Hey guys, so i recently saw an uprising of mega garchomp teams and decided to make my own. I personally love the team but the more i ladder the more i feel like im missing something. So lets get started!
My Team:
Garchomp @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge
So for my Garchomp i went with the mixed wall breaker set. This thing really punches holes through many walls. Dual STAB + coverage usually means im almost always hitting something
super effectively.
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 104 Def / 156 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Superpower
Next is my obligatory sand setter + SR setter. Stone Edge is STAB and pursuit is for lat@s. i chose superpower over ice beam/fire blast simply because it suprises other ttars and bisharps and i felt i needed my fighting coverage
Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Every sand team needs excadrill. And once sand is up it almost always gets 2 kos. moves are pretty standard plus rapid spin to get rid of hazards.
Talonflame @ Sharp Beak
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Roost
Next on my team is Talonflame. I chose it particularly because i was having huge problems with mega venusaur and keldeo which tflame helps me deal with. it is also my wow'er to stop slow physical mons.
Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Healing Wish
Celebi is my support mon and also the counter to opposing sand/rain teams. t wave was chosen to help mega chomp sweep without having to worry about speed. healing wish isnt used to often except for when im batting stall.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
last but not least is keldeo. When it came to giving this thing i wasnt sure if i wanted speed or power so i picked the best of both worlds. moves are standard and i picked icy wind over hidden power because like t wave a speed drop is always beneficial to this team
any help and/or criticism is appreciated. im open to all options, thank you!!
Importable:
Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Garchomp @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 104 Def / 156 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Superpower
Talonflame @ Sharp Beak
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Roost
Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Healing Wish
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
My Team:

Garchomp @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge
So for my Garchomp i went with the mixed wall breaker set. This thing really punches holes through many walls. Dual STAB + coverage usually means im almost always hitting something
super effectively.

Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 104 Def / 156 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Superpower
Next is my obligatory sand setter + SR setter. Stone Edge is STAB and pursuit is for lat@s. i chose superpower over ice beam/fire blast simply because it suprises other ttars and bisharps and i felt i needed my fighting coverage

Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Every sand team needs excadrill. And once sand is up it almost always gets 2 kos. moves are pretty standard plus rapid spin to get rid of hazards.

Talonflame @ Sharp Beak
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Roost
Next on my team is Talonflame. I chose it particularly because i was having huge problems with mega venusaur and keldeo which tflame helps me deal with. it is also my wow'er to stop slow physical mons.

Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Healing Wish
Celebi is my support mon and also the counter to opposing sand/rain teams. t wave was chosen to help mega chomp sweep without having to worry about speed. healing wish isnt used to often except for when im batting stall.

Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
last but not least is keldeo. When it came to giving this thing i wasnt sure if i wanted speed or power so i picked the best of both worlds. moves are standard and i picked icy wind over hidden power because like t wave a speed drop is always beneficial to this team
any help and/or criticism is appreciated. im open to all options, thank you!!
Importable:
Excadrill @ Life Orb
Ability: Sand Rush
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Garchomp @ Garchompite
Ability: Rough Skin
Shiny: Yes
EVs: 16 Atk / 240 SpA / 252 Spe
Naive Nature
- Earthquake
- Draco Meteor
- Fire Blast
- Stone Edge
Tyranitar @ Smooth Rock
Ability: Sand Stream
Shiny: Yes
EVs: 248 HP / 104 Def / 156 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Pursuit
- Superpower
Talonflame @ Sharp Beak
Ability: Gale Wings
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- Will-O-Wisp
- Roost
Celebi @ Leftovers
Ability: Natural Cure
Shiny: Yes
EVs: 252 HP / 144 Def / 112 SpD
Bold Nature
- Giga Drain
- Recover
- Thunder Wave
- Healing Wish
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 252 Spe
Modest Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
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