Mawile

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Name: Mawile
Type: Steel
Stats: 50 HP/85 Atk/85 Def/55 SpA/55 SpD/50 Spe
Abilities: Intimidate, Hyper Cutter
Dream World Ability: Encourage (attacks gain power but lose secondary effects)

Level Up Moves:

Astonish
Fake Tears
Bite
Vicegrip
Faint Attack
Baton Pass
Crunch
Iron Defense
Sucker Punch
Stockpile

Swallow
Spit Up
Iron Head

TMs:

TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13 - Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM22 - Solar Beam
TM27 - Return
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM35 - Flamethower
TM36 - Sludge Bomb
TM37 - Sandstorm
TM38 - Fire Blast
TM39 - Rock Tomb
TM41 - Torment
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Troll
TM52 - Focus Blast
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM59 - Complete Burn
TM63 - Embargo
TM66 - Payback
TM68 - Giga Impact
TM71 - Stone Edge
TM75 - Swords Dance
TM77 - Psych Up
TM80 - Rock Slide
TM86 - Grass Knot
TM87 - Swagger
TM90 - Substitute
TM91 - Flash Cannon
TM94 - Rock Smash
HM04 - Strength

Egg Moves:

Poison Fang
AncientPower
Tickle
Sucker Punch
Ice Fang
Fire Fang
Thunder Fan
g
Punishment
Guard Swap
Captivate
Slam
Metal Burst

So Mawile has always been a pretty under appreciated pokemon as far as i know and late in the hayday of Heart Gold and Soul Silver, i realized what a incredible physical wall it can be in the low tiers and it's many crippling abilities. With the addition of black and white coming out, he got a really useful ability and access to use Metal Burst which can give it some really good attacking options. Here are just some things that I brainstormed.

Pure Attacker:

Mawile @ Life Orb/Choice Band
Ability: Encouragement
EVs: 128 HP/252 Atk/128 Def
Nature: Adamant
~ Iron Head
~ Crunch
~ Fire Fang
~ Rock Slide

Basically, the idea behind this set is to abuse the encourage ability as much as possible. Since all four of the moves have an additional secondary effect, their power will be boosted by Encourage, but their secondary effect will be removed. Mawile has a ridiculously move pool to utilize this ability and the four attacks above can pretty much hit about anything. Also, your speed is garbage so you wouldn't be able to flinch anything anyways and the chance of a drop from crunch or a burn from fire fang hardly ever happen anyways. According to the research thread, dreamworld abilities are breedable and since smeargle is in your egg group, you have nothing to worry about.

Pure Defense:

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP/6 Atk/252 SpD
Nature: Careful
~ Stockpile/Iron Defense
~ Baton Pass
~ Payback
~ Stone Edge

This set is there to utilize the resistances that come with his pure steel typing and his ability to baton pass if necessary. Since Mawile's physical defense is pretty good, this set focuses on getting his special defense up to a useable level. You have your choice of stockpile to raise both defenses and iron defense to double your defense. Both of these boosts can be baton passed and whatever receives them will generally benefit greatly. As for moves, payback is your best option because you are really slow so it will almost always have 100 power and with increased defenses, you have the potential to do more damage to your opponent than you receive. Stone edge is there just to show off that Mawile can now learn it and because an increased chance of a crit is always welcome.

Pure Sabatoge:

Mawile @ Leftovers
Ability: Intimidate
EVs: 252 HP/6 Atk/252 Def
Nature: Adamant
~ Toxic
~ Sucker Punch
~ Super Fang
~ Metal Burst

This set is my favorite Mawile set and one that i used on Shoddy a lot, except for Swagger being where Metal Burst is. Basically, this set gives Mawile the potential to do a ton of different things to your opponents. You can inflict toxic poison, revenge kill with sucker punch, halve their HP, and KO them with a well timed metal burst. The EV spread also allows you to take physical hits really well and with metal burst as a option now, you can send that damage right back at them and sucker punch for the kill if metal burst fails to KO. You essentially can't go down without doing something to hurt your opponent and this is what gives Mawile extreme versatility.

Let me know some of your opinions!
 
I would beg to differ. Basically, encourage ability allows him to be able to do a lot more damage than he ever did before because his attack is not that great and with the introduction of metal burst to his movepool, he can severely damage anything that attacks him
 
I believe he said it now has Metal Burst, but if he had that before, then there isn't really anything new....There might be some gimmick he can preform as an anti-metagame kinda thing, but since we don't know the tiers or what's gonna be popular....

Encourage alongside all the attacks he has that have side effects is a very nice bonus, but it isn't that great considering his sub-par attack....Seeing how TR might be popular, he could see some major use.
 
Encourage is a pretty good boost for Mawhile (Iron Head effectively has 104 Base Power before STAB) and it should work pretty well in the lower teirs. I have absolutely no experience with NU so I can't really say how good it could become.
 
