use Medicham in OU. Not only is it purely outclassed by fighting types in OU, its outclassed by plenty of stuff in UU/BL too. Its power is nice, but its overall too frail and slower than other fighting types.

As for this set, everyone else said it, its very hard to set up subs and Focus Punch is a very unreliable method of attack, especially when a Psychic type attack is your only other method of attack.

QC Rejected 1/3
 
"Good on paper, bad in practice". While the calcs are impressive, Medicham isn't really getting substitutes any time soon except on like..blissey i guess. Sub Punch is gernally done better by the bulkier pokemon.

QC Rejected 2/3
 
It's true, the big main problem is the fact that Medicham can't really get Substitutes up because of its frailty and slowness. The idea might work out in a couple of situations, but that's very situational in my opinion. So yeah, I'm going to have to vote against this set getting an analysis onsite.

Feel free to try again later at some point.
 
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