National Dex UU Mandibuzz [GP: 1/1]

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[SET]
Physically Defensive (Mandibuzz) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Impish Nature
- Foul Play / Knock Off
- Roost
- Toxic
- U-turn / Defog / Taunt

[SET COMMENTS]
Courtesy of its unique defensive traits and utility options, Mandibuzz is a niche defensive pivot and wall on teams looking to stave off threats such as Aegislash, Alakazam, and Scizor. However, Mandibuzz’s overall passivity, susceptibility to status, and inability to fit all the moves it needs to often restricts the amount of team structures that it can be justified on; it is generally overshadowed by more reliable choices such as defensive Celesteela and Assault Vest Tangrowth as a result, which have a much easier time handling similar groups of Pokemon while being better at forcing long-term progress with their other options in comparison. STAB Foul Play allows Mandibuzz to threaten various physical attackers, OHKOing Iron Boulder as well as Scizor, Aegislash, and Excadrill after they have boosted with Swords Dance. Alternatively, Knock Off allows Mandibuzz to remove items such as Leftovers and Heavy-Duty Boots from the likes of Slowking and Rotom-W that may try to take advantage of it. Toxic provides Mandibuzz with a crucial way to punish setup Pokemon, such as Nasty Plot Thundurus and Hydreigon, as well as potential defensive Pokemon such as Gastrodon. U-turn provides Mandibuzz with the ability to generate momentum on forced switches, allowing it to also provide entry for frailer teammates such as Iron Moth and Zeraora. On more defensive teams that require it, Defog allows Mandibuzz to remove entry hazards, though it should be noted that Mandibuzz is generally a poor hazard remover that struggles to consistently keep them off against common Stealth Rock users such as Clefable and Hippowdon. Alternatively, Taunt prevents certain Pokemon such as Substitute + Toxic Aegislash, Calm Mind Clefable, and Reuniclus from using Mandibuzz as setup fodder. The given EV spread allows Mandibuzz to survive a +2 Focus Blast from Life Orb Alakazam and outrun Adamant Azumarill, letting Mandibuzz strike the latter with Foul Play before it can be KOed in return after a Belly Drum. 104 Speed EVs can be used to outrun Adamant Aegislash and Tyranitar, though this notably worsens Mandibuzz's ability to take hits from attackers such as Life Orb Mienshao. Mandibuzz heavily values the presence of other forms of passive damage on its team, which it often complements. Pokemon such as Clefable, Skarmory, and Amoonguss not only assist Mandibuzz by absorbing status moves from Hippowdon and Blissey but also can use various moves such as Stealth Rock, Spikes, and Sludge Bomb to inflict residual damage. In return, Mandibuzz is able to cripple defensive pivots that don't mind taking damage from these moves such as Hippowdon, as well as check certain attackers like Aegislash. Faster teammates such as Zeraora and Mega Aerodactyl can help revenge kill the various offensive Pokemon that Mandibuzz may be overwhelmed by, such as Iron Boulder and Keldeo. On more offensive teams, pivots such as Scizor and Iron Moth synergise well with Mandibuzz by removing certain threats such as Enamorus and Mega Gardevoir for it while being able to overwhelm the likes of Celesteela and Ting-Lu in tandem.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
https://www.smogon.com/forums/members/danbear02.589016/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
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[SET]
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 156 Def / 104 Spe
Impish Nature
- Knock Off
- Roost
- Foul Play
- U-turn / Defog / Taunt

We discussed this a little in Discord but I believe that Foul Play and Knock should be slashed together, with Toxic being near mandatory to allow for Mandibuzz to make significant progress against threats like NP Hydreigon and MLati, Rockers/Grounds like Hippo/Lu, and other various switch-ins like Rotom, Enamorus, Buzzwole, Gren, etc.

[SET COMMENTS]
Courtesy of its unique defensive traits and utility options, Mandibuzz is a niche defensive pivot and wall on teams looking to stave off threats such as Aegislash, Alakazam, and Scizor. However, Mandibuzz’s overall passivity, susceptibility to status, and inability to fit all the moves it needs to often restricts the amount of team structures which it can be justified on; It is generally overshadowed by more reliable choices such as defensive Celesteela and Assault Vest Tangrowth as a result, which have a much easier time handling similar groups of Pokemon, while being better at forcing long-term progress with their other options in comparison. Knock Off allows Mandibuzz to punish opposing defensive pivots such as Slowking and Rotom-W that may try to take advantage of it, removing their Leftovers and Heavy-Duty Boots in the process. Foul Play, in conjunction with the STAB boost it receives allows Mandibuzz to threaten various physical attackers, threatening to OHKO Iron Boulder as well as Scizor, Aegislash, and Excadrill after they have boosted with Swords Dance. U-turn provides Mandibuzz with the ability to generate momentum on forced switches, allowing it to also support entry for frailer teammates such as Iron Moth and Zeraora. On more defensive teams which require it, Defog allows Mandibuzz to remove entry hazards, though it should be noted that Mandibuzz is generally a poor hazard remover that struggles to consistently keep hazards off against common Stealth Rock users such as Clefable and Hippowdon. Alternatively, Taunt prevents certain Pokemon such as SubToxic Aegislash, Calm Mind Mega Latias Maybe Calm Mind Clefable here? With Toxic change this is less of a problem, and regardless Foul Play does nearly half to Mega Latias, and Reuniclus from using Mandibuzz as setup fodder. No discussion of EV spread? 104 Speed is an option, but 16 Speed with Max Phys Def to out speed Azumarill is also an option to let Mandibuzz better handle Physical threats. 16 Special Defense also allows Mandibuzz to survive +2 Life Orb Focus Blast from Alakazam. Maybe discuss more on Discord. Mandibuzz heavily values the presence of other forms of passive damage on its team, which it often complements How so? Currently Toxic is not on set, if so then disregard.. Pokemon such as Clefable, Skarmory, and Amoonguss not only assist Mandibuzz by absorbing status moves from Hippowdon and Blissey, but can also use various moves such as Stealth Rock, Spikes, and Sludge Bomb to inflict residual damage. In return, Mandibuzz is able to remove opposing Leftovers and Heavy-Duty Boots as well as check certain attackers like Aegislash. Faster pivots Mega Aerodactyl is not a Pivot, maybe change wording or example? such as Zeraora and Mega Aerodactyl can help revenge kill the various offensive Pokemon which Mandibuzz may be overwhelmed by, such as Iron Boulder and Keldeo. On more offensive teams, pivots such as Scizor and Iron Moth synergise well with Mandibuzz by removing certain threats such as Enamorus and Mega Gardevoir for it to function, while being able to overwhelm the likes of Celesteela and Ting-Lu in tandem. Celesteela add because Scizor isn't checked by Lu.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
User link here
Grammar checked by:
User link here

