Hello everyone, and welcome to my RMT! ORAS is coming to its unevitable end and I wanted to share the most recent team I've built around my favorite mega, a pokemon that is often forgotten, often lost in the echo: Absol. It has gone through a rigorous process of reanse and repeat in regards of teambuilding, but I think it's safe to say I've finally achieved what I wanted, and that the team can hold its own against any playstyle with smart playing. Without any further ado, let's get into it:
Proof of Peak
Strategy
Although the team revolves around supporting M-Absol in order for it to clean up weakened teams, there are several ways the team can win, depending on the match up. Do note that this isn't a fool proof team that guarantees the victory just by clicking buttons; this is hyper offense, you will more than likely need to make predictions, pull off doubles, tactical sacks, etc. As with any HO team, smart decisions and preserving win conditions are required to ensure the victory. Generally speaking the main idea is to punch holes with Dragonite's and Lucario's insane power and Jirachi's coverage, utilizing the teams' defensive synergy to pivot into attacks, and eventually cleaning up with Keldeo/Absol/Lucario/Dragonite.
Sets
Absol-Mega @ Absolite
Ability: Magic Bounce (Justified)
EVS: 252 Atk/252 Spe/4 Def or 244 Atk/40 Def/216 Spe
Jolly Nature
Swords Dance/Iron Tail
Knock Off
Play Rough
Sucker Punch
Moves explanation: Swords Dance is a great tool for offensive pokemon, and it allows Absol to increase its attack to very high levels. While it does struggle to set up against offensive and bulky offensive teams, SD can come in very handy vs some semi stall/balance builds to punish their defensive cores or even sweep once Absol's checks have been weakened. I slashed IronTail because being able to oneshot M-Diancie is just fantastic. Knock Off is the mandatory Dark STAB, and Play Rough is just for coverage hitting Keldeo, Tyranitar and M-Sableye really hard. Sucker Punch is essential as it allows Absol to hit faster threats, greatly aiding it to sweep.Absol-Mega @ Absolite
Ability: Magic Bounce (Justified)
EVS: 252 Atk/252 Spe/4 Def or 244 Atk/40 Def/216 Spe
Jolly Nature
EVS explanation: First spread is standard for any physical set up sweeper. Second spread does achieve some specific goals, like being able to stomach some powerful physical attacks even after Stealth Rock damage. Here are some calcs:
With Stealth Rock up:
- 0 Atk Landorus-T Earthquake vs. 0 HP / 40 Def Mega Absol: 211-249 (77.8 - 91.8%) -- 31.3% chance to OHKO after Stealth Rock
- 252+ Atk Choice Band Dragonite Extreme Speed vs. 0 HP / 40 Def Mega Absol: 209-246 (77.1 - 90.7%) -- 25% chance to OHKO after Stealth Rock
- 252 Atk Mold Breaker Excadrill Iron Head vs. 0 HP / 40 Def Mega Absol: 192-226 (70.8 - 83.3%) -- guaranteed 2HKO after Stealth Rock
- 252 Atk Life Orb Weavile Ice Shard vs. 0 HP / 40 Def Mega Absol: 114-136 (42 - 50.1%) -- 0.4% chance to 2HKO
- 252 Atk Sharp Beak Talonflame Brave Bird vs. 0 HP / 40 Def Mega Absol: 244-288 (90 - 106.2%) -- 37.5% chance to OHKO
- 252 Atk Life Orb Weavile Low Kick (60 BP) vs. 0 HP / 40 Def Mega Absol: 229-270 (84.5 - 99.6%) -- guaranteed 2HKO
- 252 Atk Life Orb Weavile Icicle Crash vs. 0 HP / 40 Def Mega Absol: 242-286 (89.2 - 105.5%) -- 31.3% chance to OHKO
- 252 Atk Mold Breaker Excadrill Earthquake vs. 0 HP / 40 Def Mega Absol: 238-282 (87.8 - 104%) -- 25% chance to OHKO
What this Pokemon does: Absol's main job on the team is to revenge kill fast offensive threats with a powerful Sucker Punch, deal with Psychic and Ghost types which Lucario hates, and if the opportunity arises, sweep weakened teams. It's also the team's main check to M-Sableye. Absol can ocassionally bounce back hazards from Pokemon like Chansey and Skarmory, both omnipresent on stall teams.
