I have an addiction to using Breloom. I built this team to help me satisfy my craving for Loom, and somehow I managed to get to 1600 with it, which is really good for me, as I'm usually stuck in the 13-1400s. Anyways, here's the team:

Breloom @ Focus Sash
Ability: Technician
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Spore
- Mach Punch
- Bulldoze
The legend, the GOAT, the one and only Loom. He is the center of this team, the reason it exists. It is only through him, that I am able to satisfy my (teambuilding) urges. He's a great wallbreaker and late-game cleaner, especially if you manage to keep sash up. Bullet seed + technician does huge damage to most things that don't resist, and spore means that even stuff that should wall the Loom, like defensive Moltres, can be severely neutered. With mach punch, he can oftentimes completely clean up an opponent's weakened team. Bulldoze is used primarily as a way to deal with slower, more defensive Gholdengos, which otherwise completely wall the Loom. Breloom has overall been pretty decent, especially in this current Samurrott-H and Kingambit infested meta.

Goodra-Hisui (F) @ Assault Vest
Ability: Sap Sipper
Tera Type: Fairy
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Earthquake
- Flamethrower
Breloom gets completely walled by Amoongus and Gholdengo, AV Goodra-H can easily switch into both of those mons. Goodra-H gets walled by Ting-Lu, Breloom can tear through Ting-Lu. Despite its lack of recovery, because of its insane special bulk with AV, Goodra can still stick around for quite a while and dish out a decent chunk of damage with its good SPA and coverage, oftentimes enough to let its teammates clean up. Note: I stole this set from a Pinkacross RMT because the second I saw it I thought of how much the Loom would appreciate it.

Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Substitute
- Will-O-Wisp
- Hex
- Dragon Darts
Dragapult provides a way to outspeed and kill a large number of mons this team would otherwise struggle with. Originally, I had used Thunder Wave instead of Will-O-Wisp, because of how the rest of the team lacks speed, but the chip damage from Will-O-Wisp and the ability to hit ground types with it has been invaluable. This dragapult set does lack a lot of power, but I feel that its ability to status and deal damage to a wider variety of threats is more valuable than providing immediate damage.

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Zapdos is here mainly to provide a ground immunity and another flying type resist. I knew at this point that I would use Great Tusk in some capacity, so I felt that in order to take the burden off of Goodra as my only flying type resist, Zapdos was necessary, especially because it could also really hurt opposing flying types with Volt Switch. Plus it also provided another defensive mon, so Great Tusk would not be the sole absorber of physical attacks. In general, Zapdos just does a good job of relieving my other mons from having to take on too many roles, provides an actual pivoting move, and an obvious way to beat stuff like Landorus (without stone edge) and Great Tusk.

Azumarill @ Assault Vest
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Liquidation
- Play Rough
- Aqua Jet
- Ice Spinner
I really like this Azumarill set. I had initially stuck this in my team with very low expectations of it actually working, but its actually crazy how good this thing is at doing its job. Its job is essentially to provide a good way of killing Baxcalibur, which outspeeds Loom and kills with Ice shard, and Walking Wake, which my team can struggle against. Furthermore, it relieves a lot of pressure from Goodra, and helps kill Enamorus. Its bulk is pretty surprising, and I've been able to catch many Enamorus users off guard when they don't kill with Moonblast, and then get destroyed by Ice spinner.

