So I heard you liked Kingambit...
This team has been putting in work and I needed to share it with the world because I also think it is hella fun to use. Not to mention we have some Rabsca love who I think is being low-key slept on.
Same deal as last time where I gained a good amount of ELO but used the same account trying multiple different teams and subsequently losing a lot of ELO in the process. Eh, sue me ;)
Table Of Contents
1. Teambuilding Process
2. Pokemon Description
3. Threats
4. Conclusion
5. Importable
--Any Team/ Post Edits That Have Been Made--
1. Teambuilding Process
So I added pawmot and rabsca. Pawmot acts as your main reviver while rabsca has a revival option but is pretty good at harassment. Pawmot is too, don't get me wrong, but no one expects the 'sca. So now I am able to revive three mons (two with pawmot and one with rabsca) allowing kingambit to reach 5 fallen with 3 allies which is HUGE. Long gone are the days when you had to hope kingambit had enough in him to beat the enemy team solo at the end. 5 fallen is strong, sure, but now you eliminate the need for hard predicting and you open up the option for more pivoting.
2. Pokemon Description
Ting-Lo (Ting-Lu) @ Leftovers
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Spikes
- Whirlwind
- Earthquake
This is a very standard Tung-Lu set so there isn't really much to say about it. You have double hazards to continuously add pressure with hazard stacking, whirlwind to remove annoying threats/ cause chaos, and equake for some damage. I find Ting-Lu works well in this position because it allows you to cover your butt with hazads and also give you a strong SpD mon. Remember, two of our slots are taken up with pawmot and rabsca, not to mention we cant do much with kingambit other than eat the enemy, so some mons are going to have to double up on duties. And I don't know of a better mon to cover two rolls as well as it does other than Ting-Lu.

Great Tosk (Great Tusk) @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 HP / 216 Atk / 40 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Knock Off
- Close Combat
Speaking of covering two rolls well and doubling up on duties, here is another very standard set. Tusk acts as our Def mon. Admittedly you could swap its Atk stat with its Def stat but I prefer a stronger Tusk over a bulkier Tusk. There is nothing that special about Tusk since it does its job so well. Soak some hits, remove some hazards, knock off some items, and repeat. The 40 Spe is to outspeed base speed 100 jolly mons after a +1 from rapid spin. This comes in surprisingly handy for things like pre volcarona and the like. And who cares if he gets sac'd since you have three options to bring him back?
Zoroork (Zoroark-Hisui) @ Life Orb
Ability: Illusion
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Grass Knot
- Flamethrower
- Will-O-Wisp
I don't know why people don't run H-Zoroark more often; the amount of cheese this thing brings to the table would make the French cry. I typically lead with zoroark disguised as rabsca since, other than revival blessing, people don't typically know what rabsca is good for. That allows for some hard-hitting moves or a crippling wisp. I have been toying with the idea of using a choice scarf for a fast surprise, but being able to swap around the moves I am using, or go down crippling a mon with wisp has proven to be too useful.

Powmot (Pawmot) @ Leppa Berry
Ability: Natural Cure
Tera Type: Electric
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Revival Blessing
- Nuzzle
- Encore
- Wish
Revival-mon #1. Revival blessing and a leppa berry is a no-brainer. Now you can revive two mons for the price of one. Nuzzle is for more crippling with paralyzation. Encore is to allow easy revival blessings, crippling mons who try to set up, and give you some switch options. While wish gets the mons you revive back to full health. You could probably use mach punch instead of wish, but that's not pawmots job. Pawmots job is to cripple and revive. It's all in order to allow kingambit to sweep mid-game instead of late. And let's not forget about natural cure. No one expects it and it allows you to absorb spore, will-o-wisp, and all other hazard moves safely.

Robsca (Rabsca) @ Focus Sash
Ability: Synchronize
Tera Type: Bug
EVs: 244 HP / 12 Def / 252 SpD
Sassy Nature
IVs: 0 Atk
- Revival Blessing
- Confuse Ray
- Mud-Slap
- Memento
No one expects rabsca. Why would anyone use rabsca? DON'T SLEEP ON RABSCA. This thing is a menace and focus sash makes it even more so. Not only does it get access to one of the most powerful moves in the entire game, but it also gets access to memento and revival blessing as well (not to mention mud slap). Confusion = harassment. Mud-slap = harassment. Memento = harassment. This thing needs to be put on a watch list. Rabsca is surprisingly bulky, allowing you to survive multiple hits. Confusion and mud-slap start to force switches, and memento sets up kingambit to come in and set up for the sweep. Or you can utilize the focus sash to ensure a revival which has definitely saved me more than once.

Long Live The King (Kingambit) @ Leftovers
Ability: Supreme Overlord
Tera Type: Flying
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Sucker Punch
- Kowtow Cleave
- Iron Head
There isn't much to say about this mon. It's popular for a good reason because it's borderline broken. And this team is designed to break kingambit even more by giving it a 5 fallen midgame for midgame sweeps. Not to mention you can have a 5 fallen, die, and get revived for another round of 5 fallen chaos. That's it. Kingambit is your wincon with an option to now pivot multiple times. Happy Hunting.
3. ThreatsDo not let this mon cook; if you fail at that and it does, gg. You can cheese it with grass knot on zoroark, though. Just make sure your zoroark has enough gas left in the tank to pull this off successfully.
Other than that I don't run into many threats because I either play around them and/ or forget about them. Usually, I lose because I am either not paying attention or I make a stupid play that ends up costing me. And, honestly, that's why I lose 90% of the time...
4. Conclusion + Importable
Overall this team is really fun to play with, and, to be honest, that's half the reason why I play: to have fun and try to make some fun teams with a good win potential to boot. So go, be free, and abuse this team. You will for sure win (at least once).
But let me know what you think. What would you change? And above all else, use this team to get yourself many dubs and tell me how it works for you/ what you may have tweaked with your time playing.
Hasta-la-vista, baby.
https://pokepast.es/a063bb8b5ff44c42
-- TEAM EDITS -- POST EDITS -- TEAM EDITS -- POST EDITS -- TEAM EDITS --
-- TEAM EDITS -- POST EDITS -- TEAM EDITS -- POST EDITS -- TEAM EDITS --
-