• Snag some vintage SPL team logo merch over at our Teespring store before January 12th!

Competitive Legend Gauntlet - Keriel(Calyrex) Vs Tman(Virizion)

RULES:
B4P2 Singles
Battle Level: 3
Player Hours: 48 Round / 72 Battle
Ref Hours: 48 Round / 72 Battle
7 Item Backpack
2 Technique Control
Arena: Standard, with flavor as below
All other rules standard



Keriel
Patron: Calyrex :calyrex:
Whim: Met
Blessings: Royal Harvest, Ride with the King
Royal Harvest
  • At the beginning of the battle: Duplicate all berries in Our favored trainer’s backpack. These duplicated berries can exceed the backpack size for the battle.
  • Our favored Pokemon can have two items equipped, if at least one of them is a berry.
Ride with the King
  • In place of your Glastrier or Spectrier (if you have both, indicate), you may battle with a :calyrex-ice:Calyrex-Ice or :calyrex-shadow:Calyrex-Shadow, respectively, without consuming an Advanced Technique, with the same level and techniques as your respective Glastrier or Spectrier.
:sv/iron valiant:
Cunning from Cruelty (Iron Valiant)
Level 3 EXP: 0 / 10

Careful nature ( +Special Defense, -Special Attack )
Typing: Fairy/Fighting
Abilities: Quark Drive

HP: 85
Attack: 9
Defen.: 7
Sp.Atk: 8 (-)
Sp.Def: 7 (+)
Speed: 116
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Aura Sphere
Brick Break
Calm Mind
Dazzling Gleam
Energy Ball
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Light Screen
Liquidation
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Shadow Ball
Shadow Claw
Shadow Sneak
Sleep Talk
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Vacuum Wave
X-Scissor
Zen Headbutt

Level 1:
Agility
Coaching
Confuse Ray
Double Team
Electric Terrain
Encore
False Swipe
Helping Hand
Magical Leaf
Misty Terrain
Psybeam
Psychic Terrain
Quick Guard
Swift
Taunt
Trick
Wide Guard

Level 2:
Close Combat
Disable
Expanding Force
Feint
Grass Knot
Low Kick
Reversal

Level 3:
Charge Beam
Drain Punch
Fury Cutter
Hex
Icy Wind
Knock Off
Moonblast
Psych Up
Psyshock
Spirit Break
Throat Chop
:sv/calyrex-shadow:
Harbinger of the Moonshadow (Calyrex-Shadow)
Level 3 EXP: 0 / 10

Modest nature ( +Special Attack, -Attack )
Typing: Psychic/Ghost
Abilities: As One (Grim Neigh+Unnerve)

HP: 95
Attack: 5 (-)
Defen.: 6
Sp.Atk: 13 (+)
Sp.Def: 7
Speed: 150
Size: 4
Weight: 4

Movepool
Level 0:
Aromatherapy
Bullet Seed
Calm Mind
Crunch
Dark Pulse
Energy Ball
Facade
Light Screen
Nasty Plot
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Tackle
Tail Whip
Tri Attack
Uproar
Will-O-Wisp
Zen Headbutt

Level 1:
Agility
Confuse Ray
Confusion
Curse
Double Kick
Encore
Grassy Terrain
Growth
Haze
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Night Shade
Pain Split
Pollen Puff
Pound
Psybeam
Psychic Terrain
Safeguard
Scary Face
Seed Bomb
Sunny Day
Swift
Taunt
Trick

Level 2:
Assurance
Disable
Double-Edge
Expanding Force
Foul Play
Grass Knot
Leech Seed
Mega Drain
Payback
Solar Beam
Solar Blade
Take Down

Level 3:
Astral Barrage (Signature)
Baton Pass
Body Slam
Bulldoze
Draining Kiss
Giga Drain
Guard Swap
Hex
Lash Out
Mud Shot
Phantom Force
Power Swap
Psych Up
Psyshock
Snarl
Speed Swap
Stomp
Thrash
:sv/venomicon:
Essence of Chymstry (Venomicon-Prologue)
Level 3 EXP: 00 / 10

Gentle nature ( +Special Defense, -Defense )
Typing: Poison/Flying
Abilities: Stamina Hidden Ability: Power of Alchemy

HP: 90
Attack: 4
Defen.: 7 (-)
Sp.Atk: 8
Sp.Def: 9 (+)
Speed: 64
Size: 2
Weight: 2

:sv/Venomicon-Epilogue:
Venomicon-Epilogue
Typing:
Poison/Flying
Ability: Tinted Lens

