QC: Arikado / galbia / 49
GP: Mr. Uncompetitive / P Squared
[OVERVIEW]
Malamar is an excellent stallbreaker thanks to its access to Contrary and Superpower, allowing it to quickly gain boosts when attacking and making it a major threat for the opponent to deal with after just a few turns. Malamar has decent bulk with investment, granting it easy setup opportunities against slower walls; it also has coverage options which aid it greatly once it has set up. Its ability allows it to take advantage of Defog, Intimidate and random Defense or Special Defense drops. Knock Off lets Malamar remove choice items and Life Orb allows Malamar to better check special attackers and gives it an advantage mid-game by removing Leftovers. However, Malamar's lackluster typing, extreme susceptibility to Bug-type moves, such as U-turn, disappointing speed, and average bulk hurt it a lot.
[SET]
name: Contrary Attacker
move 1: Superpower
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Contrary
nature: Jolly
evs: 248 HP / 108 SpD / 152 Spe
[SET COMMENTS]
Moves
========
Superpower is Malamar's best way of utilizing Contrary, as it makes Malamar bulkier and stronger while also allowing it to break past the likes of Drapion and Mega Steelix. Knock Off, Malamar's most ideal STAB attack, allows it to cripple and wear down its usual checks. The combination of Rest and Sleep Talk allows Malamar to boost in the face of more passive threats while not fearing status.
Set Details
========
The Speed EVs allow Malamar to outrun Exploud, Samurott, Scrafty, and most importantly, Adamant Tyrantrum, which is very important to allow it to gain the Defense boost from Superpower, allowing it to take a hit as opposed to being KOed. 248 HP EVs allow Malamar to have as much bulk as possible with the Defense boosts from Superpower. The rest of the EVs are added to Special Defense to compliment the Defense boost from Superpower. Maximum Special Defense investment can also be used, as it allows Malamar to take on stronger special attackers more easily, outlast standard defensive Togetic if it does not consistently get high rolls with Dazzling Gleam, and switch into Clawitzer in a pinch and remove Life Orb, therefore eventually outlasting it with RestTalk.
Usage Tips
========
Bring Malamar in on passive walls and use either Knock Off if the opponent has a counter, such as Aromatisse, or Superpower if they lack a direct defensive check. Ideally, Malamar should be used as a check against Psychic-types and status sponge. Do be wary of random U-turn users that can take off a good chunk of health from Malamar, certain examples being Uxie and Meloetta. Be careful with using Superpower against defensive teams, as its PP is limited and easy to stall out by good switches. Rest should be used when Malamar has a status condition or is unhealthy, but do aim for a boost before doing so as a sleeping Malamar is very easy to take advantage of.
Team Options
========
Malamar generally does not require support to function, any provided is usually auxiliary. Partners that can punish the use of U-turn such as Rough Skin Druddigon are good, as they discourage those Pokemon from using those kinds of moves in the face of Malamar. Steel-types that can handle Fairy-types, examples being Mega Steelix and Escavalier, make for good partners. Mega Steelix is also able to set up Stealth Rock on the switch, while Escavalier can trap foes with Pursuit. Pokemon that can lure in Spiritomb such as Dazzling Gleam Meloetta make for good partners too. Cleric support from options such as Aromatisse and Togetic is appreciated due to Malamar's reliance on RestTalk; Aromatisse and Togetic are also able to fend off Spiritomb. Qwilfish can be a nice partner due to the Toxic Spikes support it provides, allowing to wear down Malamar's checks by turn-per-turn poison damage.
[STRATEGY COMMENTS]
Other Options
=============
Hypnosis allows for added setup opportunities with Superpower by incapacitating foes. Psycho Cut provides Malamar with a solid option against Fighting-types instead of relying on boosting up with Superpower constantly. Taunt gives Malamar a solid option to prevent status and also halt slower hazard setters at the start of the game. Rock Slide is a nice option, enabling Malamar to OHKO Fletchinder, thus getting rid of a huge threat. A Choice Scarf set is usable and has the ability to use Malamar's support movepool, namely Switcheroo, but it's generally outclassed by other Choice Scarf users and Malamar is best used as a stallbreaker anyways. Destiny Bond allows for the removal of a slower threat that Malamar would not be able to OHKO. A Trick Room + Life Orb set can be used on a slower team in order to support the slow wallbreakers with Trick Room and take advantage of it too by being able to run maximum Attack investmnet to hit as hard as possible. Substitute provides a way for Malamar to block status while also allowing the option of boosting up against passive walls. Block is a cool option to prevent passive walls from switching and be able to boost up against such Pokemon.
Checks and Counters
===================
**Defensive Fairy-types**: Aromatisse, Mega Audino, Granbull, and Togetic can all easily tank any of Malamar's attacks, due to their Fairy typing resisting both of Malamar's attacking moves, and retaliate.
**Bug-type Pokemon and Coverage Moves**: Durant and Escavalier can check Malamar by threatening it out with a STAB Bug-type move. Megahorn Rhyperior, SD Megahorn Samurott, and various U-turn users, particularly Flygon, can also keep Malamar in check.
**Quagsire**: Quagsire doesn't care for anything Malamar throws at it because of Unaware, although non-Curse Quagsire cannot actively beat Malamar.
**Strong Special Attackers**: Strong special attackers such as Signal Beam Jolteon, Mega Camerupt, etc., can easily OHKO Malamar.
