SV OU Masquerain Webs HO/BO, been okay on laddering but open to suggestions

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Masquerain @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Hurricane
- Ice Beam
- Hydro Pump

The main lead for the team. It's offensive oriented, and it can set up webs pretty consistently. Hurricane hits Great Tusk hard on switch ins and also does well against Pelipper and rain teams in general. Ice Beam hits lead Garchomp and Dragonite, and Hydro Pump hits stuff like Torkoal, Glimmora and Iron Treads. Tera Ghost isn't used often, but it's a surprise tool that will help us later. Intimidate gives it a bit more merit, so I don't always leave Masquerain to die if there's a potent late game physical attacker like Meowscarada and physical Valiant.

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Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Thunderbolt

Gholdengo is the bckbone of the team, allowing for Masquerain's webs to stay out as long as possible. Nasty Plot is useful for predicts, Shadow Ball and Make It Rain are pretty obvious choices, and I picked Thunderbolt to deal with Corviknight much easier. Tera Flying is a nice predict to be able to stay in against Great Tusk and Glimmora, it also helps deal with Dragonite.

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Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Bitter Blade
- Close Combat

Ceruledge is really used as an answer to Skeledirge, other Ceruledge, and Volcarona. With Flash Fire, it can power up Bitter Blade and lets Bitter Blade heal even more damage. Swords Dance and Tera Ghost really exist only to bolster the power of Shadow Sneak, and Close Combat is a nice coverage option against Glimmora, Chien-Pao, and Kingambit.

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Meowscarada @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Play Rough
- U-turn
- Flower Trick

Meowscarada is a catch all option. With Protean and its high Speed stat, it can use Protean to be immune to Dragon moves, Psychic Moves, or just resist any obvious answers with Protean Play Rough and Knock Off. Tera Grass allows for Meowscarada to switch around its typing even when locked into a move with Choice Band, and it also powers up Flower Trick to more comfortably OHKO Dondozo.

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Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin

Great Tusk is the best option against hazard stack, and also a decent answer to Population Bomb Maushold with its high natural physical bulk. Tera Ice powers up Ice Spinner and allows it to act as better coverage for Great Tusk. It deals with Flying types that try to hit it super effectively with it, as well as having nice STAB combos in Close Combat and Headlong Rush.


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Glimmora @ Choice Specs
Ability: Toxic Debris
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Earth Power
- Sludge Wave
- Energy Ball

Glimmora really rounds out this team, giving a passive hazard threat with Toxic Debris, and Tera Flying allows it to become immune to threatening Ground types, and giving Glimmora a great STAB combo and access to Earth Power, Glimmora is a prominent wallbreaker that can deal with walls that the rest of the team struggles with, such as Garganacl, Dondozo, Toxapex, Washtom, and bulky Azumarill.

Paste:
https://pokepast.es/b0b8a788a847d31e

Any and all comments are greatly appreciated, thank you! <3
 
Hey!!!! Neat team. Webs is a lot of fun, and Ceruledge and Great Tusk are definitely some of better choices to take advantage of it.

One thing is, I'd suggest replacing Thunderbolt with Recover on Gholdengo. I know Thunderbolt hits Corviknight harder, but quite frankly there is nothing outside of Terastallizing that Corviknight can do to dent Gholdengo anyway. Most Corviknight will just switch-out, in which case you probably want to be either spamming Make It Rain, boosting or healing anyway. If it stays in against you, then you can just spam Nasty Plot and Recover and take it out with Shadow Ball... Steel/Ghost has such good neutral coverage that I don't think you need expend a moveset to hit a Pokemon that can hardly touch you anyway. Recover also helps keep Gholdengo alive, which is important for a Webs team.

Obviously, this team is going to have problems with Pokemon that use Heavy-Duty Boots, but I think this team happens to have major issues with the two most common offensive HDB choices; Dragapult and Chien-Pao, both of which can totally run through your team with just their STABs. To that end, I would change Great Tusk's Tera Type from Ice to Fighting. Ice makes you resist Icicle Crash/Ice Spinner, but leaves you vulnerable to Sacred Sword, which 2KOs your current set. Fighting doesn't resist it but still lets you dodge the 2KO from any of Chien-Pao's moves, even when Adamant. Banded hurts, sure, but thats what the webs are for.

Typically, Pult's HDB sets are utility sets with Will-o-Wisp, Hex, U-turn and Dragon Darts. You can deal with this set by using Gholdengo's Tera, since it can't be burned by WoW and Dragon Darts only has an 18% chance to 2HKO (another reason to run Recover). Glimmora can take 2 hits from Hex as long as its not statused and threaten big damage with Power Gem. Swapping Glimmora for Iron Valiant is a fair option, I think. It hits a lot of the same threats as Glimmora while preventing Pult from spamming Dragon Darts as easily. Valiant is also brutally hard to deal with when Webs are up.

Hope this helps!!! Happy Webbin!
 
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