HP: 90
Attack: 7
Defen.: 5 (-)
Sp.Atk: 5
Sp.Def: 8 (+)
Speed: 101
Size: 2
Weight: 2

Movepool
Level 0:
Air Slash
Brave Bird
Dark Pulse
Drill Peck
Earth Power
Facade
Nasty Plot
Poison Jab
Protect
Psychic
Rest
Round
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Wave
Toxic

Level 1:
Air Cutter
Confuse Ray
Dual Wingbeat
Iron Defense
Magical Leaf
Peck
Roost
Safeguard
Scary Face
Sludge Bomb
Stealth Rock
Steel Wing
Swift
Tailwind
Toxic Spikes
Trick
Venom Drench
Withdraw

Level 2:
Acid Spray
Assurance
Clear Smog
Focus Energy
Foul Play
Gunk Shot
Hurricane
Payback
Take Down
Venoshock

Level 3:
Attract
Body Slam
Fly
Guard Swap
Hex
Knock Off
Lash Out
Mystical Fire
Phantom Force
Poison Sting
Power Swap
Psyshock
Sludge Wave
U-Turn
:sv/astrolotl:
Whimsy of Aether (Astrolotl)
Level 3 EXP: 02 / 10

Adamant nature ( +Attack, -Special Attack )
Typing: Fire/Dragon
Abilities: Regenerator, Vital Spirit Hidden Ability: Magician

HP: 100
Attack: 9 (+)
Defen.: 5
Sp.Atk: 6 (-)
Sp.Def: 5
Speed: 114
Size: 3
Weight: 3

Movepool
Level 0:
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Fire Punch
Flamethrower
Heal Bell
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Toxic
Will-O-Wisp
Work Up

Level 1:
Agility
Charm
Cosmic Power
Dragon Breath
Ember
Encore
Fire Spin
Flame Wheel
Helping Hand
Life Dew
Magical Leaf
Pound
Safeguard
Spikes
Sunny Day
Swift
Taunt
Trick
Twister
Yawn

Level 2:
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down

Level 3:
Acrobatics
Attract
Baton Pass
Breaking Swipe
Bulldoze
Fire Lash
Flame Charge
Knock Off
Mystical Fire
Outrage
Scorching Sands
(berries pre-duplicated)
Mownote: This was originally a 10 item backpack, I randomly chose three slots to remove.
:colbur berry: :colbur berry: Colbur Berry x2
:enigma berry: :enigma berry: Enigma Berry x2
:rowap berry: :rowap berry: Rowap Berry x2
:choice scarf: Choice Scarf
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:vile vial: Vile Vial


TMan87
Patron:
Virizion :virizion:
Whim: Met
Blessings: Unanchorable, Lightfoot
Unanchorable
While Our favored Pokemon is lighter than each opponent: That Pokemon is unaffected by Trapping and by Partial Trapping.
Lightfoot
The base Speed of Pokemon We disfavor is reduced by 30, times their Weight Class, to a minimum of one (1).
:sv/tapu koko:
Tapu Koko [Ringabel] (Male)
Level: 3 | EXP: 00

Types:
Electric
Fairy

Abilities: Electric Surge Hidden Ability: Telepathy
Nature: Modest ( +Special Attack, -Attack )

HP: 85
Attack: 7 (-)
Defen.: 6
Sp.Atk: 8 (+)
Sp.Def: 6
Speed: 130
Size: 3
Weight: 2

Moves:
Level 0:
Aerial Ace
Brave Bird
Calm Mind
Dazzling Gleam
Defog
Facade
Hyper Voice
Iron Head
Light Screen
Protect
Quick Attack
Reflect
Rest
Roar
Round
Screech
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge
Work Up

Level 1:
Agility
Charge
Confide
Discharge
Double Team
Echoed Voice
Eerie Impulse
Electric Terrain
Fairy Wind
False Swipe
Iron Defense
Rain Dance
Roost
Safeguard
Shock Wave
Spark
Steel Wing
Swagger
Swift
Taunt
Thunder Shock
Withdraw

Level 2:
Assurance
Grass Knot
Sky Attack
Thief
Thunder

Level 3:
Acrobatics
Electro Ball
Electroweb
Fly
Frustration
Nature's Madness (sig)
Power Swap
Psych Up
Return
Sky Drop
Telekinesis
Torment
U-turn
Volt Switch
:sv/flutter mane:
Flutter Mane [Shizu 'Oshizu' Murasame] (Female)
Level: 3 | EXP: 00

