ORAS UU Lighting Rumble. Peaked #1


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Lighting Rumble
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Peaked #1
Proof:
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Sup Smog! I'm Vesitippa( it's finnish and means water drop lol..).
I've been using this team almost a couple of weeks now and decided to make a RMT, since I got pretty high on the ladder. Technically I've been using two teams to avoid "ladder sniping", but with this team I actually played all of those high ladder plays. Enough of that. Let's see the team!


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Teambuilding process
Since I've never used M-Ampha before, I wanted to make a team around it. I was impressed with the bulk it had. Next I thought I definitely needed something to resist Ice.

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Almost immediately I thought of Bronzong, since it has levitate and can lay down rocks. I'm not afraid of Krok. Bronzong and M-Ampharos have great synergy, but strong special attackers are aomething I'm afraid of. And since Chandelure with Specs is probably the strongest special attacker in the tier, I wanted someone who could counter that.

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The one and only Snorlax was picked. With its ability and typing, it's the best Chandy counter. And seriously, it can come in on various of special attackers. I love fat mons.

At this point I found myself struggling with the slow speed of my mons. Although I prefer bulk over speed, something that can outspeed something is never a bad option.

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I wanted hard-hitting physical sweeper. I ended up using Infernape. Infernape lures out ghost types (Chandy) and Snorlax can trap them. This makes it easier for Nape to sweep late game.
I wanted more speed with strong STAB attacks, the ability to scout and immunity to electric attacks.

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Flygon was chosen for this job. Strong Outrage and Eq, scouting in the form of U-turn and the ability to clear hazards. And I really wanted to use it because it's so underestimated.
I had five mons and more problems: I needed a special attacker, something to resist fighting moves and another switch-in into fairies. Even though I had lots of questions to answer, I already knew the answer..

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Nidoqueen.

A couple words before I hop into in-depth analyses of each mon. Most of the sets have some spice in them, I made them perfect for this team. I'm not saying they are the most optimal. I just wanted to say this, so you guys know that they won't always work and not in every team :).

In-Depth analyses:

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Ampharos@ Ampharosite
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Ability: Static-> Mold Breaker
Nature: Bold
Ivs: 0 Att
Evs: 248 Hp, 220 Def, 40 Sp att

-Volt switch
-Dragon Pulse
-Rest
-Sleep Talk


Ampharos is actually a pretty good mon in UU. And with this set it's very hard to take down without using super effective hits. With its typing, Ampharos supports this team by taking out hard hitting physical sweepers like Entei, Mienshao, Feraligatr and Darmanitan. I chose to go with Rest-Talk set, because Amphy has no ways to recover itself. It's important to heal Ampharos in every battle at least once, so I have more switch-ins with it. Static on Ampharos is useful for my team, having the chance to paralyze targets. Of course I only throw Amphy in when I'm sure the opponent is going to U-turn out. Because this team is not too fast and furious, chance of paralysis is appreciated.
Moves are pretty standard, strong STAB D-Pulse and Volt Switch over T-bolt for scouting.
Ev's are standard, except the 40 EVs on sp att. With that little investment on offense, Amphy can 2HKO standard offensive Entei and DDance Feraligatr.


Resist:
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Weak:
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Bronzong@ Leftovers
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Ability: Levitate
Nature: Sassy
Ivs: 0 Spd
Evs: 248 Hp, 24 Sp Att, 236 Sp Def

-Gyro Ball
-Grass Knot
-Toxic
-Stealth Rocks


Bronzong is underrated in UU. I think I've seen only couple teams with Zong. I guess everybody is afraid of Krok. Lol. Bronzong's job is to get rocks up and deal with mons like M-Aerodactyl, Salamence and Alakazam. Although this Bronzong is specially defensive, you're not going to want to save it for late game. After it has done its job, the best it can do is sack itself for gaining the momentum. Set is pretty standard.
Gyro Ball to hit fast mons-- M-Aero, Salamence, Alakazam, Crobat.
I tried different moves like Psychic and HP-Ice. But since defensive water types (especially Swampert, who could come in on Infernape and lay down rocks...) slowed Infernape down, I had to have something for them.
Grass Knot was chosen over anything else to hit Swampert and Rhyperior hard.
Toxic is just overall great move, and I didn't want CM Suicune to come in and start setting CMs for free. It's used on those bulky water switch-ins.
Stealth rock is mandatory on every team. Every member of this team benefits from Stealth Rocks and the damage Rocks cause.
EVs are to make Bronzong Specially bulky. 24 Sp Att evs are for 2HKOing max Hp Swampert all the time.

Resist:
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Weak:
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Immune:
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Snorlax@ Choice Band
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Ability: Thick Fat
Nature: Adamant
Evs: 252 Att, 228 Sp Def, 24 Spd

-Body Slam
-Facade
-Pursuit
-Earthquake


Sweet Snorlax... Its job is to trap Chandelure and/or something else if possible. Deals with Nidoking/-queen well. Snorlax helps Infernape to take down bulky waters. I don't mind switching in to Scald or WoW, status only makes this beast stronger. So Snorlax can take on special attackers, absorb status and hit hard. I don't know: what do I need to say more?
I wanted to maximize power and bulk on the special side. 24 Spd evs is used to speed creep other base 30 mons, mainly other Snorlax
EQ is used to hit Nidos, incoming Steels and fire mons.
Pursuit to trap something.
Body Slam over Return, because the chance of para. And it's harder to switch anything in if one is afraid of getting paralyzed.
Facade is great move on Banded Snorlax. It hits like a truck if Lax has status on it. I don't care if I only have to use Facade rest of the game, it's just that strong. It also make me want to switch in to Scald!!
Just to demonstrate:

