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Introduction
Hello Smogon, welcome to my first RMT! But before we get into the team, a little about me. I've been playing showdown for about 5 years now, and really only being competitive about it for the last year or two. Frankly, I find playing meta teams to be a bit monotonous (after all, no new mons have been added for over 2 years), and while using less viable teams puts me at somewhat of a disadvantage, it makes playing, winning, even losing so much more enjoyable. But to that extent, I have never felt like I was playing at a disadvantage while using this team.
Trick room, as an archetype, generates relatively polarizing matchups. Offensive teams just crumple under trick room, and cresselia's bulk alone stops nearly all sweepers in their tracks. On the flip side, certain defensive mons and defensive cores are very hard for the team to wear down if your opponent doesn't make stupid gambles. Additionally, trick room's passiveness on off turns allows certain sweepers to become a problem, which isn't made any better by residual sun and grassy terrain. But in the end, every team has good and bad matchups, and, like with any team, every game with trick room is winnable.
Eruption heatran was the focus of the team, being able to crush so many teams outright without needing to waste precious trick room turns setting up like marowak. With zygarde recently dispensed of, I knew it was time to try out this new toy.


Bronzong was my lead of choice to bait opposing heatran, who would prove problematic.



Cresselia is simply the best of trick room setters for her ability to reliably setup, heal abusers, and curb enemy setup sweepers.




I was hesitant to put magearna on the team, as having too many special attackers weakens the team to mons like chansey and toxapex, particularly the latter. To compensate for that, I opted for z-thunderbolt over z-fleur cannon.





I went to fulfill the mega slot next, and I saw little point to running heatran and camerupt, so mawile was the mega of choice.





Kommo-o was the last, and most disappointing member of the team. While he looked good on paper, being able to halt blacephalon and particularly ash-greninja with his typing and having absurd power in the form of belly drum, he never really worked out that well. He wasn't threatening to force out switches, which meant that he was often flat-out killed when he setup belly drum.






Bulu was much more useful than kommo-o as an ash-gren check. He could break through basically everything that heatran could not, and mawile's fire fang baited out steels very nicely for him. Grassy terrain even allowed me to run nature power on heatran.






By this point, I had used the team a fair amount, and I came to find heatran's power a bit underwhelming on the whole. I opted to switch to torkoal for more rawly powerful eruptions and better coverage options.






Several small changes were made after that point, including changes to bulu, bronzong, and cresselia's spread. I kept shifting around torkoal's coverage moves, but never really settled on one being the best set. Also shiny bulu got released.
Unfortunately didn't take a screenchot of the ladder so I don't know exactly what place I was in :(
In-Depth

Bronzong @ Mental Herb
Ability: Heatproof
EVs: 252 HP / 172 Atk / 48 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Earthquake
- Explosion
- Stealth Rock
Your lead in almost every situation, exceptions are hoopa-u, tyranitar, medicham, and blacephalon. The main purpose here though, and the reason I chose him over Uxie, is for the sake of baiting, becuase there's nothing in the world like a turn 1 win. Well not actually, you'll want to set trick room before hitting earthquake making it a turn 2 win, but I digress. Heatproof lets you take attacks from heatran, victini, zardy, etc. and setup of them. Your primary objective is to set rocks, but if your opponent has, say, tapu fini in and spams defog, switch out asap and bring bronzong in again later. Same goes for if you know your opponent will hit stealth rock or taunt, no need to explode and waste a perfectly good bronzong (or a weakened bronzong for that matter, because fodder is extremely useful on TR). The given ev's let you eat an excadrill EQ (vs excadrill set TR and then double EQ to kill and set SR on whoever he sends in next) or a a-gren (unevolved) dark pulse. Again, while explosion damage is nice, its not bronzong's main purpose, so blowing up at -1 v. defensive lando is perfectly fine.

Cresselia @ Tanga Berry
Ability: Levitate
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psyshock / Ice Beam
- Moonlight
- Trick Room
- Lunar Dance
Bit of a strange set here, but I can explain. After a disappointing loss in the ou spring seasonal, I decided that my team needed work in terms of the volcarona matchup. While I had tried to prepare already (my heatran in that game was armed with rock slide for that reason, after all), it wasn't really enough. I realized that I was teching (if anyone's familiar with hearthstone terms) the wrong mon. With this set, cresselia can take a +1 savage spin-out from volc after rocks with the trade-off loss of mental herb. For ladder purposes, volcarona is not exactly common, so a standard set would probably be better. The attacking move is a fairly negligible choice imo, but I prefer psyshock to ease, however slightly, the toxapex and venusaur matchup

Magearna @ Electrium Z / Fightinium Z
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Thunderbolt
- Focus Blast
Magearna mostly functions as a cleaner. Early game, I won't really be using it much in favor of my stronger abusers. Magearna excels at picking up the peices due to soul-heart and she can set trick room for any of the other abusers given the circumstances. Steel-Fairy typing allows magearna to setup on mons that would obliderate cresselia like hoopa and a-gren (if its already choice locked, not yet evolved, or if sun's up). The z crystal here is probably debatable as I find myself in the same scenario of using one and needing the other when I play. Electrium eases the unfavored celepex matchup, while fightinium catches ferrothorn an heatran off-guard. Ultimately, the choice depends on the meta and what coverage the rest of the team runs.

Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Fire Fang / Thunder Punch / Knock Off
- Sucker Punch
Oftentimes, with 2 choice-locked abusers your opponent will have a mon that blocks bulu, and another that blocks torkoal. It's up to mawile to open up the team. Maile's swords dances are the only real solution there. At +2 basically everything drops to a play rough / coverage move. Aside from that, Mawile can stop some sweepers with sucker punch (and if they carry roost, don't be afraid to play rough on the first turn in) and clean up late game under the right circumstances. With 248 hp and intimidate, mawile is surprisingly fat, and she makes use of it by stopping things like kartana and terrakion that could be problematic for cresselia to deal with.