Lucario @ Life Orb
Ability: Inner Focus
EVS: 252 Atk/252 Spe/4 Def
Adamant Nature
Moves explanation: Swords Dance enables Lucario to wallbreak/sweep efficiently depending on the situation, and despite its mediocre bulk it may be able to set up on choice-locked opponents (i.e. Scarf Lando-T locked into Stone Edge). Close Combat is mandatory to dispose of bulky Steel types, doing a considerable chunk to M-Scizor, and most Pokemon that resist it are hit extremely hard by Iron Tail. Iron Tail is mostly there to vanish Clefable from this plane of existance and to threaten common stall cores in tandem with its Fighting STAB. Extreme Speed is a great tool for cleaning up late game as it bypasses Lucario's mediocre speed making it much harder to revenge kill.
EVS explanation: Pretty self explanatory EVS, max attack and speed with an Adamant nature to hit as fast and hard as possible. Life Orb is the item of choice to power up Lucario's moves. Inner Focus is chosen over Justified because reallistically you don't want Lucario to be switching into attacks, as its bulk is less than stellar, not to mention the possible loss of its Life Orb. Also Inner Focus allows it to comfortably set up on Scarf Jirachi (unless it's locked into Fire Punch) and ignore Fake Out.
What this Pokemon does: Lucario's role is to aid Absol offensively, dismantling bulky Pokemon with its strong STAB combination. However Lucario is more than capable of pulling off a sweep itself. Generally speaking it's both a sweeper and wallbreaker in one slot. As an added bonus it doubles as a Bisharp and Clefable check, two Pokemon Absol really appreciates gone.
EVS explanation: Pretty self explanatory EVS, max attack and speed with an Adamant nature to hit as fast and hard as possible. Life Orb is the item of choice to power up Lucario's moves. Inner Focus is chosen over Justified because reallistically you don't want Lucario to be switching into attacks, as its bulk is less than stellar, not to mention the possible loss of its Life Orb. Also Inner Focus allows it to comfortably set up on Scarf Jirachi (unless it's locked into Fire Punch) and ignore Fake Out.
What this Pokemon does: Lucario's role is to aid Absol offensively, dismantling bulky Pokemon with its strong STAB combination. However Lucario is more than capable of pulling off a sweep itself. Generally speaking it's both a sweeper and wallbreaker in one slot. As an added bonus it doubles as a Bisharp and Clefable check, two Pokemon Absol really appreciates gone.
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVS: 252 HP/164 Def/92 Spe
Impish Nature
Moves explanation: Stealth Rock because they're mandatory to keep dangerous Pokemon in check, and to provide useful chip damage on foes. Earthquake targets stuff Garchomp is supposed to check like Heatran and prevents it from being super passive. Dragon Tail helps Garchomp rack up entry hazard damage on enemies, while hitting most Flying types and Levitate users decently hard. Finally Fire Blast is mostly for M-Scizor, and the combination of Rocky Helmet + Rough Skin plus Fire Blast makes Garchomp a surprisingly effective Scizor check. Be mindful that sometimes it's just better to hit the incoming switch-in with the appropiate move rather than mindlessly setting up rocks, as most offensive Pokemon take considerable damage from Garchomp's moves.
EVS explanation: Enough speed investment to speed creep base 70's with a positive nature (Bisharp, Breloom) and hit them with Eartquake/Fire Blast respectively. The rest is bumped into HP and Def to tank as many hits as possible, allowing Garchomp to take full advantage of its Rocky Helmet. Rough Skin is the ability of choice to further wear down the opposition.
What this Pokemon does: Garchomp is the team's first line of defense vs Talonflame, M-Lopunny, M-Medicham, M-Scizor, M-Pinsir and many other fast physical attackers, wearing them down and bringing them into priority range. Setting up Stealth Rock should be the first priority if facing dangerous Flying and Fire types. Additionally, Garchomp's raw bulk allows it to take strong neutral hits like Specs Hydro Pump from Keldeo and retaliate with Earthquake if need be. Garchomp makes for a decent death fodder once it has done its job.
EVS explanation: Enough speed investment to speed creep base 70's with a positive nature (Bisharp, Breloom) and hit them with Eartquake/Fire Blast respectively. The rest is bumped into HP and Def to tank as many hits as possible, allowing Garchomp to take full advantage of its Rocky Helmet. Rough Skin is the ability of choice to further wear down the opposition.