252+ Atk Choice Band Snorlax Facade (140 BP) vs. 252 HP / 252+ Def Suicune: 220-259(54.4 - 64.1%)
252+ Attack Choice Band Snorlax Facade (140 BP) vs. 252 HP / 0 Def Empoleon: 186-219 (50 - 58.8%)
252+ Atk Choice Band Snorlax Facade (140 BP) vs. 0 HP / 4 Def Heracross: 423-498 (140.5 - 165.4%)

The reason I chose these calcs is because people switch these things in most of the time, after Snorlax is burned.
Weak:
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Immune:
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Infernape@ Choice Band
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Ability: Iron Fist
Nature: Jolly
EVs: 252 Att, 4 Sp Def, 252 Spd

-Close Combat
-Mach Punch
-U-Turn
-Flare Blitz

Although Infernape is not as strong as Darmanitan or Entei, it's faster and can beat both of them with a single hit after rocks. Let's just say that I wanted a fast wallbreaker that can beat other wallbreakers. Infernape is also a great U-turn/ scout for this team. Luring out either Chandelure or bulky waters. Depending on the situation I can go either Snorlax or Ampharos and gain momentum. Even though I built this team around M-Ampharos, my main sweepers are Flygon and Infernape. They just work very well with M-Ampharos. STAB CC is nothing to laugh about, and usually it's always safe to spam that (in early game, but especially late game when Nape's checks are weakened).
Everything is standard with this set.

Resist:
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Weak:
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Flygon@ Choice Scarf
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Ability: Levitate
Nature: Jolly
EVs: 252 Att, 4 Sp Def, 252 Spd

-Outrage
-Earthquake
-U-Turn
-Defog


I want explain why I use Flygon over any other dragon:
-U-Turn
-Defog
-CritQuake
Deal with it.
-It resist rocks

Seriously, only reason I use Flygon over any other dragon is its ability to scout and block volt switch. And it's offensive defog user. And I like it a lot, not gonna lie. My sweepers need their counters to be weakened and bringing them in and gaining the momentum is the best way IMO. Another thing is defog. It's very situational move to use, because my team is not too weak to hazards. With levitate I can let something like Forretress set up spikes and then defog them away. Flygon does his job well, I don't know who could do same job and/or better.?.

Resist:
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Nidoqueen@ Life Orb
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Ability: Sheer Force
Nature: Modest
Evs: 144 Hp, 252 Sp Att, 112 Spd

-Earth Power
-Sludge Wave
-Ice Beam
-Toxic Spikes

Nidoqueen is great mon. It's great switch-in to things like Florges, Forretress, Heracross, Mienshao and Doublade. With right prediction it's imbossible for opponent to switch safely into Nidoqueen. This mon provides important fighting resistance for this team. Three attacks are enough for great coverage so I ended up using T-spikes in fourth moveslot. T-spikes are easy to set up and helps me against bulky mons overall and against different teams, mainly hyper offense and stall. Evs are standard, making Nidoqueen bulky and outspeeding speedcreeping Suicunes.

Resist:
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Immune:
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Little bit about the team and playing with it:
Infernape and flygon is suppose to spam U-Turn as much as possible to lure defensive mons in. Then proceed to switch in something that can seriously damage the opponents mon. You can spam CC in the early points of battle if you're confident enough. Try to get the scald burn for Snorlax if the opponent doesn't have Chandelure, or when it has been taking care of. If opponent does not have any electric immunities, lead with Ampharos to get that early Mega evolution. Nidoqueen and Bronzong have many opportunities to lay down hazards, but still use them wisely. For example, if the opponent has Empoleon, it's more than likely that she/he is going to switch Empoleon in on Bronzong. So before using rocks, at least weaken the Empoleon. This team will not succeed, if you play recklessly and do not keep in mind what each mon is suppose to do. I'm pretty sure that if you try out this team, you will have fun!! Go ahead and test it!!

Like I told you before, this is my first RMT so excuse me if the layout is not the best one and if the descriptions miss something. My alt on Showdown is Vesitippa and Wesitippa, you can go and check my ranking and stuff.
Ps. Let me know if you're finnish!

Thank You For Reading This!!

Edited and added my peak!


 
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I will add more later but I just wanted to quickly say that this is a solid looking team. And since you mention your weakness to bulky Waters quite a bit throughout I have one suggestions (I may have more but this is the only coming to mind before I go to bed lol). I would suggest switching Toxic Spikes ---> Thunderbolt on Nidoqueen. This allows you to check bulky Waters a bit better and Nidoqueen tends to lure them out as well, meaning they can end up being down before they even get a chance to attack. Other than that, nothing to suggest at the moment, but i plan to look at the team more in depth later, :)

Nidoqueen @ Life Orb
Ability: Sheer Force
Nature: Modest
Evs: 144 HP, 252 SpA, 112 Spe
- Earth Power
- Sludge Wave
- Ice Beam
- Toxic Spikes ---> Thunderbolt
 
Thanks for the rate! I will test that out. Now when you mentioned it, it could be better option for offensive pressure.(for example I dont need to predict Empoleon avoiding Earth Power. And since Nidoqueen can't OHKO with Earth Power anyway.)
 
These suggestions are completely biased, so take them with a grain of salt

Personally, I would run dragon claw over outrage, mostly because of the fact anything can happen within those 2-3 turns. Thunderbolt is far more valuable than toxic spikes, because this way you can check the godforsaken Suicune. I myself never understood the point if rest/talk, recovery is nice and all but it can screw you over more than it can help, maybe replace something for a wish/passer.

That is all :]
Btw is "lightning"
 
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