Introduction:
Back in emerald, the Blaziken was great. But the only thing I felt he needed was 10 more speed. I said, if blaziken went from 80 speed to 90 speed or even 95, he'd be perfect. Well, my request was fulfilled, but I got way more than I asked for. Blaziken is now tied with Typhosion for my favorite pokemon. Cyndiquill was my first pokemon so there's nostalgia there, but Blaziken punched Rayquaza in the face when I was a kid, so there's that.
Team:
With enough Speed Boosts, Blaziken can quickly become the fastest pokemon on any team. Flare Blitz Hits with STAB at 120 power. Everything FB doesn't hit, Low Kick does. Pretty much everything low kick hits in Ubers is heavy, maxing out its power at 120. High Jump Kick can be used for consistent damage but one miss can end a sweep. Protect is to safely mega evolve and get a speed boost at the same time. Swords Dance doubles Blaziken's attack so it can OHKO everything. With this set with 2 STAB attacks has 2 big threats. Giratina and Mega Salamence. Knock Off can be used for Giratina and Stone Edge can be used for Salamence.
Blaziken-Mega @ Blazikenite
Ability: Speed Boost
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Flare Blitz
- Low Kick/High Jump Kick
- Protect
- Swords Dance/Knock Off/Stone Edge
Giratina is a big problem for blaziken, So I needed an answer. Darkrai is a nightmare for Giratina and slower threats. Dark Void is the signature move for Darkrai, putting foes to sleep to simultaneously harm and incapacitate the opponent. From there Nasty Plot doubles Darkrai's power if the opponent switches or tries to wake up. Dark Pulse is for STAB, has good coverage, and has a chance to flinch. Sludge Bomb is for Fairies that resist Dark Pulse. Life Orb boosts moves even further.
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Sludge Bomb
- Nasty Plot
Next on the threat list was Mega Salamence. Lugia is the best counter to Salamence. Salamence typically doesn't carry anything super effective to Lugia, and Lugia is bulky enough to take multiple hits without going down. Ice Beam can OHKO Salamence and 2HKO other dragons. Toxic breaks down bulky Walls like Primal Groudon on the switch, or justs puts a timer on anything that wants to stay in. Roost is to recover HP and get rid of Lugia's flying type for 1 turn. Also, reactivating Multiscale is helpful. Whirlwind is to phase out set up sweepers and stack stealth rock damage. However I've been thinking of replacing this with calm mind, making lugia hard to faint.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Whirlwind/Calm Mind
- Ice Beam
Latios is the team hazard remover, with some added tricks. Latios with Soul Dew is better than its mega. Draco will punch a hole in anything that doesn't resist it especially Groudon- Primal. Psyshock hits hard on the physical side. Helps with Kyogre-Primal. Defog clears hazards while roost heals 50% health. Originally I had Latias in this role, replacing Roost with Healing Wish. But loosing a defogger wasn't always worth it.
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Groudon can hit and can take hard hits. Stealth Rock hurts any pokemon that switches in. Stone edge hits flying types, especially ho-oh hard. Thunder Wave makes everything slower which can cause a win later on. Precipice Blades is Groudon's strongest move. 120 power and STAB is good for hitting kyogre on the switch.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Precipice Blades
Arceus can basically do anything, but this set is one of the most deadly. Nicknamed the Extreme Killer, if allowed to set up it can rip apart any team with 0 chance of retaliation. Swords Dance Doubles Arceus' attack. Extreme Speed is the main move here. With a +2 speed priority the only thing faster is fake out. After a swords dance and STAB many pokemon get OHKO'd. But if you want to be sure the job gets done, coverage moves are available. Earthquake for Rock and steel types which resist Extreme Speed and Shadow claw is for anything immune to Extreme Speed. Stone edge is also an option to hit flying types like Mega-Sal
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Shadow Claw/ Stone Edge
Long Live Blaze.
Any suggestions, let me know. Thank You to anyone that contributes.
Back in emerald, the Blaziken was great. But the only thing I felt he needed was 10 more speed. I said, if blaziken went from 80 speed to 90 speed or even 95, he'd be perfect. Well, my request was fulfilled, but I got way more than I asked for. Blaziken is now tied with Typhosion for my favorite pokemon. Cyndiquill was my first pokemon so there's nostalgia there, but Blaziken punched Rayquaza in the face when I was a kid, so there's that.