Good work as always. A few comments regarding moveslot and EV spread, maybe requiring some solving for on Discord. After sorting that 1/1 when implemented.
 
Implemented the above. Was also given the go to send this following further discussion regarding the moveset on discord, the new structure above is what QC has agreed upon since.

GP Team
 
GP Team done

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[SET]
Mandibuzz @ Heavy-Duty Boots
Ability: Overcoat
EVs: 248 HP / 228 Def / 16 SpD / 16 Spe
Impish Nature
- Foul Play / Knock Off
- Roost
- Toxic
- U-turn / Defog / Taunt

[SET COMMENTS]
Courtesy of its unique defensive traits and utility options, Mandibuzz is a niche defensive pivot and wall on teams looking to stave off threats such as Aegislash, Alakazam, and Scizor. However, Mandibuzz’s overall passivity, susceptibility to status, and inability to fit all the moves it needs to often restricts the amount of team structures which that it can be justified on; It it is generally overshadowed by more reliable choices such as defensive Celesteela and Assault Vest Tangrowth as a result, which have a much easier time handling similar groups of Pokemon (RC) while being better at forcing long-term progress with their other options in comparison. STAB Foul Play, in conjunction with the STAB boost it receives (brevity) allows Mandibuzz to threaten various physical attackers, threatening to OHKOing Iron Boulder as well as Scizor, Aegislash, and Excadrill after they have boosted with Swords Dance. Alternatively, Knock Off allows Mandibuzz to remove items such as Leftovers and Heavy-Duty Boots from the likes of Slowking and Rotom-W that may try to take advantage of it. Toxic provides Mandibuzz with a crucial way to punish setup Pokemon, such as Nasty Plot Thundurus and Hydreigon, (AC) as well as potential defensive Pokemon such as Gastrodon. U-turn provides Mandibuzz with the ability to generate momentum on forced switches, allowing it to also support provide entry for frailer teammates such as Iron Moth and Zeraora. On more defensive teams which that require it, Defog allows Mandibuzz to remove entry hazards, though it should be noted that Mandibuzz is generally a poor hazard remover that struggles to consistently keep hazards them off against common Stealth Rock users such as Clefable and Hippowdon. Alternatively, Taunt prevents certain Pokemon such as SubToxic Substitute + Toxic Aegislash, Calm Mind Clefable, and Reuniclus from using Mandibuzz as setup fodder. The given EV Spread spread allows Mandibuzz to survive a +2 Focus Blast from Life Orb Alakazam and outrun Adamant Azumarill, letting Mandibuzz strike with the latter with Foul Play before it can be KOed in return after a Belly Drum. 104 Speed EVs can be used to outrun Adamant Aegislash and Tyranitar, though this notably worsens Mandibuzz's ability to take hits from attackers such as Life Orb Mienshao. Mandibuzz heavily values the presence of other forms of passive damage on its team, which it often complements. Pokemon such as Clefable, Skarmory, and Amoonguss not only assist Mandibuzz by absorbing status moves from Hippowdon and Blissey (RC) but can also can use various moves such as Stealth Rock, Spikes, and Sludge Bomb to inflict residual damage. In return, Mandibuzz is able to cripple defensive pivots that don't mind taking damage from these moves, such as Hippowdon, as well as checking certain attackers like Aegislash. Faster teammates such as Zeraora and Mega Aerodactyl can help revenge kill the various offensive Pokemon which that Mandibuzz may be overwhelmed by, such as Iron Boulder and Keldeo. On more offensive teams, pivots such as Scizor and Iron Moth synergise well with Mandibuzz by removing certain threats such as Enamorus and Mega Gardevoir for it (RC) while being able to overwhelm the likes of Celesteela and Ting-Lu in tandem.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/iride.546157/
Quality checked by:
User link here
Grammar checked by:
User link here

GP Check 1/1

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