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
This guy is basically mandatory on most teams at this point. His ability to wall a plethora of physical attackers and also provide good hazard removal has been immense, especially considering the focus sash on Breloom and the lack of recovery on Goodra. The set is standard physically defensive, which I prefer because of its ability to deal with stuff like Cinderace, switch into opposing Great Tusk, and tank knock-offs.
Please leave any recommendations you have. This team still really struggles with certain types of teams, especially hazard stack, and the core of Amoongus + Ting-Lu.
Pokepaste

Breloom @ Focus Sash
Ability: Technician
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bullet Seed
- Spore
- Mach Punch
- Bulldoze
The legend, the GOAT, the one and only Loom. He is the center of this team, the reason it exists. It is only through him, that I am able to satisfy my (teambuilding) urges. He's a great wallbreaker and late-game cleaner, especially if you manage to keep sash up. Bullet seed + technician does huge damage to most things that don't resist, and spore means that even stuff that should wall the Loom, like defensive Moltres, can be severely neutered. With mach punch, he can oftentimes completely clean up an opponent's weakened team. Bulldoze is used primarily as a way to deal with slower, more defensive Gholdengos, which otherwise completely wall the Loom. Breloom has overall been pretty decent, especially in this current Samurrott-H and Kingambit infested meta.

Goodra-Hisui (F) @ Assault Vest
Ability: Sap Sipper
Tera Type: Fairy
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Draco Meteor
- Flash Cannon
- Earthquake
- Flamethrower
Breloom gets completely walled by Amoongus and Gholdengo, AV Goodra-H can easily switch into both of those mons. Goodra-H gets walled by Ting-Lu, Breloom can tear through Ting-Lu. Despite its lack of recovery, because of its insane special bulk with AV, Goodra can still stick around for quite a while and dish out a decent chunk of damage with its good SPA and coverage, oftentimes enough to let its teammates clean up. Note: I stole this set from a Pinkacross RMT because the second I saw it I thought of how much the Loom would appreciate it.

Dragapult @ Leftovers
Ability: Infiltrator
Tera Type: Fairy
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Substitute
- Will-O-Wisp
- Hex
- Dragon Darts
Dragapult provides a way to outspeed and kill a large number of mons this team would otherwise struggle with. Originally, I had used Thunder Wave instead of Will-O-Wisp, because of how the rest of the team lacks speed, but the chip damage from Will-O-Wisp and the ability to hit ground types with it has been invaluable. This dragapult set does lack a lot of power, but I feel that its ability to status and deal damage to a wider variety of threats is more valuable than providing immediate damage.

Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Steel
EVs: 252 HP / 104 Def / 152 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Hurricane
- Heat Wave
Zapdos is here mainly to provide a ground immunity and another flying type resist. I knew at this point that I would use Great Tusk in some capacity, so I felt that in order to take the burden off of Goodra as my only flying type resist, Zapdos was necessary, especially because it could also really hurt opposing flying types with Volt Switch. Plus it also provided another defensive mon, so Great Tusk would not be the sole absorber of physical attacks. In general, Zapdos just does a good job of relieving my other mons from having to take on too many roles, provides an actual pivoting move, and an obvious way to beat stuff like Landorus (without stone edge) and Great Tusk.

Azumarill @ Assault Vest
Ability: Huge Power
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Liquidation
- Play Rough
- Aqua Jet
- Ice Spinner
I really like this Azumarill set. I had initially stuck this in my team with very low expectations of it actually working, but its actually crazy how good this thing is at doing its job. Its job is essentially to provide a good way of killing Baxcalibur, which outspeeds Loom and kills with Ice shard, and Walking Wake, which my team can struggle against. Furthermore, it relieves a lot of pressure from Goodra, and helps kill Enamorus. Its bulk is pretty surprising, and I've been able to catch many Enamorus users off guard when they don't kill with Moonblast, and then get destroyed by Ice spinner.

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Earthquake
- Stealth Rock
- Knock Off
- Rapid Spin
This guy is basically mandatory on most teams at this point. His ability to wall a plethora of physical attackers and also provide good hazard removal has been immense, especially considering the focus sash on Breloom and the lack of recovery on Goodra. The set is standard physically defensive, which I prefer because of its ability to deal with stuff like Cinderace, switch into opposing Great Tusk, and tank knock-offs.
Please leave any recommendations you have. This team still really struggles with certain types of teams, especially hazard stack, and the core of Amoongus + Ting-Lu.
Pokepaste