Types:
Ghost
Fairy

Abilities: Protosynthesis
Nature: Bold ( +Defense, -Attack )

HP: 80
Attack: 3 (-)
Defen.: 6 (+)
Sp.Atk: 10
Sp.Def: 10
Speed: 135
Size: 3
Weight: 1

Moves:
Level 0:
Astonish
Calm Mind
Dark Pulse
Dazzling Gleam
Energy Ball
Fake Tears
Hyper Voice
Power Gem
Protect
Rest
Shadow Ball
Sleep Talk
Substitute
Thunder Wave
Thunderbolt

Level 1:
Charm
Confuse Ray
Disarming Voice
Helping Hand
Magical Leaf
Misty Terrain
Night Shade
Pain Split
Psybeam
Sunny Day
Swift
Taunt

Level 2:
Poltergeist
Thunder

Level 3:
Charge Beam
Draining Kiss
Hex
Icy Wind
Moonblast
Mystical Fire
Phantom Force
Psyshock
:sv/appletun:
Appletun [Boota] (Male)
Level: 3 | EXP: 00
Advanced Techniques:
None

Types:
Grass
Dragon

Abilities: Ripen, Gluttony Hidden Ability: Thick Fat
Nature: Modest ( +Special Attack, -Attack )

HP: 100
Attack: 5 (-)
Defen.: 6
Sp.Atk: 8 (+)
Sp.Def: 6
Speed: 30
Size: 1
Weight: 2

Moves:
Level 0:
Astonish
Bullet Seed
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Iron Head
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Zen Headbutt

Level 1:
Amnesia
Curse
Defense Curl
Grassy Terrain
Growth
Helping Hand
High Horsepower
Iron Defense
Magical Leaf
Rain Dance
Recover
Recycle
Safeguard
Seed Bomb
Sucker Punch
Sunny Day
Sweet Scent
Withdraw

Level 2:
Grass Knot
Grassy Glide
Leech Seed
Payback
Solar Beam
Superpower
Take Down

Level 3:
Apple Acid
Attract
Body Slam
Bulldoze
Giga Drain
Gyro Ball
Headbutt
Heavy Slam
Outrage
Pounce
Rollout
Stomp
Trailblaze
ea0a3110b5d4cb6c0b67f04ba5d311acf911d320_128.jpg

Despite going back to Solosis without an explanation, Misha was still as cheerful and airheaded as ever. She probably didn't even notice, and was back to having arms as a Reuniclus in a flash anyway.
However, Misha completely indulged in the other two's rather motherly's habits, and as a result came out of the alledged space-time rift even ditzier than before.
Don't be fooled: she still can crush foes with either psychic power or her jelly arms, but she'll do so without a trace of malice or hatred. It's just... sport. She's having fun, and you should have too. Just don't make fun of her in a really insulting manner. That doesn't usually end well.
Reuniclus [Shiina 'Misha' Mikado] (Female)
Level: 3 | EXP: 0
Advanced Techniques:
None

Types:
Psychic

Abilities:
Overcoat / Magic Guard / Regenerator (H) [UNLOCKED]

Nature: Bold ( +Defense, -Attack )

Stats:
HP:
100
Atk: 4 (-)
Def: 8 (+)
SpA: 9
SpD: 6
Spe: 30
Size Class: 2
Weight Class: 2

Moves:
Level 0:
Astonish
Calm Mind
Dizzy Punch
Energy Ball
Facade
Fire Punch
Flash Cannon
Focus Blast
Heal Block
Ice Punch
Light Screen
Protect
Psychic
Reflect
Rest
Rock Slide
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunder Wave
Toxic
Zen Headbutt

Level 1:
Acid Armor
Charm
Confide
Confuse Ray
Confusion
Double Team
Encore
Flash
Helping Hand
Infestation
Iron Defense
Mega Punch
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Psywave
Rain Dance
Recover
Rock Smash
Role Play
Safeguard
Shock Wave
Steel Roller
Sunny Day
Swagger
Swift
Trick

Level 2:
After You
Dream Eater
Expanding Force
Focus Punch
Grass Knot
Hammer Arm
Secret Power
Superpower
Thunder

Level 3:
Attract
Body Slam
Drain Punch
Frustration
Guard Swap
Gyro Ball
Knock Off
Laser Focus
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Rollout
Telekinesis
1x :starf berry:Starf Berry
1x :leftovers:Leftovers
1x :magnet:Magnet
1x :ring target:Ring Target
1x :booster energy:Booster Energy
1x :safety goggles:Safety Goggles
1x :red card:Red Card

On one of the few sunny days in Galar our heroes meet at a jousting grounds where their patrons face off. Faced with trainers wooing them for their favour, they choose a friendly tournament where their suitors pokemon can tilt at each other and show a fine display of skill and chivalry.
:sv/calyrex-shadow:
I say what what. It's time for our competition to begin. Let's put on a jolly good show!

