Hi, my name is bobkami123 but I like to be called Bramblezzz. I was semi into pokemon during gen 4 and came back to the scene due to the hype for Sun/Moon.
To begin, I started with two pokemon i really liked after some research on OU.
Lopunny and Bisharp. I was overjoyed I found out it was a good core. So I started with these two pokemon and added more based on my needs and concerns.
So the team is- Mopunny, Bisharp, Latias, Rotom W, Clefable, Volcanion
1) Lopunny (Mega)
Thighs (Lopunny) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Fake Out
- Ice Punch
Standard moveset. I open up almost every match with mega evolution + fake out. Frustration and High Jump Kick for high damage STAB. Ice Punch (really wanna know if anything is better)- I'm really iffy about this move at the moment because it seems like its only worth using on pokemon that are 4x super effective to it. Even then, it does not seem to always kill.
2) Bisharp
Agent (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
The second part of my core. Bisharp's dark/steel typing makes him great vs psychic and fairy types (both of who screw over Lopunny. Bisharp also works well vs Mega Manetric switch teams due to Defiant. I can get a swords dance for free against most psychic/fairy types unless they have focus blast. I never see HP Fighting anywhere. Swords Dance also "counters" will-o-wisp. Knock Off is an amazing move. After a lot of battles, I've learned that items are essential to OU meta right now. It also does considerable damage. Iron Head kills fairies. Sucker Punch for last slot because Sucker Punch.
So after this- I experimented with a lot of pokemon and found I still ran into the same problems
- Talonflame, Rain Teams, Stall Teams, Entry Hazards, among other teams.
so the 3rd permanent addition to this is Latias.
3) Latias
Pilot (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
There are many reasons I picked Latias. She has amazing stats and can take most hits as long as they're not super effective. Defog and Healing Wish are amazing support moves. Latias is considered the best defogger in OU meta and Healing Wish allows me to fully restore one of my lower HP pokemon. Still having trouble on figuring out what Draco Meteor can one hit ko. Psyshock for STAB + deals with special walls. So after Latias- my team had a supporting damage dealer. My main concerns for Latias were fairy types and dark types- both of which could be dealt with by Bisharp.
Anyways, I was still having problems with stuff like Azumarill and Talonflame. So I brought this guy along.
4) Rotom Wash
DirtyLaundry (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I'll always switch out to this pokemon against a lot of pokemon. Specifically, Azumarill and Talonflame. I also find that it works quite well against stalling pokemon. Will O Wisp deals with physical threats, Volt Switch gives momentum after I pivot. Is this the right term? Pain Split is a great recovery option considering Rotom's bulkiness and makes it do well against walls and stalls. Hydro Pump for huge stab damage.
I'm really satisfied with the team at this point but it still needed work.
5) Clefable
Mooncakes (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Copypasted from smogon. Clefable is weak to steel and poison due to its fairy typing but otherwise it does well vs a lot of threats and breaks stall. Magic Guard so I don't get crushed by a lot of things like toxic, leech seed, etc. So anyways, calm mind. Use this a few times and Moonblast will start to do considerable damage while also giving you a bigger resistance against many moves. Thunder Wave cripples speed and is generally useful against fast threats. Softboiled is great because of the heal.
6) Volcanion
Conduct (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power
I hated this pokemon before I started using it. The main reason for this pokemon was to deal with rain dance teams. But, I've found out that's not the only use for this pokemon. Steam Eruption for reliable, high damage water STAB move. Flamethrower for fire stab move. Fire Blast is way too unreliable and Flamethrower one shots most pokemon weak to fire anyways. It even one shots Ferrothorn. Sludge Bomb for additional ways to deal with fairies. Earth Power so I have something to use against Rain Dance/Water pokemon which is why this Pokemon is on this team in the first place.
I'm still scared of Mega Gardevoir and DD Dragonite/Charizards.
So that's all. I'm open to any suggestions- taking out Pokemon or switching moves or both. I just want to keep the main core of the team intact and the playstyle intact too.
To begin, I started with two pokemon i really liked after some research on OU.
Lopunny and Bisharp. I was overjoyed I found out it was a good core. So I started with these two pokemon and added more based on my needs and concerns.
So the team is- Mopunny, Bisharp, Latias, Rotom W, Clefable, Volcanion
1) Lopunny (Mega)

