SS OU LO Magmortar + CB Weavile Balance

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https://pokepast.es/37377b144a39525b

ISpitLike (Magmortar) @ Life Orb
Ability: Flame Body
EVs: 4 Atk / 252 SpA / 252 Spe
Mild Nature
- Fire Blast
- Cross Chop
- Earthquake
- Thunderbolt

For the first member of the team, and the pokemon I built the team around, we have Magmortar. Stats wise its Spattack is pretty strong allowing it to nuke many pokemon with its stab move Fblast. While its speed is pretty mediocre (especially since I am running a -speed nature), because the metagame is pretty 'power' oriented, (lando's are slow, heatran's are slow etc.) it still hits a good enough number to outspeed or the bulky pivots it will realistically be firing off hits against (a cool one is it outspeeds specs pelipper in the rain and can OHKO it). For the ability I chose flame body, because in some matches, namely HO, the ability to sack Magmortar to a Kartana or a weavile or something it gets 2hitkoed by, and getting a burn is about as much mileage that a slow glass cannon like magmortar is getting in a matchup like that anyway. Alternatively, you could run vital spirit for Alolan ninetales as you resist its dual stab and you cannot get hypnosised, but I thought thats pretty niche, and that flame body is just better most of the time. I chose to run LO just for that extra power, especially with Fblast against a neutral target (no need for heavy duty boots ill explain that later). Now, for the moves. I chose Fblast just for that extra power. Cross chop is very useful against tyranitar and Blissey and with LO it does 45-53% to the latter. Alternatively you could run FocusPunch, but if you are going to predict the Blissey you might as well just chop it twice anyway. Then, we have EQ for heatran and also for Slowking-G, OHKOing spdef heatran with rocks up 100% of the time and doing over 50% to the latter. Finally we have thunderbolt to hit Pex for over 50% and just water types in general, not much to say there.
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YourWeakFlows (Gastrodon) @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Earth Power
- Recover
- Toxic

For the next member I have physically defensive Gastro. This mon is a super underrated pick, basically doing everything moves wise that normal spdef gastro does, but tailored to the meta. The water immunity gives it AMAZING utility against rain, and also helps the matchup against Urshifu RS so long as you keep it alive. Close combat from barraskewda also never does enough to 2hitko it from 100% after leftovers, meaning you can switch in and recover stall its close combats, or even switch to the fighting resist on the team for free. Despite being phys def it is the team's heatran's check and while it can still be toxiced, between the other special wall on the team and this guy, heatran should definitely be handled. Gastro phys def is also much better against melly, lando, victini, zeraora and marowak in trick room even. Earth power is chosen over EQ so in the case that Gastro get's burnt, it can still check the things it needs to by still having a strong ground stab. Just in general, Gastro is a very solid pokemon, and it syngergies very well in the rest of the team.
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TheHat (Hatterene) (F) @ Leftovers
Ability: Magic Bounce
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Draining Kiss
- Mystical Fire

Now, The Hat. Basically the thought behind this guy was, for magmortar to run life orb, it will have to come in on rocks. So, we deal with that by having magic bounce! Pretty simple. Hatterene in general is pretty decent, and while it does sometimes have underwhelming defences, I feel like the role it plays on the team, being the team's only fighting resist, (a dragon immunity also) as well as having the magic bounce utility and being a win condition for the team. Makes it's place on the team definitely necessary. You might be tempted to replace hat with guys like clefable, or tapu fini with defog as well, or just run a similar CM set on either. BUT, i believe that those two mons, because they lack magic bounce, but also because they do not have the psychic typing, severally weaken the team to urshifu + future sight. Because of gastro, the urshifu cannot click surging strikes with the future sight, so they are forced into clicking CC, which Hat 4x resists, and then the hat also resists the future sight, so all up it only takes like 30%, and with wish support (that part is coming), we have a semi-reliable check to the urshifu + future sight core. BASICALLY, even though TheHat is sometimes underwhelming on other teams, it definitely plays a crucial role on this team, and synergises very well with the two primary offensive mons I have decided to use.
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Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

I mean, what were you expecting, we had a PU mon, an RU mon, and a UU mon so far. I needed to compensate for the heat with some standard 'OU THE POKEMON' type pokemon, if i wanted the team to still be viable and strong (which it is, otherwise i wouldn't be RMTing it). Essentially, this guy is just a corviknight. Does corviknight things. We running max defence Bold because, spoiler alert, we have a blissey on this team (another standard lame pick), so we do not exactly need another special wall. However, if you feel like you are being overly pressured by Lele, feel free to run the standard spread, however I feel like with blissey and a psychic immunity + phys def corviknight still taking hits, the matchup is okay. Corviknight is very good, because it defogs forever on lando, a mon TheHat cannot switch in on to bounce back rocks. And other mons that corviknight doesn't really defog on that well, namely ferrothorn, Hatterene comes can deal with. Corviknight also synergises very well with gastrodon, and the two together wall basically alot of the physical threats in the metagame. But yeah, apart from that, not much to say, Corviknight just does Corviknight things (also you can run shed shell if facing a lot of magnezone).
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Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Triple Axel
- Knock Off
- Ice Shard
- Low Kick