What this Pokemon does: Garchomp is the team's first line of defense vs Talonflame, M-Lopunny, M-Medicham, M-Scizor, M-Pinsir and many other fast physical attackers, wearing them down and bringing them into priority range. Setting up Stealth Rock should be the first priority if facing dangerous Flying and Fire types. Additionally, Garchomp's raw bulk allows it to take strong neutral hits like Specs Hydro Pump from Keldeo and retaliate with Earthquake if need be. Garchomp makes for a decent death fodder once it has done its job.
Jirachi @ Expert Belt
Ability: Serene Grace
EVS: 132 Atk/124 SpA/252 Spe
Hasty Nature
Moves explanation: Iron Head is mandatory Steel STAB to keep Clefable and friends at bay. It can also let Jirachi beat many things 1v1 thanks to the flinch chance. Energy Ball is there to nail 4x weak to Grass mons like Quagsire, and even deals around half to Hippowdon which is always nice. Icy Wind is mostly there to lure Landorus-T, dealing around 75% to defensive variants which is always appreciated. Finally Thunderbolt forms a pseudo bolt-beam combo in tandem with Icy Wind, hitting a lot of things for solid damage. Some notable targets for Thunderbolt are Skarmory, Volcanion, Talonflame, M-Charizard Y, Tornadus-T, etc.
EVS explanation: 132 Atk EVS guarantee the 2hKO on standard Clefable, while the rest are put into SpA and Speed for more firepower and to at least speed tie with Charizard, Medicham, and other powerful threats. Expert Belt powers up Jirachi's coverage moves, allowing it to narrowly 2hKO Hippowdown, Slowbro, Skarmory, Landorus-T, and a plethora of mons that would otherwise be troublesome to deal with. Hasty nature ensures that Jirachi retains its awesome special bulk and solid speed tier. Serene Grace is the only ability it gets (and the only one it needs).
What this Pokemon does: Lure Rachi is honestly amazing because of how unprepared for it is. Its main job is to act as offensive support, being able to easily bluff a Scarf set and lure in Pokemon that would normally wall it, and then smack them with the appropiate coverage move. It's secondary purpose is to act as a sponge for Dracos and Fairy/Grass type moves, which none of the other team members appreciate taking.
EVS explanation: 132 Atk EVS guarantee the 2hKO on standard Clefable, while the rest are put into SpA and Speed for more firepower and to at least speed tie with Charizard, Medicham, and other powerful threats. Expert Belt powers up Jirachi's coverage moves, allowing it to narrowly 2hKO Hippowdown, Slowbro, Skarmory, Landorus-T, and a plethora of mons that would otherwise be troublesome to deal with. Hasty nature ensures that Jirachi retains its awesome special bulk and solid speed tier. Serene Grace is the only ability it gets (and the only one it needs).
What this Pokemon does: Lure Rachi is honestly amazing because of how unprepared for it is. Its main job is to act as offensive support, being able to easily bluff a Scarf set and lure in Pokemon that would normally wall it, and then smack them with the appropiate coverage move. It's secondary purpose is to act as a sponge for Dracos and Fairy/Grass type moves, which none of the other team members appreciate taking.
Dragonite @ Choice Band
Ability: Multiscale/Inner Focus
EVS: 252 Atk/252 Spe/4 Def
Adamant Nature
Moves explanation: Outrage is the go-to STAB move for wallbreaking purposes, as its insane raw power puts a large dent onto even the sturdiest walls. Only 2 types can comfortably tank Outrages, thus making Superpower and Iron Head really important coverage moves for Dragonite. Usually Dragonite makes for a decent lead because its weaknesses are easy to cover by its teammates, and to fully abuse Multiscale should you be running it. Extreme Speed is a must on the last slot to revenge kill faster, frailer threats, greatly improving the match up vs hyper offense teams.
EVS explanation: Standard EVS for banded Dragonite, with an Adamant nature to make the most out of its offensive capabilities. Choice Band increases Dragonite's attack to a total of 604, which is ridiculously strong. Multiscale is the preferred ability to allow it to tank extremely powerful SE moves and fight back, however Inner Focus might prove to be useful in certain lead match up scenarios, especially vs Fake Out users such as M-Lopunny, as Fake Out will fail to flinch Dragonite and in return it can OHKO with either Outrage or Superpower.
What this Pokemon does : Dragonite is quite the powerhouse. It serves as the team's main wallbreaker and hole puncher vs balanced and bulky offensive teams, and it's nearly impossible for HO teams to switch into it. Even Landorus-T gets 3HKO'd on the switch which is quite impressive considering Intimidate. Dragonite often makes for a good lead and Keldeo check, and is able to demolish fat Grasses and Waters.
