Masquerain @ Focus Sash
Ability: Intimidate
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sticky Web
- Hurricane
- Ice Beam
- Hydro Pump
The main lead for the team. It's offensive oriented, and it can set up webs pretty consistently. Hurricane hits Great Tusk hard on switch ins and also does well against Pelipper and rain teams in general. Ice Beam hits lead Garchomp and Dragonite, and Hydro Pump hits stuff like Torkoal, Glimmora and Iron Treads. Tera Ghost isn't used often, but it's a surprise tool that will help us later. Intimidate gives it a bit more merit, so I don't always leave Masquerain to die if there's a potent late game physical attacker like Meowscarada and physical Valiant.
Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Flying
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Make It Rain
- Thunderbolt
Gholdengo is the bckbone of the team, allowing for Masquerain's webs to stay out as long as possible. Nasty Plot is useful for predicts, Shadow Ball and Make It Rain are pretty obvious choices, and I picked Thunderbolt to deal with Corviknight much easier. Tera Flying is a nice predict to be able to stay in against Great Tusk and Glimmora, it also helps deal with Dragonite.
Ceruledge @ Heavy-Duty Boots
Ability: Flash Fire
Tera Type: Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Sneak
- Bitter Blade
- Close Combat
Ceruledge is really used as an answer to Skeledirge, other Ceruledge, and Volcarona. With Flash Fire, it can power up Bitter Blade and lets Bitter Blade heal even more damage. Swords Dance and Tera Ghost really exist only to bolster the power of Shadow Sneak, and Close Combat is a nice coverage option against Glimmora, Chien-Pao, and Kingambit.
Meowscarada @ Choice Band
Ability: Protean
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Knock Off
- Play Rough
- U-turn
- Flower Trick
Meowscarada is a catch all option. With Protean and its high Speed stat, it can use Protean to be immune to Dragon moves, Psychic Moves, or just resist any obvious answers with Protean Play Rough and Knock Off. Tera Grass allows for Meowscarada to switch around its typing even when locked into a move with Choice Band, and it also powers up Flower Trick to more comfortably OHKO Dondozo.
Great Tusk @ Rocky Helmet
Ability: Protosynthesis
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Headlong Rush
- Close Combat
- Ice Spinner
- Rapid Spin
Great Tusk is the best option against hazard stack, and also a decent answer to Population Bomb Maushold with its high natural physical bulk. Tera Ice powers up Ice Spinner and allows it to act as better coverage for Great Tusk. It deals with Flying types that try to hit it super effectively with it, as well as having nice STAB combos in Close Combat and Headlong Rush.
Glimmora @ Choice Specs
Ability: Toxic Debris
Tera Type: Flying
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Earth Power
- Sludge Wave
- Energy Ball
Glimmora really rounds out this team, giving a passive hazard threat with Toxic Debris, and Tera Flying allows it to become immune to threatening Ground types, and giving Glimmora a great STAB combo and access to Earth Power, Glimmora is a prominent wallbreaker that can deal with walls that the rest of the team struggles with, such as Garganacl, Dondozo, Toxapex, Washtom, and bulky Azumarill.
Paste: https://pokepast.es/b0b8a788a847d31e
Any and all comments are greatly appreciated, thank you! <3