Mandibuzz #630
Type: Dark/Flying
Base Stats: 110/65/105/55/95/80
Notable Moves:
Defog
Foul Play
Knock Off
Roost
Taunt
Toxic
U-Turn
Whirlwind
Those are probably the only moves you should ever be using on Mandibuzz.
Overview:
This generation was kind to Mandibuzz. A buffed Overcoat protecting it from powder moves. A buffed Defog, making it probably the best Defog user available right now. A buffed Knock Off. It's not all good news though, as the new generation introduced a new weakness to the new Fairy type.
Possible sets:
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef [If playing on cartridge use 252 HP / 252 DEF / 4 SDef]
Bold Nature
- Foul Play
- Taunt
- Defog / Toxic
- Roost
This is the set I am currently running. Foul Play to stop you being set up fodder for Swords Dance/Dragon Dance users. Most people right now seem to play Mandibuzz quite badly, and they will do stuff like Dragon Dance up with their Dragonite, when they can't win providing you are running Foul Play. Taunt is to stop you being set up fodder for defensive Pokemon. Mandibuzz actually outspeeds many defensive Pokemon, you can taunt Blissey, Ferrothorn, Skarmory and make them setup fodder for something else on your team. Defog is the fail safe clearance of hazards option. If you don't want/need this I imagine the next best option is Toxic to allow you to stall out the opponent. Finally Roost is your bog standard recovery move for a defensive Pokemon. Comes with the added benefit of allowing you to stall out Tyranitar who is often slower than you.
Options:
Mandibuzz can also go specially defensive. Running a Calm nature, and max HP and SDef. It also has the new buffed Knock Off in its movepool, which I'm sure will interest some, though I find the above moveset so good that it's hard to find a slot for it. Whirlwind is another option for racking up hazards damage, but is kind of counter productive if you are running Defog on the same set.
Team Options:
I haven't really thought about this section yet. Obviously if you are running Defog you're probably using it to clear the way for a Pokemon like Talonflame.
Please note:
I have only played pre-Pokebank OU. So my ideas are only really for that metagame. Maybe others can give me ideas on different threats to Mandibuzz post-Pokebank.

Type: Dark/Flying
Base Stats: 110/65/105/55/95/80
Notable Moves:
Defog
Foul Play
Knock Off
Roost
Taunt
Toxic
U-Turn
Whirlwind
Those are probably the only moves you should ever be using on Mandibuzz.
Overview:
This generation was kind to Mandibuzz. A buffed Overcoat protecting it from powder moves. A buffed Defog, making it probably the best Defog user available right now. A buffed Knock Off. It's not all good news though, as the new generation introduced a new weakness to the new Fairy type.
Possible sets:
Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 SDef [If playing on cartridge use 252 HP / 252 DEF / 4 SDef]
Bold Nature
- Foul Play
- Taunt
- Defog / Toxic
- Roost
This is the set I am currently running. Foul Play to stop you being set up fodder for Swords Dance/Dragon Dance users. Most people right now seem to play Mandibuzz quite badly, and they will do stuff like Dragon Dance up with their Dragonite, when they can't win providing you are running Foul Play. Taunt is to stop you being set up fodder for defensive Pokemon. Mandibuzz actually outspeeds many defensive Pokemon, you can taunt Blissey, Ferrothorn, Skarmory and make them setup fodder for something else on your team. Defog is the fail safe clearance of hazards option. If you don't want/need this I imagine the next best option is Toxic to allow you to stall out the opponent. Finally Roost is your bog standard recovery move for a defensive Pokemon. Comes with the added benefit of allowing you to stall out Tyranitar who is often slower than you.
Options:
Mandibuzz can also go specially defensive. Running a Calm nature, and max HP and SDef. It also has the new buffed Knock Off in its movepool, which I'm sure will interest some, though I find the above moveset so good that it's hard to find a slot for it. Whirlwind is another option for racking up hazards damage, but is kind of counter productive if you are running Defog on the same set.
Team Options:
I haven't really thought about this section yet. Obviously if you are running Defog you're probably using it to clear the way for a Pokemon like Talonflame.
Please note:
I have only played pre-Pokebank OU. So my ideas are only really for that metagame. Maybe others can give me ideas on different threats to Mandibuzz post-Pokebank.