EVS explanation: Standard EVS for banded Dragonite, with an Adamant nature to make the most out of its offensive capabilities. Choice Band increases Dragonite's attack to a total of 604, which is ridiculously strong. Multiscale is the preferred ability to allow it to tank extremely powerful SE moves and fight back, however Inner Focus might prove to be useful in certain lead match up scenarios, especially vs Fake Out users such as M-Lopunny, as Fake Out will fail to flinch Dragonite and in return it can OHKO with either Outrage or Superpower.
What this Pokemon does : Dragonite is quite the powerhouse. It serves as the team's main wallbreaker and hole puncher vs balanced and bulky offensive teams, and it's nearly impossible for HO teams to switch into it. Even Landorus-T gets 3HKO'd on the switch which is quite impressive considering Intimidate. Dragonite often makes for a good lead and Keldeo check, and is able to demolish fat Grasses and Waters.
Keldeo @ Choice Scarf
Ability : Justified
EVS: 252 SpA/252 Spe/4 Def
Timid Nature
Moves explanation: Scald is a reliable and spammable Water STAB and needs no explanations as I'm pretty sure we've all experienced its side effects. Secret Sword hits Steel types that might be able to tank Water moves, and also targets Chansey on its weaker defense. Hydro Pump is for when you need the extra power, for instance it OHKO's Thundurus after SR damage. Lastly, Toxic provides some really useful offensive utility crippling bulkier Pokemon, mostly fat Water types like Calm Mind M- Slowbro which can get out of hand really quickly. Some other noteworthy targets include Shedinja, fat Grasses and the rare Jellicent. Keldeo is generally really useful to keep for the late game for its awesome cleaning capabilities, however it can sponge some strong resisted attacks if the need arises.
EVS explanation: Straight forward EVS for a specially based offensive Pokemon, max SpA and Speed. Timid nature is a must to speed tie with opposing Scarf Keldeos at worst. Choice Scarf allows Keldeo to outspeed a plethora of Pokemon, including fast Electrics which are a big threat to the team.
What this Pokemon does: Keldeo is the glue of the team, providing much needed speed and offensive utility in the form of Toxic/Scald burns. Dark check, Ground check, revenge killer, late game cleaner, you name it. One big perk about Scarf Keldeo that I feel people really undervalue is its ability to beat Scarf Landorus-T and Scarf Excadrill, which are if I'm not mistaken, the two most popular scarfers in OU.
EVS explanation: Straight forward EVS for a specially based offensive Pokemon, max SpA and Speed. Timid nature is a must to speed tie with opposing Scarf Keldeos at worst. Choice Scarf allows Keldeo to outspeed a plethora of Pokemon, including fast Electrics which are a big threat to the team.
What this Pokemon does: Keldeo is the glue of the team, providing much needed speed and offensive utility in the form of Toxic/Scald burns. Dark check, Ground check, revenge killer, late game cleaner, you name it. One big perk about Scarf Keldeo that I feel people really undervalue is its ability to beat Scarf Landorus-T and Scarf Excadrill, which are if I'm not mistaken, the two most popular scarfers in OU.
Threatlist
As it's to be expected, due to the offensive nature of the team, it will lack appropiate switch-ins to a lot of dangerous Pokemon in the OU metagame. However this can be circumvented by pivoting around resistances and/or immunities, agressive doubles, or just sacrificing the least useful Pokemon depending on the match up. These Pokemon should be played around extremely carefully:
Basically the game plan vs this thing is to sack Garchomp to force it to take recoil, then revenge with Absol. Extremely hard to switch into. Bullet Punch variants also force Absol to take heavy damage to be able to revenge kill it.
Lack of solid water resists can hurt a bit. Usually Dragonite and Keldeo can handle it but it's tricky to play around. Absol can also severely damage Specs variants with Play Rough, and 2 E-Speed users should finish the job, or viceversa.
Outspeeds 5 out of 6 members on the team, and has the power and coverage to leave a dent on everything (Thundurus also enters this category). However Scarf Hydro Pump KO's after a bit of prior damage, which is not hard to get with 3 priority users. Getting a good lead matchup is key vs this thing. Leading with Dragonite is a smart choice since it can take any one hit and land a solid attack on it with E-Speed.
