approved by alexwolf
L U C A R I O
70 / 110 / 70 / 115 / 70 / 90
Lucario is an often overlooked, statistically underused 'mon who is in fact a devastating cleaner in OU. 110 / 115 / 90 offenses are bolstered by great offensive typing, high base power moves in Close Combat and the coveted +2 priority Extremespeed, and boosting options in Swords Dance and Nasty Plot. Though his defenses are pitiable, and he receives some competition for his physical set from the likes of offensive Mega Scizor and Mega Gallade, he's got unique tools to make him a hugely capable threat in OU.
s e t s
Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch / Iron Tail / Ice Punch
This is arguably Lucario's most useful set in OU, thanks to the sheer power of Close Combat and the unstoppable force of ExtremeSpeed. It serves as both a cleaner and a wallbreaker, pressuring stall and offense alike. Adamant is preferred because of Lucario's shit speed tier; Adamant LO notably allows Luke to KO CB Talonflame with Espeed after rocks, or without rocks at +2. Jolly on the other hand allows Lucario to get the jump on max base 80s-89s (notably Mamoswine, jolly Excadrill, several megas pre-evo).
Lucario has always had to choose his own counters. Close Combat and ExtremeSpeed are crucial, and 99% of the reason why you'd bring Lucario. Crunch lets it break past Slowbro, Mew. Iron Tail hits significantly harder, and gives it a better option for breaking M-Sableye barring the shit 75% accuracy of the move. Ice Punch of course hits Lando-T and Gliscor, so it really comes down to team composition & what walls you want to target the most.
i'm special
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Dark Pulse / Vacuum Wave
Same principle as above, but aiming for totally different targets. It's the resident fairy-killer, it acts as a surprisingly good lure for physical walls expecting the SD, and it works off its great STAB combo which can be devastating after a boost. Bulky Lando-T is OHKO'd by a +2 Flash Cannon; Chansey is 2HKOd by a +2 modest Aura Sphere. Vacuum Wave may seem too weak to be useful at first, until you realize that would-be revenge killers like Mega Lopunny and Breloom are OHKOd after a Nasty Plot.
Dark Pulse is a brilliant option for teams who struggle vs. M-Slowbro and stall more generally, as special Luke is already equipped to take on M-Sableye, Chansey, Alomomola, Clefairy. Lucario becomes a veritable wall smasher after a single boost and can't be hampered by burns, unlike its physical counterpart.
-x-
Teammates: Lucario is best suited for offensive teams due to his great offensive typing and movepool paired with his complete inability to take hits. As such, offensive partners that aim to batter the same walls and open up a sweep are invaluable. Greninja, Scizor, and Mega Lopunny are great examples of offensive mons that work with Lucario to pressure the opponent's defenses.
-x-
Lucario is not an easy pokémon to use. He doesn't get a set up opportunity in every match, and he can rarely switch in to take a hit. Therefore it's incredibly important to know exactly what he's capable of, which mons need to be weakened and by how much, and when to bring him onto the field. If played well, he can absolutely devastate the opposing team.

L U C A R I O


70 / 110 / 70 / 115 / 70 / 90
s e t s

Lucario @ Life Orb
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature / Jolly Nature
- Swords Dance
- Close Combat
- ExtremeSpeed
- Crunch / Iron Tail / Ice Punch
This is arguably Lucario's most useful set in OU, thanks to the sheer power of Close Combat and the unstoppable force of ExtremeSpeed. It serves as both a cleaner and a wallbreaker, pressuring stall and offense alike. Adamant is preferred because of Lucario's shit speed tier; Adamant LO notably allows Luke to KO CB Talonflame with Espeed after rocks, or without rocks at +2. Jolly on the other hand allows Lucario to get the jump on max base 80s-89s (notably Mamoswine, jolly Excadrill, several megas pre-evo).
Lucario has always had to choose his own counters. Close Combat and ExtremeSpeed are crucial, and 99% of the reason why you'd bring Lucario. Crunch lets it break past Slowbro, Mew. Iron Tail hits significantly harder, and gives it a better option for breaking M-Sableye barring the shit 75% accuracy of the move. Ice Punch of course hits Lando-T and Gliscor, so it really comes down to team composition & what walls you want to target the most.

i'm special
Lucario @ Life Orb
Ability: Steadfast
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Nasty Plot
- Aura Sphere
- Flash Cannon
- Dark Pulse / Vacuum Wave
Same principle as above, but aiming for totally different targets. It's the resident fairy-killer, it acts as a surprisingly good lure for physical walls expecting the SD, and it works off its great STAB combo which can be devastating after a boost. Bulky Lando-T is OHKO'd by a +2 Flash Cannon; Chansey is 2HKOd by a +2 modest Aura Sphere. Vacuum Wave may seem too weak to be useful at first, until you realize that would-be revenge killers like Mega Lopunny and Breloom are OHKOd after a Nasty Plot.
Dark Pulse is a brilliant option for teams who struggle vs. M-Slowbro and stall more generally, as special Luke is already equipped to take on M-Sableye, Chansey, Alomomola, Clefairy. Lucario becomes a veritable wall smasher after a single boost and can't be hampered by burns, unlike its physical counterpart.
-x-
Teammates: Lucario is best suited for offensive teams due to his great offensive typing and movepool paired with his complete inability to take hits. As such, offensive partners that aim to batter the same walls and open up a sweep are invaluable. Greninja, Scizor, and Mega Lopunny are great examples of offensive mons that work with Lucario to pressure the opponent's defenses.
-x-
Lucario is not an easy pokémon to use. He doesn't get a set up opportunity in every match, and he can rarely switch in to take a hit. Therefore it's incredibly important to know exactly what he's capable of, which mons need to be weakened and by how much, and when to bring him onto the field. If played well, he can absolutely devastate the opposing team.
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