Tapu Bulu @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 248 HP / 156 Atk / 104 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Horn Leech
- Wood Hammer
- Superpower
Bulu ohkoes a lot, and he 2hko's a lot. To that extent, I don't see a reason to have him deal more damage if he still 2hko's, especially while he desperately needs bulk to check the likes of koko and a-gren. Thus the given spread allows him to ohko helmet torn-t after rocks and allocates the rest to bulk. Spread aside, bulu plays as vital a role to the team as torkoal. When your opponent has a toxapex, chansey, or something else that makes torkoal sad, bulu is your go-to. Smart predictions are vital to his success, as he excellently lures in his own checks like zapdos and kartana. Rinse and repeat that until the team can be swept by wood hammer/horn leech, but of course, it's never that simple is it. If your opponent brought cele, skarm, etc. it gets a bit messy and its probably better to use another abuser to open up the opposing team first.


Torkoal @ Choice Specs
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Fire Blast
- Earth Power / superpower / solar beam
- Superpower / solar beam / rapid spin / hidden power [electric]
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Fire Blast
- Earth Power / superpower / solar beam
- Superpower / solar beam / rapid spin / hidden power [electric]
Heatran @ Choice Specs
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Magma Storm / Fire Blast / Flash Cannon
- Earth Power
- Nature Power / Hidden Power [Grass]
Ability: Flash Fire
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Magma Storm / Fire Blast / Flash Cannon
- Earth Power
- Nature Power / Hidden Power [Grass]
Now, for the differences between the two. In a vacuum, torkoal's eruption is more powerful. After rocks, heatran's eruption is more powerful. Heatran is weaker to spikes, while torkoal is susceptible to tspikes. Heatran fares better against weather abusers in general, but cannot bait ttar as well w/o superpower. Torkoal gets better coverage/tech moves and drought can be a blessing or a curse, namely letting zardx smash your team. In the end, the specifics depend on the meta and personal preference.





Closing
Playing this team has been an interesting experience; it either brings out the best or worse in a person. So many people on the ladder were amazed that torkoal was capable of dealing so much damage. Many times people are just having a shit day and playing against trick room reminds them that pokemon is a fun game. On the other hand, there are people who take insult to even having come close to losing to such a team. People like that lash out as soon as something slightly lucky happens not in their favor or when they lose hide the replay out of embarrassment. It seems that nobody who plays this game knows the first rule of preventing tilt: realizing when rng is the reason you are losing.
Anyway, Its been a lot of fun playing this team and hopefully I inspired some of you to try less orthodox teams. If you've got any questions about the team or just want to talk feel free to hmu.
Out
Torkoal @ Choice Specs
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Fire Blast
- Earth Power
- Superpower
Bronzong @ Mental Herb
Ability: Heatproof
EVs: 252 HP / 172 Atk / 48 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Earthquake
- Explosion
- Stealth Rock
Cresselia @ Tanga Berry
Ability: Levitate
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Moonlight
- Trick Room
- Lunar Dance
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Thunderbolt
- Focus Blast
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Tapu Bulu @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 248 HP / 156 Atk / 104 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Horn Leech
- Wood Hammer
- Superpower
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Spe
- Eruption
- Fire Blast
- Earth Power
- Superpower
Bronzong @ Mental Herb
Ability: Heatproof
EVs: 252 HP / 172 Atk / 48 Def / 36 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Earthquake
- Explosion
- Stealth Rock
Cresselia @ Tanga Berry
Ability: Levitate
EVs: 248 HP / 176 Def / 84 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Psyshock
- Moonlight
- Trick Room
- Lunar Dance
Magearna @ Electrium Z
Ability: Soul-Heart
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Thunderbolt
- Focus Blast
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Fire Fang
- Sucker Punch
Tapu Bulu @ Choice Band
Ability: Grassy Surge
Shiny: Yes
EVs: 248 HP / 156 Atk / 104 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Horn Leech
- Wood Hammer
- Superpower
Heatran
http://replay.pokemonshowdown.com/gen7ou-900492228
http://replay.pokemonshowdown.com/gen7ou-900498325
http://replay.pokemonshowdown.com/gen7ou-900502089
http://replay.pokemonshowdown.com/gen7ou-900511328
http://replay.pokemonshowdown.com/gen7ou-900513614
http://replay.pokemonshowdown.com/gen7ou-900518060
http://replay.pokemonshowdown.com/gen7ou-900523459
Torkoal
http://replay.pokemonshowdown.com/gen7ou-900807525
http://replay.pokemonshowdown.com/gen7ou-901356258
http://replay.pokemonshowdown.com/gen7ou-901795040
http://replay.pokemonshowdown.com/gen7ou-902415091
http://replay.pokemonshowdown.com/gen7ou-902477699
http://replay.pokemonshowdown.com/gen7ou-900492228
http://replay.pokemonshowdown.com/gen7ou-900498325
http://replay.pokemonshowdown.com/gen7ou-900502089
http://replay.pokemonshowdown.com/gen7ou-900511328
http://replay.pokemonshowdown.com/gen7ou-900513614
http://replay.pokemonshowdown.com/gen7ou-900518060
http://replay.pokemonshowdown.com/gen7ou-900523459
Torkoal
http://replay.pokemonshowdown.com/gen7ou-900807525
http://replay.pokemonshowdown.com/gen7ou-901356258
http://replay.pokemonshowdown.com/gen7ou-901795040
http://replay.pokemonshowdown.com/gen7ou-902415091
http://replay.pokemonshowdown.com/gen7ou-902477699
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