Team:
With enough Speed Boosts, Blaziken can quickly become the fastest pokemon on any team. Flare Blitz Hits with STAB at 120 power. Everything FB doesn't hit, Low Kick does. Pretty much everything low kick hits in Ubers is heavy, maxing out its power at 120. High Jump Kick can be used for consistent damage but one miss can end a sweep. Protect is to safely mega evolve and get a speed boost at the same time. Swords Dance doubles Blaziken's attack so it can OHKO everything. With this set with 2 STAB attacks has 2 big threats. Giratina and Mega Salamence. Knock Off can be used for Giratina and Stone Edge can be used for Salamence.
Blaziken-Mega @ Blazikenite
Ability: Speed Boost
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Flare Blitz
- Low Kick/High Jump Kick
- Protect
- Swords Dance/Knock Off/Stone Edge
Giratina is a big problem for blaziken, So I needed an answer. Darkrai is a nightmare for Giratina and slower threats. Dark Void is the signature move for Darkrai, putting foes to sleep to simultaneously harm and incapacitate the opponent. From there Nasty Plot doubles Darkrai's power if the opponent switches or tries to wake up. Dark Pulse is for STAB, has good coverage, and has a chance to flinch. Sludge Bomb is for Fairies that resist Dark Pulse. Life Orb boosts moves even further.
Darkrai @ Life Orb
Ability: Bad Dreams
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Void
- Dark Pulse
- Sludge Bomb
- Nasty Plot
Next on the threat list was Mega Salamence. Lugia is the best counter to Salamence. Salamence typically doesn't carry anything super effective to Lugia, and Lugia is bulky enough to take multiple hits without going down. Ice Beam can OHKO Salamence and 2HKO other dragons. Toxic breaks down bulky Walls like Primal Groudon on the switch, or justs puts a timer on anything that wants to stay in. Roost is to recover HP and get rid of Lugia's flying type for 1 turn. Also, reactivating Multiscale is helpful. Whirlwind is to phase out set up sweepers and stack stealth rock damage. However I've been thinking of replacing this with calm mind, making lugia hard to faint.
Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 120 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Toxic
- Roost
- Whirlwind/Calm Mind
- Ice Beam
Latios is the team hazard remover, with some added tricks. Latios with Soul Dew is better than its mega. Draco will punch a hole in anything that doesn't resist it especially Groudon- Primal. Psyshock hits hard on the physical side. Helps with Kyogre-Primal. Defog clears hazards while roost heals 50% health. Originally I had Latias in this role, replacing Roost with Healing Wish. But loosing a defogger wasn't always worth it.
Latios (M) @ Soul Dew
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Groudon can hit and can take hard hits. Stealth Rock hurts any pokemon that switches in. Stone edge hits flying types, especially ho-oh hard. Thunder Wave makes everything slower which can cause a win later on. Precipice Blades is Groudon's strongest move. 120 power and STAB is good for hitting kyogre on the switch.
Groudon-Primal @ Red Orb
Ability: Desolate Land
EVs: 252 HP / 56 Def / 200 SpD
Impish Nature
- Stealth Rock
- Stone Edge
- Thunder Wave
- Precipice Blades
Arceus can basically do anything, but this set is one of the most deadly. Nicknamed the Extreme Killer, if allowed to set up it can rip apart any team with 0 chance of retaliation. Swords Dance Doubles Arceus' attack. Extreme Speed is the main move here. With a +2 speed priority the only thing faster is fake out. After a swords dance and STAB many pokemon get OHKO'd. But if you want to be sure the job gets done, coverage moves are available. Earthquake for Rock and steel types which resist Extreme Speed and Shadow claw is for anything immune to Extreme Speed. Stone edge is also an option to hit flying types like Mega-Sal
Arceus @ Life Orb
Ability: Multitype
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Extreme Speed
- Swords Dance
- Earthquake
- Shadow Claw/ Stone Edge
Long Live Blaze.
Any suggestions, let me know. Thank You to anyone that contributes.