Hello everyone! This is my first time posting to RMT, and I got a team that's more than open for judgment! I built this team in class, so let me know what you think!
Atheist (Medicham) (M) @ Choice Band
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Drain Punch
- Zen Headbutt
- Ice Punch
One of the main stars of the show! Physical Banded offense used for punching holes in the enemy team and late game cleanup!
Deicide (Houndoom) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Sucker Punch
- Dark Pulse
- Shadow Ball
I feel as if Houndoom makes for a good offensive pivot against things that give Medicham some trouble, and can effectively handle ghost types.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Volt Switch
- Close Combat
- Iron Head
Stealth Rock utility and physical wall. I was looking for an offensively oriented SR user, and Cobalion seemed to fit the bill nicely with volt switch for momentum.
Manowar (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Scald
- Recover
- Ice Beam
The physical wall. With the ability to wall things that threaten Amoongus, as well as walling checks to Houndoom and having Will-o to gimp physical walls, I feel Jellicent makes a good partner for the team.
Putrifaction (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
- Sludge Bomb
- Spore
- Giga Drain
- Foul Play
The special wall. Synergizes with Jelli in the sense that it can wall Grass types, Electric types, can take decent special hits, and sponge a physical attack when it needs to. Foul Play is mainly to catch things like Delphox and Flygon on switch-in.
BlizzardBeast (Flygon) (M) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- U-turn
- Outrage
- Earthquake
The Defoger/Momentum mon. With Houndoom suffering with rocks present, I found it necessary to have a defogger added to the team. Flygon also serves as another pivoter with U-Turn, plus having a STAB ground move on the team never hurts.
Please feel free to rip me a new one if this team seems awful, as I need to improve my team-building skills. Any tips/suggestions will be taken into consideration, and i'd appreciate it. Thanks!
- Coffin
Atheist (Medicham) (M) @ Choice Band
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Drain Punch
- Zen Headbutt
- Ice Punch
One of the main stars of the show! Physical Banded offense used for punching holes in the enemy team and late game cleanup!
Deicide (Houndoom) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Sucker Punch
- Dark Pulse
- Shadow Ball
I feel as if Houndoom makes for a good offensive pivot against things that give Medicham some trouble, and can effectively handle ghost types.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Volt Switch
- Close Combat
- Iron Head
Stealth Rock utility and physical wall. I was looking for an offensively oriented SR user, and Cobalion seemed to fit the bill nicely with volt switch for momentum.
Manowar (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Scald
- Recover
- Ice Beam
The physical wall. With the ability to wall things that threaten Amoongus, as well as walling checks to Houndoom and having Will-o to gimp physical walls, I feel Jellicent makes a good partner for the team.
Putrifaction (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
- Sludge Bomb
- Spore
- Giga Drain
- Foul Play
The special wall. Synergizes with Jelli in the sense that it can wall Grass types, Electric types, can take decent special hits, and sponge a physical attack when it needs to. Foul Play is mainly to catch things like Delphox and Flygon on switch-in.
BlizzardBeast (Flygon) (M) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- U-turn
- Outrage
- Earthquake
The Defoger/Momentum mon. With Houndoom suffering with rocks present, I found it necessary to have a defogger added to the team. Flygon also serves as another pivoter with U-Turn, plus having a STAB ground move on the team never hurts.
Please feel free to rip me a new one if this team seems awful, as I need to improve my team-building skills. Any tips/suggestions will be taken into consideration, and i'd appreciate it. Thanks!
- Coffin