Least type of moves used to cover all pokemon types?

Hey guys, I'm working on a new build and was wondering what is the least number of moves possible to get super effective on every single type of pokemon.

For example:

Thunder - kills Flying, Water
Dark Pulse - kills Psychic, Ghost

So basically, in the smallest number of powerful special/physical moves, which one's would you use to get a nice supereffective hit on every single pokemon type? (including those dangerous resistance combos [e.g. palkia water/dragon, only has dragon weakness] or blissey [only has fighting weakness].)
 
Sableye and Spiritomb don't have any weaknesses, so that's throws a spanner in the works. You mentioned Palkia only having one weakness, which also screws things up because you'd lose one moveslot to an attack that's only super effective on a handful of Pokemon.

Electivire's Ice/Fighting/Electric/Ground set offers very good coverage. I think it's super effective on 14 different types, not including dual types.
 
Ice/Ground
Ice/Electric
Ice/Grass
Ice/Water
Ice/Fighting
Ice/Ghost
Electric/Grass
Fire/Grass
Ghost/Fighting
Dark/Fighting
Ground/Rock
Normal/Dark
Normal/Ghost
Normal/Fighting
Dragon/Fire
Dragon/Fighting
Dragon/Ground

These are the combinations I can think of at the moment that at least score neutral hits on the vast majority of Pokemon. Some are blocked by specific types (generally ghost, rock or steel) and require a third move to cover them.
 
iirc Ghost/Fighting hits everything in the game for neutral damage; only Normal/Ghost typed Pokemon stop it, but none such exists.

EDIT: Dragon/Fighting as well
 
Hey guys, I'm working on a new build and was wondering what is the least number of moves possible to get super effective on every single type of pokemon.

To hit every type of SINGLE type pokemon, you'd need:

Ice - Dragons, Grass, Ground, Flying
Ground - Fire, Rock, Poison, Steel, Electric
Fighting - Ice, Dark, Normal
Flying - Bug, Fighting
Dark/Ghost - Psychic, Ghost
Grass/Electric - Water

Of course, now you'd have to take into account special abilities, like Levitate no longer covering your SE Ground for Poison (Weezing) or the oh so problematic dual-type pokemon with interesting Resist/Immunity typings.

Sableye and Spiritomb completely nullify the possibility.
 
Barring Ghost/Dark Pokemon, you'd need:
- Grass for Swampert and his Water/Ground friends
- Dragon for Kingdra and Palkia
- Fire for Scizor and Forretress
- Ground for every kind of Electric as well as Dorapion
- Fighting for Normals

That's 6 already, and then you haven't even covered some generic types. ):
 
Normal/Water also deserves special mention, hit everyhting Neutral but Empoleon, Dialga and of course Shedinja.

Dragon/Water, only resited by Empoleon
Water/Fighting -> Gyarados, Mantine
Ghost/Electric -> Magnezone
 
I don't suppose anyones written a program that has already figured this out for us? Or at least has a program with which we can check typings we're curious about?

This list is great and all, but the next step is to see what pokes have movepools that include two excellent attack types from this list. Draggy comes to mind immediately, but of course there are many. It might be more useful and faster to list which pokemon can NOT pull of these combos well, which ones are inherently limited by their movepools to never being able to attack well for neutral damage against (almost) everything. Scizor comes to mind, I think.
 
Heatran resists it.

I don't suppose anyones written a program that has already figured this out for us? Or at least has a program with which we can check typings we're curious about?

This list is great and all, but the next step is to see what pokes have movepools that include two excellent attack types from this list. Draggy comes to mind immediately, but of course there are many. It might be more useful and faster to list which pokemon can NOT pull of these combos well, which ones are inherently limited by their movepools to never being able to attack well for neutral damage against (almost) everything. Scizor comes to mind, I think.
Neither is a good step to take, really. Pokemon should be classified by their resistances to this; not what can learn the combinations.
 
Ah, ok. But Earthquake would take care of him.

Yes, that's why Dragonite with Dragon Claw, Fire Punch, Earthquake and Dragon Dance is SUPPOSED to take everything out, but just having STAB into one of the moves and a 4x Weakness to Ice is what makes this not happen.
 
Which is why Garchomp DragonClaw/EQ/Fireblast/SwordDance is scary. At least neutral on every Pokemon in existence, and STAB on 2 of those moves.
 
Ground/Rock/Fire/Ice is good coverage. Of the five Pokemon to resist Ground/Rock, three are hit super effective by Fire (Torterra, Bronzong, Breloom) and four take super effective damage from Ice (Torterra, Breloom, Flygon, Claydol). I could only think of Camerupt, Magcargo and Heatran with Earth Power/Ancientpower/Fire Blast/Hidden Power Ice that could make decent use of this combination though.
 
Neither is a good step to take, really. Pokemon should be classified by their resistances to this; not what can learn the combinations.

Well, he is asking for the least type of moves used to "cover" all pokemon types, which suggests to me he's asking from an offensive standpoint. Looking to see what OU pokes resist these combos is great too, but neither procedure is inherently better than the other; in fact, they should be take together.
 
Normal/Water also deserves special mention, hit everyhting Neutral but Empoleon, Dialga and of course Shedinja.

Hence why Im gonna be using an (Unorthadox) Kingler set.

Swords Dance
Crab Hammer
Return
Brick Break (Hits Empoleon and Dialga)

Only thing that doesnt take neutral damage from this set is Shedinja, which gets no Competitive play

EDIT

Just thought of a decent Arceus set using this type of coverage.

Water Plate held

Judgement Pebble
Hyper Voice
Land Power
Recover
 
Ground/Rock/Fire/Ice is good coverage. Of the five Pokemon to resist Ground/Rock, three are hit super effective by Fire (Torterra, Bronzong, Breloom) and four take super effective damage from Ice (Torterra, Breloom, Flygon, Claydol). I could only think of Camerupt, Magcargo and Heatran with Earth Power/Ancientpower/Fire Blast/Hidden Power Ice that could make decent use of this combination though.

that wouldnt be effective because of the huge overlap and that you wont be countering psychic/dark/ghost/water pokemon
Here are your super effective hits for each of the move types:
Fighting, Ice, Dark, and Grass
Bug, Grass, Ice, Steel
Fire, Ice, Flying, Bug
Dragon, Flying, Grass, Ground


too much overlap.
 
Back
Top