Medicham/Houndoom Core, what do ya think?

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Hello everyone! This is my first time posting to RMT, and I got a team that's more than open for judgment! I built this team in class, so let me know what you think!
Atheist (Medicham) (M) @ Choice Band
Ability: Pure Power
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bullet Punch
- Drain Punch
- Zen Headbutt
- Ice Punch

One of the main stars of the show! Physical Banded offense used for punching holes in the enemy team and late game cleanup!
Deicide (Houndoom) (F) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Fire Blast
- Sucker Punch
- Dark Pulse
- Shadow Ball
I feel as if Houndoom makes for a good offensive pivot against things that give Medicham some trouble, and can effectively handle ghost types.


Cobalion @ Leftovers
Ability: Justified
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Volt Switch
- Close Combat
- Iron Head
Stealth Rock utility and physical wall. I was looking for an offensively oriented SR user, and Cobalion seemed to fit the bill nicely with volt switch for momentum.

Manowar (Jellicent) (M) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Scald
- Recover
- Ice Beam

The physical wall. With the ability to wall things that threaten Amoongus, as well as walling checks to Houndoom and having Will-o to gimp physical walls, I feel Jellicent makes a good partner for the team.
Putrifaction (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
- Sludge Bomb
- Spore
- Giga Drain
- Foul Play
The special wall. Synergizes with Jelli in the sense that it can wall Grass types, Electric types, can take decent special hits, and sponge a physical attack when it needs to. Foul Play is mainly to catch things like Delphox and Flygon on switch-in.
BlizzardBeast (Flygon) (M) @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Defog
- U-turn
- Outrage
- Earthquake
The Defoger/Momentum mon. With Houndoom suffering with rocks present, I found it necessary to have a defogger added to the team. Flygon also serves as another pivoter with U-Turn, plus having a STAB ground move on the team never hurts.

Please feel free to rip me a new one if this team seems awful, as I need to improve my team-building skills. Any tips/suggestions will be taken into consideration, and i'd appreciate it. Thanks!
- Coffin
 
Hello VacantCoffin61 !

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!
 
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