:sv/virizion:
I am still confused about this "jousting" thing you suggested. I am the horse but where is my rider?

1728372461521.png
Keriel to send out
TMan87 to send out and order
Keriel to order
@patrons to banter
 
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Psychic_m_OD.png
"Had a change of heart!"
:tapu koko: "Worry not, beauties of the audience. I am merely here for an instant."


Sending out :tapu koko:Ringabel the Tapu Koko w/ :magnet:Magnet!

Volt Switch | Thunder Wave | Electro Ball

At start of step, IF Baton Pass THEN Taunt and push back actions and subs
At start of turn, IF Calyrex has a Decoy THEN Electro Ball and push back actions and subs
At start of turn, IF Calyrex has Protection THEN Light Screen first instance, Safeguard second instance, pushing back actions and subs each time
At start of your turn 2, IF you are Taunted THEN Discharge
 
:ss/calyrex-shadow: :enigma berry: :rowap berry:
Safeguard ~ Light Screen

[start of round] If Tapu Koko is to use Electro Ball on step 3, begin using Safeguard ~ Astral Barrage ~ Light Screen.

(I believe this round will only have 2 steps.)
 
Round 1
Battlefield:
Team Knights of Nightmare
:Calyrex-Shadow:Calyrex-Shadow :enigma berry::rowap berry:
HP: 95/95 EN: 100/100
5/6/13/7/30* | 4/4
Type: Psychic/Ghost
Abilities: As One
:colbur berry: :colbur berry: Colbur Berry x2
:enigma berry: Enigma Berry x1
:rowap berry: Rowap Berry x1
:choice scarf: Choice Scarf
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:vile vial: Vile Vial
Team Paldea*
:Tapu Koko:Tapu Koko :Magnet:Magnet
HP: 85/85 EN: 100/100
7/6/8/6/130 | 3/2
Type: Electric/Fairy
Abilities: Electric Surge, Telepathy
1x :starf berry:Starf Berry
1x :leftovers:Leftovers
1x :ring target:Ring Target
1x :booster energy:Booster Energy
1x :safety goggles:Safety Goggles
1x :red card:Red Card


dice are d600, roll low to hit/crit/effect, roll high for balls
1728555466529.png

:Calyrex-Shadow::Tapu Koko:
:Tapu Koko: set electric terrain (4r) -9 en
Step 1:
:Tapu Koko: volt switch
-5 en
424 crit no
(7 + 8 + 3 + 2 - 7) + 4 = 17 damage!
:rowap berry: is consumed to reflect 17 damage!
:Tapu Koko: gains switching status!
:Calyrex-Shadow: safeguard
-10 en
a barrier is created for 4 rounds
Step 2:
:Tapu Koko: thunder wave
-7 en
123 hit yes
it fizzles against the barrier
:Calyrex-Shadow: light screen
-10 en
another barrier is created (7s)
Battlefield: Electric Terrain (3r)
Team Knights of Nightmare safeguard(3r), light screen (6s)
:Calyrex-Shadow:Calyrex-Shadow :enigma berry:
HP: 78/95 EN: 80/100
5/6/13/7/30* | 4/4
Type: Psychic/Ghost
Abilities: As One
:colbur berry: :colbur berry: Colbur Berry x2
:enigma berry: Enigma Berry x1
:rowap berry: Rowap Berry x1
:choice scarf: Choice Scarf
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:vile vial: Vile Vial
Team Paldea*
:Tapu Koko:Tapu Koko :Magnet:Magnet
HP: 68/85 EN: 79/100
7/6/8/6/130 | 3/2
Type: Electric/Fairy
Abilities: Electric Surge, Telepathy
switching
1x :starf berry:Starf Berry
1x :leftovers:Leftovers
1x :ring target:Ring Target
1x :booster energy:Booster Energy
1x :safety goggles:Safety Goggles
1x :red card:Red Card


:sv/calyrex-shadow:
A fine first tilt! So much momentum you ran straight out of the arena! Lets say hello to your friends while you make it back.