Again, close to zero switch ins. Fast versions are really annoying because they outspeed Dragonite and Lucario (pre-mega). On the bright side, after it Mega Evolves most Pokemon on the team can outspeed and land a heavy hit on it. If you're feeling lucky you can also attempt to flinch it with Jirachi.
Same case as above. Absol is the Shadow Ball switch -in which just shows how dangerous this thing is. Dragonite can tank any hit if its at a reasonable HP, and Absol outspeeds and KO's.
I'm pretty sure there are more notable threats but those are all I can think of right now.
The Team in action
That was a lot of speech, so here are some replays for you guys to watch (in ascending order of ranking on the ladder):
Starting from 1599 to 1738 (alt: NormalTypeisDope)
http://replay.pokemonshowdown.com/ou-457440937 vs Mega Medicham bulky offense
http://replay.pokemonshowdown.com/ou-457445921 vs Mega Heracross bulky offense
http://replay.pokemonshowdown.com/ou-457452275 vs Mega Alakazam bulky offense
http://replay.pokemonshowdown.com/ou-457454885 vs Mega Diancie balance
http://replay.pokemonshowdown.com/ou-457456532 vs Mega Metagross bulky offense
http://replay.pokemonshowdown.com/ou-457459655 vs Mega Slowbro bulky offense
http://replay.pokemonshowdown.com/ou-457463824 vs Mega Metagross offense
http://replay.pokemonshowdown.com/ou-457484005 vs Mega Heracross bulky offense (somewhere around 1700's)
1630 to 1713 with alt TestSubject88
http://replay.pokemonshowdown.com/ou-464759408 vs Mega Pinsir hyper offense
http://replay.pokemonshowdown.com/ou-464761594 vas Mega Metagross hyper offense
http://replay.pokemonshowdown.com/ou-464764510 vs Mega Tyranitar balance
http://replay.pokemonshowdown.com/ou-464768186 vs Mega Scizor bulky offense
http://replay.pokemonshowdown.com/ou-464769995 vs Mega Scizor bulky offense
http://replay.pokemonshowdown.com/ou-464775456 vs Mega Diancie bulky offense
http://replay.pokemonshowdown.com/ou-465175366 vs Mega Sableye balance
http://replay.pokemonshowdown.com/ou-465180620 vs Mega Beedrill bulky offense
http://replay.pokemonshowdown.com/ou-465192295 vs Mega Scizor bulky offense
http://replay.pokemonshowdown.com/ou-465208049 vs Mega Medicham bulky offense
And now getting onto higher quality replays, alt is TestSubject06, ranking goes from 1658 to 1823
https://replay.pokemonshowdown.com/ou-468472977 vs Mega Gardevoir balance
https://replay.pokemonshowdown.com/ou-469734188 vs Mega Sableye stall
https://replay.pokemonshowdown.com/ou-471529133 vs Mega Lopunny Balance
http://replay.pokemonshowdown.com/ou-472115165 vs Mega Sableye balance
http://replay.pokemonshowdown.com/ou-473114393 vs Mega Gallade bulky offense
http://replay.pokemonshowdown.com/ou-473119681 vs Mega Alakazam hyper offense
http://replay.pokemonshowdown.com/ou-473124491 vs Mega Alakazam bulky offense (somewhere around 1700's)
http://replay.pokemonshowdown.com/ou-473134807 vs Mega Sableye stall
http://replay.pokemonshowdown.com/ou-473142205 vs Mega Sableye/Shedinja stall
http://replay.pokemonshowdown.com/ou-473170720 vs Mega Lopunny bulky offense
http://replay.pokemonshowdown.com/ou-473175372 vs Mega Charizard Y balance
http://replay.pokemonshowdown.com/ou-473187051 vs Mega Heracross bulky offense
http://replay.pokemonshowdown.com/ou-473179435 vs Mega Manectric balance (PEAK)
Bonus replay
http://replay.pokemonshowdown.com/ou-464787122 vs Mega Heracross bulky offense (Absol cleans up)
http://replay.pokemonshowdown.com/ou-457440937 vs Mega Medicham bulky offense
http://replay.pokemonshowdown.com/ou-457445921 vs Mega Heracross bulky offense
http://replay.pokemonshowdown.com/ou-457452275 vs Mega Alakazam bulky offense
http://replay.pokemonshowdown.com/ou-457454885 vs Mega Diancie balance
http://replay.pokemonshowdown.com/ou-457456532 vs Mega Metagross bulky offense
http://replay.pokemonshowdown.com/ou-457459655 vs Mega Slowbro bulky offense
http://replay.pokemonshowdown.com/ou-457463824 vs Mega Metagross offense
http://replay.pokemonshowdown.com/ou-457484005 vs Mega Heracross bulky offense (somewhere around 1700's)
1630 to 1713 with alt TestSubject88
