Okay, okay, so I know Magmortar isn't some great OU pick and will inevitably be placed at a lower tier in the future but I wanted to center a team around it since I think it's pretty fun to play. I've gotten back into competitive after my hiatus in Gen 8 but I've been playing for about a week or so and I've learned a lot about all the new strategies currently.
I've had a nearly 100% winrate in low ladder so far but I've found myself having to make very risky decisions to win certain games and I want to know if there are any other ways to modify this team to be more efficient so please, all advice is very appreciated! Here goes...
Magmortar @ Choice Specs
Ability: Vital Spirit
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Scorching Sands
- Psychic
So of course, the star of the team. I think that specs Magmortar is the best way to play him. He doesn't have great speed or bulk but has a whopping Sp Atk so it's purpose is to hop in quickly and punch holes into the opposing team before switching out. Vital Spirit lets him have a slight check to mons that use sleep powder and especially spore which is common amongst Amoongus and Breloom. Overheat is my main go to move to deal huge damage, flamethrower is for a more consistent stab, scorching sands primarily as a Heatran check and Pyschic for fighting and poison types.
I also went with tera Pyschic as a way to deal with Toxapex because for the most part, Pex can wall it but with this, I'm able to have a decent chance of OHKOing SpDef
.
Amoonguss @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Clear Smog
- Sludge Bomb
- Stomping Tantrum
- Giga Drain
I then needed something that could help with a lot of the issues Magmortor would face. Water, ground, rock were all issues for it. This is where Amoongus comes in. It resists water while also having good bulk to where it can help with covering the other weaknesses that Magmortar faces. Max phys Def along with AV makes it tough to take down physically and specially along with regenerator restoring it's hp. There's a ton of setup mons running rampant in OU so Clear Smog is essential, Sludge Bomb helps to poison foes and doing extra damage, Stomping Tantrum helps with coverage and Giga Drain for stab and additional healing.
Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mighty Cleave
- Psycho Cut
- Earthquake
This is an absolute beast of a mon. It's amazing at coming in and setting up quickly. The booster energy gives it an immeadiate 1.5x Speed increase on switch and from there all I have to do is SD up. He already has a great ATK stat and a speed stat that exceeds most mons in the tier so once it gets going it closes out games very fast. Even better, it has a great movepool so it's difficult for people to play around it.
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- U-turn
- Defog
Not a whole lot to say about Corv but it serves it's purpose. It has a great typing to assist the team as the team is pretty weak to Psychic types and it's also a ground immunity. I also needed a way to deal with opposing hazards because I don't have any rapid spinners so overall, I like it's role on the team.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Taunt
Lando was just an all around good mon to assist the team. It stops opposing teams from setting up with Taunt. it's my Stealth Rock setup and hits pretty hard with Earthquake as well as being a great pivot with U-turn. It's a ground immunity as well as Electric Immunity so it gives me great options to counteract my opponents.
Kommo-o @ Heavy-Duty Boots
Ability: Bulletproof
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Flash Cannon
- Boomburst
- Flamethrower
Personally I think this is the most questionable mon on my team. My initial purpose for bringing it to the team was because I wanted a decent
check and that was really it. I went with a Sp Atk Coverage set to give it a good way to damage a variety of mons. It catches a lot of people by surprise but I still don't think it's anything amazing on the team.
Tell me what you guys think!
I've had a nearly 100% winrate in low ladder so far but I've found myself having to make very risky decisions to win certain games and I want to know if there are any other ways to modify this team to be more efficient so please, all advice is very appreciated! Here goes...
Magmortar @ Choice Specs
Ability: Vital Spirit
Tera Type: Psychic
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Scorching Sands
- Psychic
So of course, the star of the team. I think that specs Magmortar is the best way to play him. He doesn't have great speed or bulk but has a whopping Sp Atk so it's purpose is to hop in quickly and punch holes into the opposing team before switching out. Vital Spirit lets him have a slight check to mons that use sleep powder and especially spore which is common amongst Amoongus and Breloom. Overheat is my main go to move to deal huge damage, flamethrower is for a more consistent stab, scorching sands primarily as a Heatran check and Pyschic for fighting and poison types.
I also went with tera Pyschic as a way to deal with Toxapex because for the most part, Pex can wall it but with this, I'm able to have a decent chance of OHKOing SpDef
Amoonguss @ Assault Vest
Ability: Regenerator
Shiny: Yes
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Clear Smog
- Sludge Bomb
- Stomping Tantrum
- Giga Drain
I then needed something that could help with a lot of the issues Magmortor would face. Water, ground, rock were all issues for it. This is where Amoongus comes in. It resists water while also having good bulk to where it can help with covering the other weaknesses that Magmortar faces. Max phys Def along with AV makes it tough to take down physically and specially along with regenerator restoring it's hp. There's a ton of setup mons running rampant in OU so Clear Smog is essential, Sludge Bomb helps to poison foes and doing extra damage, Stomping Tantrum helps with coverage and Giga Drain for stab and additional healing.
Iron Boulder @ Booster Energy
Ability: Quark Drive
Tera Type: Rock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Mighty Cleave
- Psycho Cut
- Earthquake
This is an absolute beast of a mon. It's amazing at coming in and setting up quickly. The booster energy gives it an immeadiate 1.5x Speed increase on switch and from there all I have to do is SD up. He already has a great ATK stat and a speed stat that exceeds most mons in the tier so once it gets going it closes out games very fast. Even better, it has a great movepool so it's difficult for people to play around it.
Corviknight @ Leftovers
Ability: Pressure
Tera Type: Flying
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Brave Bird
- Roost
- U-turn
- Defog
Not a whole lot to say about Corv but it serves it's purpose. It has a great typing to assist the team as the team is pretty weak to Psychic types and it's also a ground immunity. I also needed a way to deal with opposing hazards because I don't have any rapid spinners so overall, I like it's role on the team.
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
Tera Type: Ground
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- U-turn
- Stealth Rock
- Taunt
Lando was just an all around good mon to assist the team. It stops opposing teams from setting up with Taunt. it's my Stealth Rock setup and hits pretty hard with Earthquake as well as being a great pivot with U-turn. It's a ground immunity as well as Electric Immunity so it gives me great options to counteract my opponents.
Kommo-o @ Heavy-Duty Boots
Ability: Bulletproof
Tera Type: Steel
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Flash Cannon
- Boomburst
- Flamethrower
Personally I think this is the most questionable mon on my team. My initial purpose for bringing it to the team was because I wanted a decent
Tell me what you guys think!
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