GP: Mr. Uncompetitive / P Squared

[OVERVIEW]
Malamar is an excellent stallbreaker thanks to its access to Contrary and Superpower, allowing it to quickly gain boosts when attacking and making it a major threat for the opponent to deal with after just a few turns. Malamar has decent bulk with investment, granting it easy setup opportunities against slower walls; it also has coverage options which aid it greatly once it has set up. Its ability allows it to take advantage of Defog, Intimidate and random Defense or Special Defense drops. Knock Off lets Malamar remove choice items and Life Orb allows Malamar to better check special attackers and gives it an advantage mid-game by removing Leftovers. However, Malamar's lackluster typing, extreme susceptibility to Bug-type moves, such as U-turn, disappointing speed, and average bulk hurt it a lot.
[SET]
name: Contrary Attacker
move 1: Superpower
move 2: Knock Off
move 3: Rest
move 4: Sleep Talk
item: Leftovers
ability: Contrary
nature: Jolly
evs: 248 HP / 108 SpD / 152 Spe
[SET COMMENTS]
Moves
========
Superpower is Malamar's best way of utilizing Contrary, as it makes Malamar bulkier and stronger while also allowing it to break past the likes of Drapion and Mega Steelix. Knock Off, Malamar's most ideal STAB attack, allows it to cripple and wear down its usual checks. The combination of Rest and Sleep Talk allows Malamar to boost in the face of more passive threats while not fearing status.
Set Details
========
The Speed EVs allow Malamar to outrun Exploud, Samurott, Scrafty, and most importantly, Adamant Tyrantrum, which is very important to allow it to gain the Defense boost from Superpower, allowing it to take a hit as opposed to being KOed. 248 HP EVs allow Malamar to have as much bulk as possible with the Defense boosts from Superpower. The rest of the EVs are added to Special Defense to compliment the Defense boost from Superpower. Maximum Special Defense investment can also be used, as it allows Malamar to take on stronger special attackers more easily, outlast standard defensive Togetic if it does not consistently get high rolls with Dazzling Gleam, and switch into Clawitzer in a pinch and remove Life Orb, therefore eventually outlasting it with RestTalk.
Usage Tips
========
Bring Malamar in on passive walls and use either Knock Off if the opponent has a counter, such as Aromatisse, or Superpower if they lack a direct defensive check. Ideally, Malamar should be used as a check against Psychic-types and status sponge. Do be wary of random U-turn users that can take off a good chunk of health from Malamar, certain examples being Uxie and Meloetta. Be careful with using Superpower against defensive teams, as its PP is limited and easy to stall out by good switches. Rest should be used when Malamar has a status condition or is unhealthy, but do aim for a boost before doing so as a sleeping Malamar is very easy to take advantage of.
Team Options
========
Malamar generally does not require support to function, any provided is usually auxiliary. Partners that can punish the use of U-turn such as Rough Skin Druddigon are good, as they discourage those Pokemon from using those kinds of moves in the face of Malamar. Steel-types that can handle Fairy-types, examples being Mega Steelix and Escavalier, make for good partners. Mega Steelix is also able to set up Stealth Rock on the switch, while Escavalier can trap foes with Pursuit. Pokemon that can lure in Spiritomb such as Dazzling Gleam Meloetta make for good partners too. Cleric support from options such as Aromatisse and Togetic is appreciated due to Malamar's reliance on RestTalk; Aromatisse and Togetic are also able to fend off Spiritomb. Qwilfish can be a nice partner due to the Toxic Spikes support it provides, allowing to wear down Malamar's checks by turn-per-turn poison damage.
[STRATEGY COMMENTS]
Other Options
=============
Hypnosis allows for added setup opportunities with Superpower by incapacitating foes. Psycho Cut provides Malamar with a solid option against Fighting-types instead of relying on boosting up with Superpower constantly. Taunt gives Malamar a solid option to prevent status and also halt slower hazard setters at the start of the game. Rock Slide is a nice option, enabling Malamar to OHKO Fletchinder, thus getting rid of a huge threat. A Choice Scarf set is usable and has the ability to use Malamar's support movepool, namely Switcheroo, but it's generally outclassed by other Choice Scarf users and Malamar is best used as a stallbreaker anyways. Destiny Bond allows for the removal of a slower threat that Malamar would not be able to OHKO. A Trick Room + Life Orb set can be used on a slower team in order to support the slow wallbreakers with Trick Room and take advantage of it too by being able to run maximum Attack investmnet to hit as hard as possible. Substitute provides a way for Malamar to block status while also allowing the option of boosting up against passive walls. Block is a cool option to prevent passive walls from switching and be able to boost up against such Pokemon.
Checks and Counters
===================
**Defensive Fairy-types**: Aromatisse, Mega Audino, Granbull, and Togetic can all easily tank any of Malamar's attacks, due to their Fairy typing resisting both of Malamar's attacking moves, and retaliate.
**Bug-type Pokemon and Coverage Moves**: Durant and Escavalier can check Malamar by threatening it out with a STAB Bug-type move. Megahorn Rhyperior, SD Megahorn Samurott, and various U-turn users, particularly Flygon, can also keep Malamar in check.
**Quagsire**: Quagsire doesn't care for anything Malamar throws at it because of Unaware, although non-Curse Quagsire cannot actively beat Malamar.
**Strong Special Attackers**: Strong special attackers such as Signal Beam Jolteon, Mega Camerupt, etc., can easily OHKO Malamar.
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