I love Mamoswine, so I tried to make a team with him. But I honestly didn't know what to pair him with except for Alolan Ninetales, so I just imported on a few mons that I thought were good from Smogon. I don't have that much experience with team building, so it would be really nice to get some feedback on what I should improve upon.
Mamoswine @ Weakness Policy
Ability: Thick Fat
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Horsepower
- Icicle Crash
- Ice Shard
- Trailblaze
The star of the team. I'm using weakness policy as I think he'll be able to soak up some hits with aurora veil, snow, and thick fat. There's also trailblaze for boosting speed as Mamoswine isn't that fast
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Encore
- Freeze-Dry
- Moonblast
The standard set from Smogon. Mainly here to just to assist Mamoswine and the rest of the team by setting up snow and aurora veil. It can also change the weather to stop swift swimmers and others from sweeping.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Trick
- Focus Blast
Gholdengo is here for some speed control. It's able to catch some people off guard if they're not expecting choice scarf and can cripple defensive mons with trick. It can also block defogs from other Corvs trying to take away the screens.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
The defensive core of the team, able to just eat hits and then just heal up by switching out. The assault vest just adds even more bulk allowing it to soak up hits from even super effective hits.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
A great wall breaker dealing massive damage with priority grassy glide. It also provides some utility with recovery from grassy terrain.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog
- U-turn
- Roost
Here to defog away any hazards that may be threatening our team. It can also take away an opponents screens if a Cinderace steals them or an opposing Ninetales sets them up. The rocky helmet lets it provide valuable chip on many physical attackers.
I've been having some trouble with Cinderace so it would be nice if anyone could suggest some counters, Thanks!
https://pokepast.es/6b9bc974a5be7e13
Mamoswine @ Weakness Policy
Ability: Thick Fat
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Horsepower
- Icicle Crash
- Ice Shard
- Trailblaze
The star of the team. I'm using weakness policy as I think he'll be able to soak up some hits with aurora veil, snow, and thick fat. There's also trailblaze for boosting speed as Mamoswine isn't that fast
Ninetales-Alola @ Light Clay
Ability: Snow Warning
Tera Type: Water
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Aurora Veil
- Encore
- Freeze-Dry
- Moonblast
The standard set from Smogon. Mainly here to just to assist Mamoswine and the rest of the team by setting up snow and aurora veil. It can also change the weather to stop swift swimmers and others from sweeping.
Gholdengo @ Choice Scarf
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Trick
- Focus Blast
Gholdengo is here for some speed control. It's able to catch some people off guard if they're not expecting choice scarf and can cripple defensive mons with trick. It can also block defogs from other Corvs trying to take away the screens.
Slowking-Galar @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 252 HP / 16 Def / 120 SpA / 120 SpD
Calm Nature
IVs: 0 Atk
- Future Sight
- Sludge Bomb
- Flamethrower
- Surf
The defensive core of the team, able to just eat hits and then just heal up by switching out. The assault vest just adds even more bulk allowing it to soak up hits from even super effective hits.
Rillaboom @ Choice Band
Ability: Grassy Surge
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Wood Hammer
- Knock Off
- Grassy Glide
- U-turn
A great wall breaker dealing massive damage with priority grassy glide. It also provides some utility with recovery from grassy terrain.
Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog
- U-turn
- Roost
Here to defog away any hazards that may be threatening our team. It can also take away an opponents screens if a Cinderace steals them or an opposing Ninetales sets them up. The rocky helmet lets it provide valuable chip on many physical attackers.
I've been having some trouble with Cinderace so it would be nice if anyone could suggest some counters, Thanks!
https://pokepast.es/6b9bc974a5be7e13
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