I believe he said it now has Metal Burst, but if he had that before, then there isn't really anything new....There might be some gimmick he can preform as an anti-metagame kinda thing, but since we don't know the tiers or what's gonna be popular....

you can make him popular by using him lol. But i just wanted to do a good analysis of this pokemon and its potential uses and new perks in the B/W game. He is definitely one of the most versatile users of encourage though, even though his stats don't give him much to work with
 
Mawile seems the same as it was in previous generations, outclassed by the plethora of other steels and offensive 'mons.
 
Mawile was a BP pokemon in NU and still then never used lol pun. Now it might actually be more useful with Encourage, the loss of intimidate hurts it though.
 
As a Mawile fan, I am LOVING encouragement; personally, I'd trade intimidate for it any day. That and swords dance TM compatability realy made my week, actually.

My only real problem is that I'd have to re-train a new DW Mawile on my white version when I get it in order to pull off a good set. Ah well. :(
 
yeah swords dance is cool, however i feel like it won't get much use if you have to take a turn setting up and you won't be fast enough to out speed something on the next turn. For me it seems like you are just guaranteed to take a hugh hit in the process
 
The problem is that Mawile is that it's one of those Pokemon that will probably evolve next gen. (LOL, K THNX BAI, WTFGQO WUT? Next gen? wer'e still figuring out this one and your mentioning the next? Yes, as expected this gen has followed the pattern and given us a larger number of pokes most of whom (or all in this case) are brand spank'n new) It, along with the likes of Absol, Tropius, and many others, need nothing more than a slight stat boost to push them up to the OU. Just imagine, if Mawile had a bit more attack, where would it be? I suggest at least the UU, especially with encourage. And if DreamWorld abilities breed, then it will have some excelent coverage.

Regardless of where it stand competitively, it still stand as one of my top favorite Pokemon.
 
I use mawille on a gen iv team and it just does not have the stats to be good. I think it will stay at the bottom of nu. It needs intimidate so it am take
a hit but needs encourage to damage something.
 
Mawile won't be seeing any action for a LONG time this gen, not til Uber/OU/UU/NU/whatever pans out below NU and perhaps below that is.

Honestly with all the new pokemon and this pokemons super shitty stats, I don't think there is much in the way of using it. Hell, I don't think there's much in the way of saving it.
 
hey everyone
i got these 3 sets to suggest

Set 1:Endure Salac
Item:Salac Berry
Ability:Encourage
EVs:4 HP/252 Attack/252 Speed
~Endure/Substitute
~Iron Head
~Rock Slide
~Swords Dance/Rock Smash/Crunch
Pretty simple and known strategy here. Use endure and abuse your 2 Base 120 moves. The 4th moveslot has quite a few options. Swords Dance to boost your low attack or use rock smash so you dont get walled by Probopass (no reason to use it for Steelix since after a +4 it isnt even a 2HKO). You can also use crunch if you are worried about Hypno and Grumpig


Set 2:Baton Pass Receiver
Ability:Encourage
Evs:4 HP/252 Attack/252 Speed
~Iron Head
~Rock Slide
~Crunch
~Rock Smash
In lower tiers mawile makes a very good choice for being on the end of a baton pass combo. Get a +2 on speed and attack with gligar or something and have fun


Set 3:Guard Swap
Ability:Intimidate/Encourage
Evs:4 HP/252 Attack/252 Speed
~Guard Swap
~Swords Dance
~Iron Head
~Rock Slide
Get in in something like Grumpig, Hypno or Probopass which most of the time cant touch you and use guard swap. Noone really expects that and after guard swap the opponent will have to switch due to mawile paper defenses. Take the chance to SD and try to kill something with your other 2 attacking
moves.

(Was working on that too but you ninja'd me before getting mine done lol:P)
 
i saw lol. those are some interesting ideas though, i don't think guard swap works the way you think it does. I'm pretty sure it only swaps defensive stat boosts and drops with your opponent, not acutal defense stats
 
Crippler/ Switch "Forcer" @ Leftovers
Nature: Jolly or Adamant
-Torment
-Protect
-Taunt
-Iron Head
EV:128 HP or Speed/252 Atk/128 Def or Speed
This can take advantage of walls, which usually have 1 offensive move only. Use protect to scout if your foe is one, Taunt then torment. Throw Iron Heads for Some Damage.
 
Encourage is a pretty massive new perk.

Good analysis - it's a pity its stats are too low for it to ever make it into the higher tiers.

Sorry for reviving such an old thread.