Thighs (Lopunny) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Frustration
- High Jump Kick
- Fake Out
- Ice Punch
Standard moveset. I open up almost every match with mega evolution + fake out. Frustration and High Jump Kick for high damage STAB. Ice Punch (really wanna know if anything is better)- I'm really iffy about this move at the moment because it seems like its only worth using on pokemon that are 4x super effective to it. Even then, it does not seem to always kill.
2) Bisharp

Agent (Bisharp) @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Knock Off
- Swords Dance
- Iron Head
- Sucker Punch
The second part of my core. Bisharp's dark/steel typing makes him great vs psychic and fairy types (both of who screw over Lopunny. Bisharp also works well vs Mega Manetric switch teams due to Defiant. I can get a swords dance for free against most psychic/fairy types unless they have focus blast. I never see HP Fighting anywhere. Swords Dance also "counters" will-o-wisp. Knock Off is an amazing move. After a lot of battles, I've learned that items are essential to OU meta right now. It also does considerable damage. Iron Head kills fairies. Sucker Punch for last slot because Sucker Punch.
So after this- I experimented with a lot of pokemon and found I still ran into the same problems
- Talonflame, Rain Teams, Stall Teams, Entry Hazards, among other teams.
so the 3rd permanent addition to this is Latias.
3) Latias

Pilot (Latias) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Healing Wish
- Defog
There are many reasons I picked Latias. She has amazing stats and can take most hits as long as they're not super effective. Defog and Healing Wish are amazing support moves. Latias is considered the best defogger in OU meta and Healing Wish allows me to fully restore one of my lower HP pokemon. Still having trouble on figuring out what Draco Meteor can one hit ko. Psyshock for STAB + deals with special walls. So after Latias- my team had a supporting damage dealer. My main concerns for Latias were fairy types and dark types- both of which could be dealt with by Bisharp.
Anyways, I was still having problems with stuff like Azumarill and Talonflame. So I brought this guy along.
4) Rotom Wash

DirtyLaundry (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I'll always switch out to this pokemon against a lot of pokemon. Specifically, Azumarill and Talonflame. I also find that it works quite well against stalling pokemon. Will O Wisp deals with physical threats, Volt Switch gives momentum after I pivot. Is this the right term? Pain Split is a great recovery option considering Rotom's bulkiness and makes it do well against walls and stalls. Hydro Pump for huge stab damage.
I'm really satisfied with the team at this point but it still needed work.
5) Clefable

Mooncakes (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Copypasted from smogon. Clefable is weak to steel and poison due to its fairy typing but otherwise it does well vs a lot of threats and breaks stall. Magic Guard so I don't get crushed by a lot of things like toxic, leech seed, etc. So anyways, calm mind. Use this a few times and Moonblast will start to do considerable damage while also giving you a bigger resistance against many moves. Thunder Wave cripples speed and is generally useful against fast threats. Softboiled is great because of the heal.
6) Volcanion

Conduct (Volcanion) @ Choice Specs
Ability: Water Absorb
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Steam Eruption
- Flamethrower
- Sludge Bomb
- Earth Power
I hated this pokemon before I started using it. The main reason for this pokemon was to deal with rain dance teams. But, I've found out that's not the only use for this pokemon. Steam Eruption for reliable, high damage water STAB move. Flamethrower for fire stab move. Fire Blast is way too unreliable and Flamethrower one shots most pokemon weak to fire anyways. It even one shots Ferrothorn. Sludge Bomb for additional ways to deal with fairies. Earth Power so I have something to use against Rain Dance/Water pokemon which is why this Pokemon is on this team in the first place.
I'm still scared of Mega Gardevoir and DD Dragonite/Charizards.
So that's all. I'm open to any suggestions- taking out Pokemon or switching moves or both. I just want to keep the main core of the team intact and the playstyle intact too.