http://replay.pokemonshowdown.com/ou-464759408 vs Mega Pinsir hyper offense
http://replay.pokemonshowdown.com/ou-464761594 vas Mega Metagross hyper offense
http://replay.pokemonshowdown.com/ou-464764510 vs Mega Tyranitar balance
http://replay.pokemonshowdown.com/ou-464768186 vs Mega Scizor bulky offense
http://replay.pokemonshowdown.com/ou-464769995 vs Mega Scizor bulky offense
http://replay.pokemonshowdown.com/ou-464775456 vs Mega Diancie bulky offense
http://replay.pokemonshowdown.com/ou-465175366 vs Mega Sableye balance
http://replay.pokemonshowdown.com/ou-465180620 vs Mega Beedrill bulky offense
http://replay.pokemonshowdown.com/ou-465192295 vs Mega Scizor bulky offense
http://replay.pokemonshowdown.com/ou-465208049 vs Mega Medicham bulky offense
And now getting onto higher quality replays, alt is TestSubject06, ranking goes from 1658 to 1823
https://replay.pokemonshowdown.com/ou-468472977 vs Mega Gardevoir balance
https://replay.pokemonshowdown.com/ou-469734188 vs Mega Sableye stall
https://replay.pokemonshowdown.com/ou-471529133 vs Mega Lopunny Balance
http://replay.pokemonshowdown.com/ou-472115165 vs Mega Sableye balance
http://replay.pokemonshowdown.com/ou-473114393 vs Mega Gallade bulky offense
http://replay.pokemonshowdown.com/ou-473119681 vs Mega Alakazam hyper offense
http://replay.pokemonshowdown.com/ou-473124491 vs Mega Alakazam bulky offense (somewhere around 1700's)
http://replay.pokemonshowdown.com/ou-473134807 vs Mega Sableye stall
http://replay.pokemonshowdown.com/ou-473142205 vs Mega Sableye/Shedinja stall
http://replay.pokemonshowdown.com/ou-473170720 vs Mega Lopunny bulky offense
http://replay.pokemonshowdown.com/ou-473175372 vs Mega Charizard Y balance
http://replay.pokemonshowdown.com/ou-473187051 vs Mega Heracross bulky offense
http://replay.pokemonshowdown.com/ou-473179435 vs Mega Manectric balance (PEAK)
Bonus replay
http://replay.pokemonshowdown.com/ou-464787122 vs Mega Heracross bulky offense (Absol cleans up)
Try out the team yourself!
Absol-Mega (M) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Play Rough
- Sucker Punch
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Iron Tail
- Extreme Speed
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Toxic
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Iron Head
- Extreme Speed
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 124 SpA / 252 Spe
Hasty Nature
- Iron Head
- Energy Ball
- Icy Wind
- Thunderbolt
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Play Rough
- Sucker Punch
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Iron Tail
- Extreme Speed
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 164 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Fire Blast
- Dragon Tail
Keldeo @ Choice Scarf
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Toxic
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Superpower
- Iron Head
- Extreme Speed
Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 132 Atk / 124 SpA / 252 Spe
Hasty Nature
- Iron Head
- Energy Ball
- Icy Wind
- Thunderbolt
Conclusion
I'm glad with what I've accomplished with this team and definitely had lots of fun using it. I sincerely hope people feel more encouraged to try out their favorite pokemon in OU no matter what tier they originally belong to, since the most important thing about this is having fun after all. Any constructive criticism is always welcome. Shoutouts to dusk raimon and Team Pokepals for the banner. If you read through all of this, thanks a lot, and I hope you liked the RMT! Bye bye~
I'm glad with what I've accomplished with this team and definitely had lots of fun using it. I sincerely hope people feel more encouraged to try out their favorite pokemon in OU no matter what tier they originally belong to, since the most important thing about this is having fun after all. Any constructive criticism is always welcome. Shoutouts to dusk raimon and Team Pokepals for the banner. If you read through all of this, thanks a lot, and I hope you liked the RMT! Bye bye~
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