Originally made by Melee Mewtwo
OP taken from Shadow_Sneak
What is this for?
The basic idea of this thread is to look at a high level player's team under the microscope and see what the community can find and learn from each team. Discussing a team helps not only you learn and think about it, but LC players who are new can learn by reading your post. It is a win-win situtation! Additionally, you are supplied with high-level teams to take ideas from if you like a build, and it gives us a look at what is "good" in the high-stakes Tournament metagame, allowing you to form ideas for tournaments such as LCPL or the official LC Tournament.
How does it work?
Each week (more or less) there will be a high-level team that will be displayed for the community as a whole to discuss. The aim of this discussion will be to analyze the team by identifying roles and explaining their purpose, investigating specific movesets and Pokemon choices, strong points of the team, flaws it may have and even questions concerning unusual or confusing aspects. Essentially, the team will serve as a model to learn from and an example to refer to. Once the discussion is over, the teambuilder will post explaining his decisions and answering any questions or false ideas concerning them.
What do I get out of it?
In order to get featured for discussion, simply PM me to submit a team to me. You can also contact me on Showdown or IRC as well!
Featured LC Teams
OP taken from Shadow_Sneak

What is this for?
The basic idea of this thread is to look at a high level player's team under the microscope and see what the community can find and learn from each team. Discussing a team helps not only you learn and think about it, but LC players who are new can learn by reading your post. It is a win-win situtation! Additionally, you are supplied with high-level teams to take ideas from if you like a build, and it gives us a look at what is "good" in the high-stakes Tournament metagame, allowing you to form ideas for tournaments such as LCPL or the official LC Tournament.
How does it work?
Each week (more or less) there will be a high-level team that will be displayed for the community as a whole to discuss. The aim of this discussion will be to analyze the team by identifying roles and explaining their purpose, investigating specific movesets and Pokemon choices, strong points of the team, flaws it may have and even questions concerning unusual or confusing aspects. Essentially, the team will serve as a model to learn from and an example to refer to. Once the discussion is over, the teambuilder will post explaining his decisions and answering any questions or false ideas concerning them.
What do I get out of it?
- A good look at current tournament teams and trends.
- Insight on how teams are built and more knowledge of the LC Metagame.
- A good, intelligent thread!
In order to get featured for discussion, simply PM me to submit a team to me. You can also contact me on Showdown or IRC as well!
Featured LC Teams






Venipede @ Focus Sash
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 44 Def / 220 Spe
Jolly Nature
- Spikes
- Protect
- Pin Missile
- Endeavor
Staryu @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 240 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psychic
- Hidden Power [Fire]
Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Substitute
- Hidden Power [Flying]
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Stealth Rock
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Gastly @ Focus Sash
Ability: Levitate
Level: 5 EVs: 76 Atk / 200 SpA / 200 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Sucker Punch
- Hidden Power [Fighting]
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 44 Def / 220 Spe
Jolly Nature
- Spikes
- Protect
- Pin Missile
- Endeavor
Staryu @ Life Orb
Ability: Natural Cure
Level: 5
EVs: 200 SpA / 240 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Psychic
- Hidden Power [Fire]
Snivy @ Berry Juice
Ability: Contrary
Level: 5
EVs: 240 SpA / 252 Spe
Timid Nature
- Leaf Storm
- Glare
- Substitute
- Hidden Power [Flying]
Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 156 Atk / 36 Def / 116 SpD / 196 Spe
Jolly Nature
- Sucker Punch
- Iron Head
- Knock Off
- Stealth Rock
Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Rapid Spin
- Swords Dance
Gastly @ Focus Sash
Ability: Levitate
Level: 5 EVs: 76 Atk / 200 SpA / 200 Spe
Hasty Nature
- Shadow Ball
- Sludge Bomb
- Sucker Punch
- Hidden Power [Fighting]






Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Numel @ Eviolite
Ability: Oblivious
Level: 5
EVs: 36 HP / 116 Def / 156 SpA / 156 SpD
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Will-O-Wisp
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Calm Mind
- Wish
- Protect
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]
- Recycle
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Scald
- Psychic
- Recover
- Rapid Spin
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 108 Atk / 76 Def / 76 SpD / 132 Spe
Jolly Nature
- Seed Bomb
- Drain Punch
- Rock Tomb
- Synthesis
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Numel @ Eviolite
Ability: Oblivious
Level: 5
EVs: 36 HP / 116 Def / 156 SpA / 156 SpD
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Will-O-Wisp
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Moonblast
- Calm Mind
- Wish
- Protect
Magnemite @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 240 SpA / 236 Spe
Timid Nature
- Flash Cannon
- Volt Switch
- Hidden Power [Ground]
- Recycle
Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
- Scald
- Psychic
- Recover
- Rapid Spin
Chespin @ Eviolite
Ability: Bulletproof
Level: 5
EVs: 68 HP / 108 Atk / 76 Def / 76 SpD / 132 Spe
Jolly Nature
- Seed Bomb
- Drain Punch
- Rock Tomb
- Synthesis
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