Hello, this is my first post on Smogon. My pseudo on showdown is Antaevs. I've recently made a trick room based team around M-Mawile and i find it pretty fun and effective.
Proof of Peak :
The team :
So, i choose Carbink as my first TR setter because he can also set stealth rocks, explode, and he has sturdy. I chose earth power over another move like magic coat to break subs of Heatran Sub and apply pressure on it, because it can be annoying by wasting TR turns and freely proceed to toxic my team. Mental herb to avoid taunt, obviously.
Carbink@ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Earth Power
M-Mawile is a great mega. This thing hits like a truck. I choose to run a SD set to wallbreak and have the possibility to clean the game with +2 sucker punch if i'm not under TR. I play thunder punch over knock off because i can hit Toxapex, Skarmory and Celesteela pretty hard without a boost and generally the opponent don't see that coming on SD set if i'm already boosted. It's also a good move under electric terrain. I prefer intimidate over hyper cutter to tank better before mega evolve.
252+ Mawile-Mega Thunder Punch vs. 252 HP / 132+ Def Celesteela: 242-286 (60.8 - 71.8%)
252+ Mawile-Mega Thunder Punch vs. 252 HP / 192+ Def Toxapex: 172-204 (56.5 - 67.1%)
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch
My second set-up sweeper, Marowak-A is fantastic. I play lightning rod + fire punch over rock head + flare blitz because he check Tapu Koko and some other electric types far better. He can destroy offensive variants of Landorus at +1 (in case i play SD on the turn Lando comes and intimidate Marowak)
+1 252 Marowak-Alola Shadow Bone vs. 0 HP / 4 Def Landorus-Therian: 358-423 (112.2 - 132.6%)
Bonemerang over EQ to break subs if it's needed. It's also 2HKO Toxapex at 0.
252+Marowak-Alola Bonemerang (2 hits) vs. 252 HP / 192+ Def Toxapex: 196-232 (64.4 - 76.3%)
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Fire Punch
- Swords Dance
- Bonemerang
Cresselia is my second TR setter. This mon is incredibly bulky and it's ability levitate is nice for my team, wich is weak against strong ground types. Ice beam is for aformentioned ground types like Garchomp, Landorus or Zygarde and 2HKO them. Lunar dance is pretty nice to gain momentum and heal the next mon in the same time. Moonlight to check physical attackers during the match. Mental herbe to avoid taunt and set TR or lunar dance.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
My team need a slow wallbreaker with an immense immediate power. So i choose CB Crawdaunt. Stab + adaptability choice banded knock off from 120+ BS att destroys everything. Crabhammer is in the same way, switching on this mon is pretty hard. Strong priority in aqua jet to revenge kill without TR or bypass opponent's priority. Crunch is a more consistent stab on megas or Z-stones.
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Crunch
My third TR setter and my special sweeper. I use the fairium Z set with flash cannon over tbolt beacuse i prefer a consistent stab over a coverage move.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Flash Cannon
It's all for me, thx for reading and comment :)
Proof of Peak :
The team :
So, i choose Carbink as my first TR setter because he can also set stealth rocks, explode, and he has sturdy. I chose earth power over another move like magic coat to break subs of Heatran Sub and apply pressure on it, because it can be annoying by wasting TR turns and freely proceed to toxic my team. Mental herb to avoid taunt, obviously.
Carbink@ Mental Herb
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Stealth Rock
- Explosion
- Earth Power
M-Mawile is a great mega. This thing hits like a truck. I choose to run a SD set to wallbreak and have the possibility to clean the game with +2 sucker punch if i'm not under TR. I play thunder punch over knock off because i can hit Toxapex, Skarmory and Celesteela pretty hard without a boost and generally the opponent don't see that coming on SD set if i'm already boosted. It's also a good move under electric terrain. I prefer intimidate over hyper cutter to tank better before mega evolve.
252+ Mawile-Mega Thunder Punch vs. 252 HP / 132+ Def Celesteela: 242-286 (60.8 - 71.8%)
252+ Mawile-Mega Thunder Punch vs. 252 HP / 192+ Def Toxapex: 172-204 (56.5 - 67.1%)
Mawile @ Mawilite
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Def
Brave Nature
IVs: 0 Spe
- Swords Dance
- Play Rough
- Sucker Punch
- Thunder Punch
My second set-up sweeper, Marowak-A is fantastic. I play lightning rod + fire punch over rock head + flare blitz because he check Tapu Koko and some other electric types far better. He can destroy offensive variants of Landorus at +1 (in case i play SD on the turn Lando comes and intimidate Marowak)
+1 252 Marowak-Alola Shadow Bone vs. 0 HP / 4 Def Landorus-Therian: 358-423 (112.2 - 132.6%)
Bonemerang over EQ to break subs if it's needed. It's also 2HKO Toxapex at 0.
252+Marowak-Alola Bonemerang (2 hits) vs. 252 HP / 192+ Def Toxapex: 196-232 (64.4 - 76.3%)
Marowak-Alola @ Thick Club
Ability: Lightning Rod
EVs: 248 HP / 252 Atk / 8 Def
Brave Nature
IVs: 0 Spe
- Shadow Bone
- Fire Punch
- Swords Dance
- Bonemerang
Cresselia is my second TR setter. This mon is incredibly bulky and it's ability levitate is nice for my team, wich is weak against strong ground types. Ice beam is for aformentioned ground types like Garchomp, Landorus or Zygarde and 2HKO them. Lunar dance is pretty nice to gain momentum and heal the next mon in the same time. Moonlight to check physical attackers during the match. Mental herbe to avoid taunt and set TR or lunar dance.
Cresselia @ Mental Herb
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Trick Room
- Ice Beam
- Moonlight
- Lunar Dance
My team need a slow wallbreaker with an immense immediate power. So i choose CB Crawdaunt. Stab + adaptability choice banded knock off from 120+ BS att destroys everything. Crabhammer is in the same way, switching on this mon is pretty hard. Strong priority in aqua jet to revenge kill without TR or bypass opponent's priority. Crunch is a more consistent stab on megas or Z-stones.
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 124 HP / 252 Atk / 132 Spe
Adamant Nature
- Knock Off
- Aqua Jet
- Crabhammer
- Crunch
My third TR setter and my special sweeper. I use the fairium Z set with flash cannon over tbolt beacuse i prefer a consistent stab over a coverage move.
Magearna @ Fairium Z
Ability: Soul-Heart
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Fleur Cannon
- Focus Blast
- Flash Cannon
It's all for me, thx for reading and comment :)