Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Psychic
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Wood Hammer
- Horn Leech
- Superpower
- Zen Headbutt
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 40 HP / 252 Atk / 48 SpD / 168 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Tyranitar Punishes many hazard setters just for switching in, and can pursuit trap pokes if you catch your opponent with a read. Stone edge is here for Celesteela and Zard primarily, but it'll catch other mons off guard such as zapdos. Earth quake just does earthquake things and completely nullifies Koko. The SpD and HP EV's help it life some stab moves from pokes like greninja and kartana. while the speed helps it move up above hazard setters in the speed tier (still gets annihilated by Lando-T)
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 228 SpD
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Earth Power
- Toxic
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
THREATS
Zard Y
Celesteela
Zapdos
Pex
Please feel free to use my team, and comment your suggestions on how to make it better. I know its not great but itll get you started on the ladder
Zard Y
Celesteela
Zapdos
Pex
Please feel free to use my team, and comment your suggestions on how to make it better. I know its not great but itll get you started on the ladder
Manaphy @ Leftovers
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Psychic
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Wood Hammer
- Horn Leech
- Superpower
- Zen Headbutt
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 40 HP / 252 Atk / 48 SpD / 168 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 228 SpD
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Earth Power
- Toxic
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Scald
- Ice Beam
- Psychic
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Wood Hammer
- Horn Leech
- Superpower
- Zen Headbutt
Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 40 HP / 252 Atk / 48 SpD / 168 Spe
Adamant Nature
- Stone Edge
- Crunch
- Pursuit
- Earthquake
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 244 Atk / 68 Def / 196 Spe
Jolly Nature
- Earthquake
- U-turn
- Stone Edge
- Defog
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 228 SpD
IVs: 0 Atk
- Magma Storm
- Stealth Rock
- Earth Power
- Toxic
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt