Malamar
Base Stats: 86 HP/92 Atk/88 Def/ 68 SpA/75 SpD/73 Spe
Abilities: Contrary/suction cups/Infiltrator(H)
Notable Moves:
-Knock off
-Foul Play
-Superpower
-Night Slash
-Psycho cut
-Topsy Turvy
-liquidation
-lunge
Pros:
-Solid defensive typing with only a 4X weakness to bug and 2X weakness to fairy, resisting everything else.
-It has a workable 86/88/75 bulk that can be boosted with contrary superpower and Sp. defense lowering status moves from allies
-Contrary turning Intimidate users such as Lando-T and Incineroar on their heads.
Cons:
-Shallow movepool, the ONLY move that it can use contrary for to its full effectiveness is superpower, and even then that's walled by ghost tera types.
-Lack of any reliable recovery save for rest means it'll be worn down easily even with leftovers.
-Virtually no coverage against fairy types. Not even gunk shot or smart strike so terastylization is a necessity in those situations.
Tera Potential:
Steel: paired with Tera Blast you can threaten any fairies that come your way and take advantage of the defensive capabilities,
Poison: turn those weaknesses into resistances and bite back with vile venom.
Potential movesets:
Skull krackin Kraken
Malamar @ Leftovers
Tera Type: Steel/poison
Adamant Nature
EVS: 252 Atk /252 Spdef 4 HP.
Moves
-Superpower
-Tera Blast
-Foul Play
-lunge/liquidation
Malamar's bread and butter is capitalizing on superpower's attack and defense boosts and making stat reductions increases. Best when paired in doubles with partners to use debuffing status moves like metal sounds to shore up its defenses and heal when necessary. If tera'd into poison lunge is there to force out psychic types while liquidation handles most ground and fire types. Foul play can turn the tables on Belly Drum Ursaluna and other physical attackers, especially ones with swords dances up.
Base Stats: 86 HP/92 Atk/88 Def/ 68 SpA/75 SpD/73 Spe
Abilities: Contrary/suction cups/Infiltrator(H)
Notable Moves:
-Knock off
-Foul Play
-Superpower
-Night Slash
-Psycho cut
-Topsy Turvy
-liquidation
-lunge
Pros:
-Solid defensive typing with only a 4X weakness to bug and 2X weakness to fairy, resisting everything else.
-It has a workable 86/88/75 bulk that can be boosted with contrary superpower and Sp. defense lowering status moves from allies
-Contrary turning Intimidate users such as Lando-T and Incineroar on their heads.
Cons:
-Shallow movepool, the ONLY move that it can use contrary for to its full effectiveness is superpower, and even then that's walled by ghost tera types.
-Lack of any reliable recovery save for rest means it'll be worn down easily even with leftovers.
-Virtually no coverage against fairy types. Not even gunk shot or smart strike so terastylization is a necessity in those situations.
Tera Potential:
Steel: paired with Tera Blast you can threaten any fairies that come your way and take advantage of the defensive capabilities,
Poison: turn those weaknesses into resistances and bite back with vile venom.
Potential movesets:
Skull krackin Kraken
Malamar @ Leftovers
Tera Type: Steel/poison
Adamant Nature
EVS: 252 Atk /252 Spdef 4 HP.
Moves
-Superpower
-Tera Blast
-Foul Play
-lunge/liquidation
Malamar's bread and butter is capitalizing on superpower's attack and defense boosts and making stat reductions increases. Best when paired in doubles with partners to use debuffing status moves like metal sounds to shore up its defenses and heal when necessary. If tera'd into poison lunge is there to force out psychic types while liquidation handles most ground and fire types. Foul play can turn the tables on Belly Drum Ursaluna and other physical attackers, especially ones with swords dances up.