I've been having quite a lot of luck with this Mawile set that I came up with recently (please bear with the wordy):

Focus Sash
Mawile @ Focus Sash
Ability: Intimidate/Hyper Cutter
Nature: Brave (+Attk, -Spe)
EVs: 252 HP/252 Attack/4 Anything else (I haven't really put much thought into what the last 4 should go in yet)
Moves:
Sucker Punch
Metal Burst
Protect
Super Fang/Swagger

The Ability really all depends on what you want. Even with Intimidate, the opponent will easily manage to hit you down to your Focus Sash.
This will give a slightly greater chance that you'll survive without triggering the Focus Sash, which is only good if you're running something like Wish, Healing Wish, or Lunar Dance so that you can take a chunk out of something's health, heal it back up, and use mawile again to OHKO something else. Though to do this effectively, you'll need to make sure that Mawile doesn't get killed on the switch it, and anything that chips it's health prior is a bad thing. On the flip side, if the opponent is a physical attacker and manages to kill mawile, it will cushion the damage they deal to the rest of your team.
If you don't want them lowering your Sucker Punch power, you can run Hyper Cutter instead. This grants you the wonderful immunity to Intimidate, which can weaken your Sucker Punch.


The typical idea here is to put your Mawile out there and let it get hit with a strong move. Or any move strong enough to kill it, really (most neutral moves seem to work fine as well)

Up to 304 HP with very low defenses and low speed is a very nice base for this.

Then open with Metal Burst. When they hit you, you'll hang on, and retaliate. From what I've experienced, the reflected damage has OHKO'd everything from Zapdos to Metagross. I haven't actually had anything not faint from a Focus Sashed Metal Burst, but something like Blissey might be able to wall that. That's where Super Fang comes in. With it, you can bite a huge chunk out of anything that tries to wall you, or anything that you predict will try to set up. Swagger is the alternative I've been using until I get to breeding some with Super Fang. It has it's uses, but it's risky. It gives a chance that they'll hit themselves for higher damage, as well as in most cases guaranteeing that they will be able to trip your focus sash, but if they attack before you can use Metal Burst, you'll have lost a lot of potential damage. For Metal Burst, you'll want to have as little speed as possible. Hence the negative speed nature.

Protect works very well as it's perfect for scouting. It's not good letting your opponent know that you plan on hitting them with Metal Burst. So if you're unsure on the first turn, you can use Protect to gauge their actions. Or if you slip up and reveal it, use Protect to do the same. Mainly seeing if they plan on trying to chip your health.

Sucker Punch has a wonderful synergy with this set. After you successfully take out a pokemon with Metal Burst, you can potentially get a small priority hit on the opponent's next pokemon assuming they don't send another priority move your way. I find that Sucker Punch will often deal about 1/8 HP. It's not much, but that little bit of damage can definitely help in the long run.
If you're matched against a wall that doesn't fall to the Metal Burst for some reason, you can also use Sucker Punch to help finish the job. With Chansey/Blissey in mind, they have an extremely low defense as well, so this will surely hit them for a decent size of damage.

Lastly, Mawile has a great typing for this role. Pure Steel. It has immunity to Sandstorm damage, Toxic Spikes, and Poisons. However, it still can receive damage from Hail, Confusion, Burn, Spikes, and Stealth Rock (which, admittedly I've been seeing a large absence of online)

Edit: I ran some numbers. If Metal Burst works they way I think it does, anything with Base 126-170 HP must invest in more than one point of HP to survive a Focus Sashed Metal Burst from a max HP Mawile. Any less than that does not have enough HP to survive it. The only pokemon with more than 170 base HP are: Wobbuffet, Chansey, and Blissey.

On that note, if Blissey allows Mawile to get an initial Super Fang in, Mawile can follow up with a lethal Metal Burst against those that run flamethrower, or two sucker punches against those that run Seismic Toss.


Second Edit: Looks like I got too excited and didn't realize that Metal Burst is only breedable in gen V. Meaning we can't currently get it with Super Fang at the same time. Perhaps the next time they bring back the tutor we'll be able to run both of those moves. But until then, Swagger is the only option.
 
^This

I like this set because so many people have no idea what to do with Mawile. My only suggestion is slashing Iron Head with Swagger so you aren't Taunt bait, otherwise someone could Taunt you, switch, and start setting up on Mawile. This way, you have a way of keeping some offensive presence.

I would also use Hyper Cutter over Intimidate, or Encourage if you go with Iron Head. The reason is that Intimidate gives away the fact that Mawile is using a defensive set.

It's too bad Mawile's stats are awful, it has the right movepool to succeed and its cute, too. Gamefreak, y u no give Mawile good stats?
 
Nobody would have guessed that Mawille would end up being a prety nifty member on baton pass teams in OU. Intimidate screws over stuff like CB Tar and haxorus/dragonite if they use outrage. All the while, mawille can pass an iron defense or a sword's dance to another teammate in the chain.
 
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