:sv/virizion:
Why am I the only one moving! You just stood still and built walls, we are knights not rooks!
TMan87 to switch and order
Keriel to order
 
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Psychic_m_OD.png
"Now that is a toughie... Let's go all-in!"
:flutter mane:
"Hello! I'm your friendly neighborhood ghost~!"


Sending out
:flutter mane:
Oshizu the Flutter Mane
w/
:leftovers:
Leftovers
!

Shadow Ball | Shadow Ball | Shadow Ball

At start of step, IF Astral Barrage AND Calyrex-S is slower THEN Phantom Force and push back
At start of step, IF Disable AND Calyrex-S is slower THEN Phantom Force and push back
At start of turn, IF Calyrex-S has a Decoy THEN Moonblast and push back
At start of turn, IF Calyrex-S has Evasive THEN Phantom Force and push back
 
Round 2
Battlefield: Electric Terrain (3r)
Team Knights of Nightmare safeguard(3r), light screen (6s)
:Calyrex-Shadow:Calyrex-Shadow :enigma berry:
HP: 78/95 EN: 80/100
5/6/13/7/30* | 4/4
Type: Psychic/Ghost
Abilities: As One
:colbur berry: :colbur berry: Colbur Berry x2
:enigma berry: Enigma Berry x1
:rowap berry: Rowap Berry x1
:choice scarf: Choice Scarf
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:vile vial: Vile Vial
Team Paldea*
:Flutter Mane:Flutter Mane :Leftovers:Leftovers
HP: 80/80 EN: 100/100
3/6/10/10/135 | 3/1
Type: Ghost/Fairy
Abilities: Protosynthesis
:Tapu Koko:Tapu Koko :Magnet:Magnet
HP: 68/85 EN: 79/100
7/6/8/6/130 | 3/2
Type: Electric/Fairy
Abilities: Electric Surge, Telepathy
1x :starf berry:Starf Berry
1x :ring target:Ring Target
1x :booster energy:Booster Energy
1x :safety goggles:Safety Goggles
1x :red card:Red Card


dice are d600, roll low to hit/crit/effect, roll high for balls
1728941956550.png

:Calyrex-Shadow::Tapu Koko::Flutter Mane:
Step 1:
:Flutter Mane: fades into the background
:Calyrex-Shadow: disable(phantom force)
-7 en
phantom force is sealed
:Flutter Mane: cannot execute phantom force!
Step 2:
:Flutter Mane: shadow ball
-6 en
296 crit no
377 effect no
(8 + 10 + 3 - 12) * 2 = 18 damage
:Calyrex-Shadow: eats :enigma berry: and heals 16!

:Calyrex-Shadow: astral barrage
-8 en
173 crit no
(12 +13 + 3 - 10) * 1.5 = 27 damage!
:Flutter Mane: heals 2
Step 3:
:Flutter Mane: shadow ball
-6 en
278 crit no
439 effect no
(8 + 10 + 3 - 12) * 2 = 18 damage

:Calyrex-Shadow: astral barrage
-8 en
63 crit no
(12 +13 + 3 - 10) * 1.5 = 27 damage!
:Flutter Mane: heals 2
Battlefield: Electric Terrain (2r)
Team Knights of Nightmare safeguard(2r), light screen (3s)
:Calyrex-Shadow:Calyrex-Shadow
HP: 58/95 EN: 57/100
5/6/13/7/30* | 4/4
recoveries used: 1
Type: Psychic/Ghost
Abilities: As One
:colbur berry: :colbur berry: Colbur Berry x2
:enigma berry: Enigma Berry x1
:rowap berry: Rowap Berry x1
:choice scarf: Choice Scarf
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:vile vial: Vile Vial
Team Paldea*
:Flutter Mane:Flutter Mane :Leftovers:Leftovers
HP: 30/80 EN: 88/100
3/6/10/10/135 | 3/1
sealed(phantom force)
Type: Ghost/Fairy
Abilities: Protosynthesis
:Tapu Koko:Tapu Koko :Magnet:Magnet
HP: 68/85 EN: 79/100
7/6/8/6/130 | 3/2
Type: Electric/Fairy
Abilities: Electric Surge, Telepathy
1x :starf berry:Starf Berry
1x :ring target:Ring Target
1x :booster energy:Booster Energy
1x :safety goggles:Safety Goggles
1x :red card:Red Card


:sv/calyrex-shadow:
Behold the power of my trusted steed!

:sv/virizion:
No matter how fast I run, I can't out run bugging subs to action disruption.
Keriel to order
TMan87 to order
 
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