The second offensive threat on the team. Basically this is regular CB weavile, except I am running adamant. Basically, what does 383 outspeed? No, I do not want to speed tie with modest or adamant dragapult. Is tornadus-t really staying in on a weavile? Even if they do, so long as the (252hp) torn is at 82% or less it 100% kills. Yes, you outspeed barraskewda out of rain, but you have a gastrodon so its not the biggest deal. Basically those are the only important pokemon that are faster than it if it runs adamant instead of jolly that it wouldnt otherwise be outsped by. SO, we have adamant because it smokes basically everything, and a banded adamant ice shard is very very useful. Instead of low kick, beat up i guess could be run, I haven't really tested it, but it does way way way too much damage and is a non-contact move, so it doesn't get flamebodied or take damage from helmet etc. ALSO, because Hatterene is on the team + reliable defog in the form of corviknight, YOU DO NOT NEED TO RUN BOOTS, so you are basically allowed to run CB, which imo is almost entirely better than SD if you factor out rocks, which we are assuming are not going to be up in almost all cases. Alternatively I guess for the same reason you could run Adamant LO SD weavile, which is a demonic set, but yeah, I'm not about taking LO hits, and I want that immediate damage from CB. Finally, weavile synergises very well with Magmortar, as all the dragons such as dragonite, chomp etc. Weavile takes advantage of. It also just is a very strong physical attacker which is nice to have so the whole team doesn't get walled by like, a spdef Mew or something weird like that. But apart from tthat, just a normal CB weavile which appreciates hazards not being up.
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HitUForUrLevel (Blissey) (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Wish
- Stealth Rock

The final pokemon for the team, the guy that glues everything together, a necessary evil that must be used with the other five, Blissey. Yes, whatever, Blissey is on the team, shut up im using 3 non-OU mons. Okay, so now that that is out of the way, this guy basically glues everything together. It is a Tapu lele and specs dragapult check, a special wall in general. Stealth Rocks... But also it provides wish support, which is very very useful, especially against bulkier/stall teams. This basically means that you can switch in your breakers more carefreely, because worse comes to worse you have the potential to bring them back with wish, except because teleport is incompatible on blissey with wish, it's still somewhat difficult to switch in the glass cannons to receive the wish, BUT if you do, you're getting 100% back. Also, if rocks do go up and corviknight is somehow dead, you're offensive guys aren't on an inevitable timer. Apart from that, nothing really crazy, it just really helps the team a lot with wish support and being checks to very major threats in the meta game.
 
Team looks promising! Do you happen to have a replay or two at hand to show how that Magmortar's doing?
Yes I dooo,
https://replay.pokemonshowdown.com/gen8ou-1447707755-zhw4azmbe6ubl8z8evhdifybospyfdbpw
In this relay magmortar heavily pressures the Ox the Fox hail team, doing 2hitkoing AV torn-t and picking up a KO on volcanion.
https://replay.pokemonshowdown.com/gen8ou-1448275146-i8bzr3u5k06fblifrk9few0sfojycsopw
This replay is actually against Blim who at the time was at 1990 on the ladder. We see how the team fairs against stall, which is quite well. Magmortar pressures the gastro and blissey with a 40% fireblast and a cross chop respectively, weakening everything for CB weavile to eventually win the game. Wish Pass into magmortar is also utilised, which was very nice :).
 
Neat! It does actually put out a lot of pressure.

Quick question: Heatran as a SR setter is annoying for you, as it beats both Hatterene and Corviknight that would want to come on it to prevent the rocks, and switching Gastrodon does not like eating Toxic either. Haven't you struggled against it so far?

By the way, since max speed Magmortar hits 265 speed and there is nothing useful to outspeed between 262 (max speed positive nature Bisharp and Volcanion), you might as well transfer 8 EVs from speed to attack. That gives you better odds against Blissey: now your Cross Chop has 53% chance to 2HKO, instead of 43%. Against a SpDef Heatran without rocks, Earthquake now has a 37.5% chance to OHKO instead of 25%. If you don't particularly care about these two, the next useful benchmark would be 253, for max speed neutral nature Heatran (specs, for example). Hitting 254 speed would free you 9 additional points for attack. Then, you'd OHKO these SpDef Heatran 56% of the time, and Blissey 85.5% of the time. You can also nab a OHKo with rocks up against SpDef Tyranitar 87.5% of the time. More importantly, Fire Blast into Cross Chop is now a guaranteed 2HKO on that same Tyranitar if rocks are up, either for the Leftovers version or the Assault Vest one, which makes your matchup against it safer.
 
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Neat! It does actually put out a lot of pressure.

Quick question: Heatran as a SR setter is annoying for you, as it beats both Hatterene and Corviknight that would want to come on it to prevent the rocks, and switching Gastrodon does not like eating Toxic either. Haven't you struggled against it so far?

By the way, since max speed Magmortar hits 265 speed and there is nothing useful to outspeed between 262 (max speed positive nature Bisharp and Volcanion), you might as well transfer 8 EVs from speed to attack. That gives you better odds against Blissey: now your Cross Chop has 53% chance to 2HKO, instead of 43%. Against a SpDef Heatran without rocks, Earthquake now has a 37.5% chance to OHKO instead of 25%. If you don't particularly care about these two, the next useful benchmark would be 253, for max speed neutral nature Heatran (specs, for example). Hitting 254 speed would free you 9 additional points for attack. Then, you'd OHKO these SpDef Heatran 56% of the time, and Blissey 85.5% of the time. You can also nab a OHKo with rocks up against SpDef Tyranitar 87.5% of the time. More importantly, Fire Blast into Cross Chop is now a guaranteed 2HKO on that same Tyranitar if rocks are up, either for the Leftovers version or the Assault Vest one, which makes your matchup against it safer.
Yeah it definitely is a problem for the team , but for some reason I personally haven’t being playing a lot of rocks Trans , they are all toxic , which even though gastro can get toxic’d , you’re still a check for it , you just need to keep at 100% at all times , but yes heatran definitely is a problem . AND WOW , I didn’t even think about that, that is so true I will be altering the EV spread to put those 8 evs into attack :) ! Thank you for the help !
 
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